This might sound weird, but what about flagging Koggy's attacks as Melee?

Rebonack··6 votes·521 views

It would probably get stuck in as his new Innate, something like-

Unnatural Geometry: Like all Voidborn, Kog'Maw extends beyond the bounds of visible space, allowing him to savage foes at impossible distances and angles. Kog'Maw's basic attack are considered Melee rather than Ranged.

Instead of spitting acid for his basic attacks (all skills would still be acid-based), he bites the air in the general direction of his target, causing a pair of jaws to manifest out of thin air and chomp them. Many of the items and masteries most attractive to Koggy greatly benefit melee champions over ranged ones. If Koggy's basic attacks counted as melee, he would be able to utilize them a little more efficiently. You could probably even tack on a healing component when basic-attacking enemy champions if Koggy still needed a pick-me-up.

And best of all, this would finally incorporate eating things into Kog's kit, which is a Lore disconnect I've been scratching my head about ever since Kog hit Live.

For added points, give him a 'nom!' sound effect for his basic attack rather than the vomiting noise.

23 Comments

Little Stick Man7 votes

I think this would be a really cool idea on a new void champion

Rebonack3 votes

[{quoted}](name=Arde Liliruca,realm=NA,application-id=3ErqAdtq,discussion-id=5jTgZ8Fh,comment-id=0000,timestamp=2015-12-17T03:12:24.629+0000)

I think this would be a really cool idea on a new void champion

Or a really cool idea on an existing Void champion, since an existing Void champion could use it well.

Jbels3 votes

{quoted}

Or a really cool idea on an existing Void champion, since an existing Void champion could use it well.

We dont need a Kog'maw that can't be Unbreakabled or Wind Walled

Rebonack1 votes

{quoted}

We dont need a Kog'maw that can't be Unbreakabled or Wind Walled

He already gets countered twice as hard by every single OnHit defense ability compared to other auto-attack focused champions.. Let that be his counter rather than wall abilities.

Jbels2 votes

{quoted}

He already gets countered twice as hard by every single OnHit defense ability compared to other auto-attack focused champions.. Let that be his counter rather than wall abilities.

On-hit defensive ability? You mean Thornmail? The only item that makes fighting a Kogmaw actually doable for fighters and tanks?

Rebonack1 votes

{quoted}

On-hit defensive ability? You mean Thornmail? The only item that makes fighting a Kogmaw actually doable for fighters and tanks?

Thornmail, DBC, Molten Shield, Thick Skin (or whatever it's called) and both Amumu and Fizz' damage reduction abilities. All of these have their effectiveness doubled against Koggy.

Oh, and Doren's Shield.

Jbels2 votes

{quoted}

Thornmail, DBC, Molten Shield, Thick Skin (or whatever it's called) and both Amumu and Fizz' damage reduction abilities. All of these have their effectiveness doubled against Koggy.

Oh, and Doren's Shield.

So what you're saying is, Kog'maw has counters, and that's not ok.

Rebonack3 votes

{quoted}

So what you're saying is, Kog'maw has counters, and that's not ok.

Nooooo?

I'm saying those are perfectly okay counters. You would use those champions/items to negate or discourage his focus rather than Samurai Bob or Braum. Picking up a Doren's Shield is a pretty solid way to wholly invalidate Kog's damage until he's finished at least one big item.

I mean, let's take a look here.

Kog's Weaknesses

  1. Disengage when he pops W, it only lasts 6 seconds and then he's a useless sack of shit. Made even easier because his W practically roots him.
  2. CC him when he pops W. Blinds and vision reductions are especially effective.
  3. Grab OnHit defensive items or pick a champion with an OnHit defense, they're twice as effective against Kog.
  4. Grab a walling champion and totally invalidate his W as soon as he uses it. <this weakness would no longer apply
  5. Dive the fucker, he only has his damage to defend himself if you catch him. Made even easier because his W practically roots him.
  6. Win the game before 45 minutes.

Koggy basically takes all the weaknesses one would expect from an ADC and amplifies them. He's got six seconds to be a threat, and during that time he's totally immobile. All I'm suggesting here is the crazy idea that maybe, just maybe Kog should have one less weakness that ADCs share on account of having several that all/most ADCs lack.

Mr Vulcanator2 votes

You do realize that everyone counters Kog'Maw right?

Rebonack2 votes

[{quoted}](name=Mr Vulcanator,realm=NA,application-id=3ErqAdtq,discussion-id=5jTgZ8Fh,comment-id=000000000000000000000001,timestamp=2015-12-17T17:22:31.870+0000)

You do realize that everyone counters Kog'Maw right?

This man speaks the truth.

At the moment Koggy has no favorable lane matchups, just some lanes that he loses less pathetically.

cuddlykitten42 votes

You would think that was fine until someone gives him the glass cannon mastery. Then there will be crying in great quantities.

Rebonack1 votes

{quoted}

You would think that was fine until someone gives him the glass cannon mastery. Then there will be crying in great quantities.

You mean double-edge?

He would be giving up lane sustain to do that, which would probably hurt more than it helps.

BluePolarizer1 votes

3% extra damage is pathetic compared to the insane lane sustain that he could get from butchery. Kog's problem has never been he doesn't have enough damage, his problem has been staying alive to do it.

Wolfram Oxford1 votes

Sounds really weird, and would make him op jungle because of sated...so no to that one.

Rebonack1 votes

[{quoted}](name=Wolfram Oxford,realm=NA,application-id=3ErqAdtq,discussion-id=5jTgZ8Fh,comment-id=0002,timestamp=2015-12-17T20:31:59.702+0000)

Sounds really weird, and would make him op jungle because of sated...so no to that one.

Suddenly Lee Sin comes flying in out of nowhere and kills Kog in his own Jungle over and over again.

Crisis averted.

BluePolarizer1 votes

LOL he clears jungle pathetically and is easily counterjungled. I've tried jungling with literally every ADC out there. The only ADCs that can realistically jungle are Kindred, Quinn and Jinx.

IcyPepper1 votes
  1. This could be a great idea on a new void champion (stay with me here and see 2)

  2. I could see this happening when he activates W only, for both theme and gameplay reasons. Gameplay, item 3074 would be great on teamfights but allowing it to proc passively would give him insane waveclear on a first-item rush. Thematically, it would make sense for him to puke (normal) and then bite things (hypothetical W activation) to eat them. He's still a baby, so he needs to break things down first before he can chomp down like the big void monster Cho'Gath.

Rebonack1 votes

{quoted}

  1. This could be a great idea on a new void champion (stay with me here and see 2)

  2. I could see this happening when he activates W only, for both theme and gameplay reasons. Gameplay, item 3074 would be great on teamfights but allowing it to proc passively would give him insane waveclear on a first-item rush. Thematically, it would make sense for him to puke (normal) and then bite things (hypothetical W activation) to eat them. He's still a baby, so he needs to break things down first before he can chomp down like the big void monster Cho'Gath.

  1. It could certainly work on a new champ.

  2. But he's losing hurricane and does reduced damage whilst W is active. Compared to Rageblade, I suspect Ravenous would be an iffy choice. Titanic, however, could be interesting. I still think magic damage OnHit is more valuable to Koggy than physical due to the synergy with Wit's

BluePolarizer1 votes

For Kog, giving up Runaans is a huge deal. I'm pretty sure that being able to take Hydra isn't worth losing Runaans.

Miku Lv991 votes

Well then, I think we'd see AP Kog'Maw. With getting 2 stacks on Guinsoo's per auto attack, he'd have crazy dps once he had it and Nashor's Tooth. And not just his autos, but anything else he has that scales off of AP.

Rebonack1 votes

[{quoted}](name=Miku Lv99,realm=NA,application-id=3ErqAdtq,discussion-id=5jTgZ8Fh,comment-id=0005,timestamp=2015-12-17T21:11:01.033+0000)

Well then, I think we'd see AP Kog'Maw. With getting 2 stacks on Guinsoo's per auto attack, he'd have crazy dps once he had it and Nashor's Tooth. And not just his autos, but anything else he has that scales off of AP.

AP Marksmen Koggy is already his highest DPS build.

Only problem is that he evaporates instantly.

Vesarixx1 votes

From a game play perspective this would be a bit weird, a lot of effects and items are coded to interact with melee attacks and ranged differently, red buff for example gives a weaker slow to ranged, and fervor/rageblade stacks twice as fast on melee attacks. Having a consistent ranged attack act as melee seems like it would be more problematic than helpful in the long run.

Kaioko1 votes

Not on Kog - I sense major abuse with the Guinsoo double stacking with melee attacks. Remove the double stacking on guinsoo then it could work but still giving an adc the melee perks is going a bit far.

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