Lets go back to promoting diversity...

GigglesO··3 votes·229 views

If the enemy team is all ad I should be able to build 100% armor and be unkillable.

Instead, we have this shit.

https://imgur.com/a/J4Aza

Lets not forget all the armor pen thats in the game.

Its unnecessary. Stop making tanks so unkillable from base stats that defense items are a useless pickup on everyone else.

Hell its not even just ad champs, champs like velkoz can easily deal over 1500 true damage. What is the point of having resists anymore? Maybe we should just just even just remove resists at this point.

May as well even just give us 1 hp for the sake of competition. "well you shouldn't get hit"

14 Comments

PhearBunny2 votes

update the game to be 6v6. Top lane is a irrelevant 1v1 minigame. Each lane has a handful of viable meta champs. Change the meta, make top lane 2 players, that lane will be diverse af.

webstar19951 votes

{quoted}

update the game to be 6v6. Top lane is a irrelevant 1v1 minigame. Each lane has a handful of viable meta champs. Change the meta, make top lane 2 players, that lane will be diverse af.

This cannot happen. Would be a completely different game.

GigglesO1 votes

To be fair, this is already a completely different game than it was season 1.

Damage creep. Mobility creep. Tank creep. (Tank item nerfs leading to a base power creep) That weird leveling curve thing where you don't get as much base stats as you would level 2 because "some champs were gaining too much" LP instead of Elo Removal of the S1 healing meta that noone talks about. Removal of Dodge Rework of a lot of champions. New Mastery system (that they call runes, but really they aren't runes) All the SS changes like no Fortify, or promote (that little flag thing that got reworked eventually into banner of the command) Game time is 50% of what it used to be.

webstar19951 votes

Stop whining. Build wormogs and adaptive helm.

TempName748143 votes

but adaptive helm only reduces magic dmg?

webstar19951 votes

{quoted}

but adaptive helm only reduces magic dmg?

item 3194 item 3143 item 3083 still keeps you from taking extra damage item 3046 at first i was thinking this passive......building this on Trundle with a tank build is very good against Conquer

TempName748142 votes

item 3046 at first i was thinking this passive......building this on Trundle with a tank build is very good against Conquer

nothing reduces or increases true damage other than scaling

GigglesO1 votes

{quoted}

nothing

Can we get this a little bigger somehow. You can't stop true damage.

PhearBunny1 votes

is that confirmed? Because im not certain it is.

True damage is damage that ignores all armor and magic resistances. PD and DD are just flat percentage reduction, it has nothing to do with armor/mr.

GigglesO2 votes

http://leagueoflegends.wikia.com/wiki/True_damage

They changed it back a long ass time ago. Certain things like maos (old) ulti were reducing true damage. They changed it so that they wouldnt.

PhearBunny1 votes

ty

Ixoziel1 votes

Nah tanks are already broken enough, they don't need their defensive stats to be even better. You want to see 5 tanks in the LCS instead of only 4?

GigglesO1 votes

Then their damage should be nerfed, get a nice shift in defense power to justify getting rid of some of their damage.

Vanic9981 votes

That's the point of velkoz. His full true damage ult is what makes him shine in the early and mid game as intended. He falls off late game when tanks acquire a lot of health.

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