Another ward hop thread: Braum and Lee Sin

KING OF MASKS··29 votes·3,671 views

I'm sure I'm not the only one who has noticed this little discrepancy.

{quoted}The main functional purpose for Braum's W is to make sure he can get to an ally he is trying to protect. Being able to hope to friendly wards would run counter to this idea.

That's a quote from RiotRepertoir, from the Braum Gameplay Q&A from all those months ago. Sound logic, wouldn't you say?

Let's take a close look at two particular abilities.

LeeSin's Safeguard: "Lee Sin dashes to a target ally. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds."

Braum's Stand Behind Me: "Braum leaps to the aid of the targeted ally, positioning himself between his target and the enemy champion closest to them. On arrival, Braum gains bonus armor and magic resist for 3 seconds. If his target is a champion, they will also receive this buff."

The theme of both abilities is the same: protecting the target. The language used in their respective descriptions is nearly identical. Yet, one of them can be used on wards, while the other can't.

Apparently Braum has yet to master the art of defending those precious wards, unlike Lee Sin, the patron saint of ward protection.

45 Comments

Blastermine17 votes

Ward hopping is in the game because all of the Katarina Jax LeeSin players complained when Riot tried to remove it.

Arcade Andrew10 votes

Sadly this is the truth, THE ONE time riot listened to players was when riot decided to do something good for the game and then revoked it because of a bunch of QQ'ers

IMO wards should not be target-able at all except by auto attacks when revealed via pinks/truesight/oracles lens ect.

THAT MEANS -no ward teleports -no ward hops -no movement at all from wards whatsoever

Kingsgrave29 votes

{quoted}

Sadly this is the truth, THE ONE time riot listened to players was when riot decided to do something good for the game and then revoked it because of a bunch of QQ'ers

IMO wards should not be target-able at all except by auto attacks when revealed via pinks/truesight/oracles lens ect.

THAT MEANS -no ward teleports -no ward hops -no movement at all from wards whatsoever

dude keep ward teleports

ward hops can leave

Knight SoIaire 5 votes

yeah ward teleports are always visible even if you dont have a vision where they teleport, this is a good ballance,

but ward hops are just bonus power with no drawback, they just get to carry wards, now ewen 2 with upgraded trinket, and they make their ward hop a targeted dash allowing them to escape (mainly escape, lee uses it for offense sometimes)

Thefriendlyorc2 votes

I remember this, the amount of crying was near legendary status. item 3070

NotDevan8 votes

Ward hopping should just be removed; it lets disgustingly mobile champions like Lee Sin be even more mobile.

KING OF MASKS9 votes

I'm actually fine with Katarina's ward hop. Shunpo doesn't have the same theme of protection that is inherently present in Lee and Braum's hops, so there's no thematic inconsistency. And with or without it she just isn't on the same level of mobility as Lee, who has an extra dash in his kit.

Nameless Voice9 votes

Agreed.

I'm also fine with Jax ward-hopping. It's only on LeeSin where it's so overbearing, because he has another dash and an enemy-displace on top of Safeguard.

Tilting in Bots1 votes

What about the pseudo-ward hop on Riven 's third Q? While it's not thematic in any form, it's mechanically interesting and fun to cheese with.

Thefriendlyorc8 votes

Everything Riven does is cheese.

Hyrum Graff5 votes

It's overbearing on Lee because he makes no damage tradeoff to use it.

Katarina shunpo'd to a ward? She's down a damage spell and gapcloser. Jax leapt to a ward? He's down a damage spell and a gapecloser. LeeSin safeguarded to ward? Does he still have enough energy to execute his combo? (hint: it costs 240 energy for a full rotation, and that's if Lee decides he needs safeguard's spell vamp.) Nothing lost.

Economicz7 votes

Braum can't even hop to poro wards

Drukyul6 votes

If poro wards were an exception and he could, I might even be OK with it. A bit pay2win, but still.

Risurin3 votes

If you think about it, part of Lee Sin potential takes in consideration that he can "insec" a play. if you remove ward hoping, that means he is really a lot weaker then jsut having mobility, you also remove some of his play potential, which will probably make him not worth playing.

BTW! Lee sin doesnt receive a shield when he jump to a ward or a minion! while i think Braum still get his stats buff if he jump to a creep. + braum has a lot more utility peel and his huge shield to protect his team. Having ward jump isnt really necessary and would probably mean he would get nerfd in other places. You dont pick a support for its ability to jump ward.

KING OF MASKS1 votes

I'm not saying Braum needs a ward hop as well, he certainly doesn't; this thread is just pointing out the blatant hypocrisy involved in the comparison between the two abilities.

The thing is, without the ward hop, Lee still has two dashes. The catch is that they both need a legitimate target. It would take away some of his reliability but it would by no means make him not worth playing.

Risurin1 votes

[{quoted}](name=KING OF MASKS,realm=NA,application-id=3ErqAdtq,discussion-id=5aEsQ4ra,comment-id=00060000,timestamp=2015-02-19T06:49:38.541+0000)

I'm not saying Braum needs a ward hop as well, he certainly doesn't; this thread is just pointing out the blatant hypocrisy involved in the comparison between the two abilities.

The thing is, without the ward hop, Lee still has two dashes. The catch is that they both need a legitimate target. It would take away some of his reliability but it would by no means make him not worth playing.

it remove insec plays. at that point why would you play lee, if you are 100% useless late? why remove something that require some skill from lee players, out of all things ?

KING OF MASKS1 votes

Really? Ward hops require skill now? Please.

Risurin1 votes

[{quoted}](name=KING OF MASKS,realm=NA,application-id=3ErqAdtq,discussion-id=5aEsQ4ra,comment-id=0006000000000000,timestamp=2015-02-19T20:20:28.121+0000)

Really? Ward hops require skill now? Please.

"Insec" maneuver does. It not just simple ward hoping, its a fast execution of about everything lee does to engage into a carry and displace him in a weak position.

KING OF MASKS2 votes

Fair enough, if you're referring to the full execution.

Truly Prideful1 votes

It doesn't remove insec plays, it just forces him to use flash to perform them like the other champions that can insec has to. How is Lee useless late? You keep saying this, but unless he's stupid behind his damage is still good and he has insane utility even if he couldn't ward hop. They would also more than likely compensate him for removing it, even if he doesn't deserve it.

Risurin1 votes

{quoted}

It doesn't remove insec plays, it just forces him to use flash to perform them like the other champions that can insec has to. How is Lee useless late? You keep saying this, but unless he's stupid behind his damage is still good and he has insane utility even if he couldn't ward hop. They would also more than likely compensate him for removing it, even if he doesn't deserve it.

i can remember a lot of game where the late game lee sin was the main source of damage.

Removing a mechanics for stats isnt the best balancing idea i've read, i think i've read some riot that agree with this. will also mean that his hard to land play is on a 5min CD instead of 1 min. thats a big nerf. His damage falls off, because although the ratio are good, lee doesnt typically get more then 1 damage item, because beyond that he is way too squishie at that point of the game and just get pop

aside of that mobility, is characteristic of lee, and removing that is remove part of what make lee. its like removing braum Shield wall because it can tank too much with it

Knight SoIaire 2 votes

so what ? not like they cant buff his numbers to express the amount of power he should have

in long term ballance removing the ward hop makes lee healthier and more ballanced, and probably even stronger

Risurin1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aEsQ4ra,comment-id=00060001,timestamp=2015-02-19T10:30:20.287+0000)

so what ? not like they cant buff his numbers to express the amount of power he should have

in long term ballance removing the ward hop makes lee healthier and more ballanced, and probably even stronger

care to eleaborate why removing ward jump for more stats is balanced ? (ah board and their balance :D) imo mechanics > stats, its just more fun and better for the game as a whole. Mean you have to actually be good at the game.

Knight SoIaire 2 votes

ah board and their balance :D

hmmhh.... fuck you ?

right now lee sins power is theoretical either does plays and owerperforms or he doesnt and sucks

if he loses a ward hop his play pattern gets skinned, his power becomes easier to evaluate, and he gets a niche (at least a part of it) then riot can put him on par with other champions (healthier and better ballanced)

its just more fun and better for the game as a whole. Mean you have to actually be good at the game.

lold at you here every champion has this feature already, even the likes of darius who dont do plays

with lee sin its a diferent story, you dont realy need to play good, you just need to go into a custom game with bots, get 6, and repeatively do the insec kicks till you master them then you get all the power lee sin has and automaticaly bump a league or two

ofc boring as fk but should be effective in the end you dont need to play good, you just need to stretch your muscle memory and learn his tricks #lcsbigmechanics

while with darius you need to learn how to effectively allow his kit to work, by outplaying people and finding new ways to use the game to your adwantage, lee just abuses his kit outperforming anything he finds

brain should allow the mechanics to make plays, lee just needs mechanics and plays fall out of the sky

Risurin1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aEsQ4ra,comment-id=0006000100000000,timestamp=2015-02-19T13:39:22.606+0000)

hmmhh.... fuck you ?

good counter argument that nullify my statement :^)

right now lee sins power is theoretical either does plays and owerperforms or he doesnt and sucks

if he loses a ward hop his play pattern gets skinned, his power becomes easier to evaluate, and he gets a niche (at least a part of it) then riot can put him on par with other champions (healthier and better ballanced)

Thing is, he already has a spot. The reason why people pick lee sin (or at least why) is for his early game potential. Yes, like other early game champions, he has the potential to take over a game, but, and this is where it gets tricky, he needs to make plays and do work early to be meaningful as a pick. Otherwise, you might as well have picked anything else. So you have this mechanically demanding champion, that needs to use his early gaem abilities to get going, or else he isnt that great later on, and we all know that games in soloq can often last a while (at least in NA (here people dont surrender easly))

lold at you here every champion has this feature already, even the likes of darius who dont do plays

TIL Darius and Lee Sin demands the same level of mechanics. (no they dont.)

with lee sin its a diferent story, you dont realy need to play good, you just need to go into a custom game with bots, get 6, and repeatively do the insec kicks till you master them then you get all the power lee sin has and automaticaly bump a league or two

ofc boring as fk but should be effective in the end you dont need to play good, you just need to stretch your muscle memory and learn his tricks #lcsbigmechanics

while with darius you need to learn how to effectively allow his kit to work, by outplaying people and finding new ways to use the game to your adwantage, lee just abuses his kit outperforming anything he finds

brain should allow the mechanics to make plays, lee just needs mechanics and plays fall out of the sky

Then I'm sure you are using this "easy trick" to get some rank up! True is, yes you can play bots to get a feeling of the champion, learn how his spell work, and practice "insec" but against normal players, you will quickly realize its not as easy. In fact, even at the highest level of play (LCS/LCK/LPL/World/etc.) its hard to pull off. Darius doesnt have a whole lot of outplay potential. he is just really strong early, and a bit like lee, has the potential to snowball the game, but he doesnt have that many play tools outside of surprise burst from Noxian Guillotine (R) and Apprehend (E) hook. The rest you named is just laning mechanics for the most part, which isnt limited to 1 champion.

But as i said previously, Boards doesn't know balance and they would rather QQ about anything that beat their favorites champions, instead of learning how to play around it and improving their game. For instance, better warding can help in the early stages of the game, where lee is at his strongest, which mean less sucessful ganks for him, = him being useless later on, unless he use smart vision control, and play around your wards and then you have to place ward better get feeling of when you are about to get gank, etc etc. ^^ this game is a lot more fun when you try to figure out the win conditions instead of QQing.

BTW, you didnt explain why more stats is more balanced then more mechanics? Specially since you seem to think its so easy to get used to! you can practice mechanics, you cant practice having better raw stats xD

Knight SoIaire 2 votes

the sentence i used wasnt a counter argument you insult basicaly everyone on this forun and you expect me to be happy about it ?

Thing is, he already has a spot

"lee sin is a ranged melee tanky dps assassin he excells at everything"- remember that ?

thats his niche (there was a red post aproving that this is his problem) he indeed is stronger damage wise at early game, but he doesnt fall off he transitions from a fighter/assasin to fighter/support/playmaker

so in the end you get a champion with good early and quite good late,

there was a time when he did realy fell off, but like any other champion with the passing of nerfs and buffs this weakness got neglected (its still there but its not as much of an issue for him)

The rest you named is just laning mechanics for the most part, which isnt limited to 1 champion.

those mechanics i meant arent just for the lane, they work in the entire game and every champion uses them lee has bonus outplay potential on top of it

instead of learning how to play around it and improving their game.

in season 3 i played vi a lot at that time i was facing loads of lee sins i dont remember now but by looking at their items i was able to check at which level i will outscale them and always killed them in their jungle now that wouldnt be so much of a possiblity, he will always have a ward to hop to (that was a realy big stealthy buff to lee sin) i knew how to get every possible fb when facing ww

i was a realy competent jungler at the time (now i would like to play mid but thats hard to get)

this game is a lot more fun when you try to figure out the win conditions instead of QQing.

you call my logic qq'ing but didnt you notice that all you realy do is saying that anyone who doesnt share your point of wiew qq's because he cant play i can pown lee sins and i know what they can do, doesnt change the fact that he has a proper answer for whatever you can do and the only reason he dies is because he failed at something (i noticed that when i played him, every time i dropped dead it was because i failed something or forgot to do something, i never had a time when i felt like my champion just cant do something)

better warding can help in the early stages of the game, where lee is at his strongest,

at early stages of the game huh? starting items are realy important, early backing off your lane usualy costs levels meaning you can get killed there is just too much of a downside to this strat,

BTW, you didnt explain why more stats is more balanced then more mechanics?

its not as much as stats are better than mechanics but the fact that overloading your champion with mechanics cant be ballanced by giving you lower stats every champion of the same class needs to have similar statistics to prevent toxic interaction where one cant fight another because he gets oneshotted, but the thing is that some are owerloaded with tools compared to the rest

lee sin is an example of chammpion who is almoust like a pure generalist , and he has the ways of hurting any champion with a real niche

Specially since you seem to think its so easy to get used to!

some games and good focus ... wwhy not ? if you pla for fun and laughts you wont hone your mechanics so fast, but start playing to your fullest and you will see the improvement

Risurin1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aEsQ4ra,comment-id=000600010000000000000000,timestamp=2015-02-19T18:04:50.141+0000)

the sentence i used wasnt a counter argument you insult basicaly everyone on this forun and you expect me to be happy about it ?

I'm saying that the people that QQs in these boards doesnt know balance. Its actually how it is. People come here to QQ about imbalances, instead of trying to improve their play. and honestly, you wouldnt see as many QQs, if instead people were just investing their time improving their play, instead of spamming these board with all the salt. I dont expect anyone to be happy with the truth, but i surely didnt expect anyone to take it so badly.

but hey TIL that not happy means you should open up with f-bombs. :^)

"lee sin is a ranged melee tanky dps assassin he excells at everything"- remember that ?

thats his niche (there was a red post aproving that this is his problem) he indeed is stronger damage wise at early game, but he doesnt fall off he transitions from a fighter/assasin to fighter/support/playmaker

so in the end you get a champion with good early and quite good late,

yeah i also remember they mention he falls off. For good mesures going from assassin level to support/ playmaker if you land a perfect hard to land combo, is actually falling off. you arent as tanky as other top tier options, they have mobility, they have better engage, the only thing i would give to lee, is that he still has a good neutral objective securing option with his Q, and usually can get good vision around since he will likely get his own sightstone.

there was a time when he did realy fell off, but like any other champion with the passing of nerfs and buffs this weakness got neglected (its still there but its not as much of an issue for him)

those mechanics i meant arent just for the lane, they work in the entire game and every champion uses them lee has bonus outplay potential on top of it

lee gets play potential from his kit, yes. but there is trade off, like his weaker late game.

in season 3 i played vi a lot at that time i was facing loads of lee sins i dont remember now but by looking at their items i was able to check at which level i will outscale them and always killed them in their jungle now that wouldnt be so much of a possiblity, he will always have a ward to hop to (that was a realy big stealthy buff to lee sin) i knew how to get every possible fb when facing ww

huh ? i went to the wiki to make sure, but lee has been able to ward jump since like forever, you might be facing better lee sin then you used to? and btw Vi does still outscale lee, but early on, if the lee plays well he can pick you up in your jungle. ward it.

i was a realy competent jungler at the time (now i would like to play mid but thats hard to get)

you call my logic qq'ing but didnt you notice that all you realy do is saying that anyone who doesnt share your point of wiew qq's because he cant play i can pown lee sins and i know what they can do, doesnt change the fact that he has a proper answer for whatever you can do and the only reason he dies is because he failed at something (i noticed that when i played him, every time i dropped dead it was because i failed something or forgot to do something, i never had a time when i felt like my champion just cant do something)

What i'm trying to say is that people come here, state that lee need nerfs and is an easy freelo champion. I mean, there is even people trying to argue that Lee Sin scales better then like all the other champions in the game...

If you can "pown" lee players, then why do you think he need nerfs ? I agree, most of the time when lee would die, its because of a mistake he made, but i guess that true for like anyone? (i mean, if you died, you probably made mistake xD) But yeah his mobility helps him to get to safety if he is out position/caught/initiated upon, but so can literally every mobile champion.

at early stages of the game huh? starting items are realy important, early backing off your lane usualy costs levels meaning you can get killed there is just too much of a downside to this strat,

if we are talking about in lane lee, yes his early can be rough, but that more learning the lane matchup/having a good draft phase, then on the champion. Specially in the current meta top, most of them have more ranged damage, which mean poking lee out of lane shouldnt be that hard. in any case if you farm up safely early on, and wait for a few items/lvls you will start outscaling him, and he will be irrelevant for the rest of the game, unless he make the insec play (watchout for jungle ganks, because a good one will know that lee needs to get going early or he will be useless, so they might visit you a lot early)

if we are talking about lee jungle, then wards and monitoring where lee is, so he cannot get sucessful ganks can be the end of him, because same reason then my previous paragraph, but on a jungler budget/exp instead of a solo lane (means generally less exp and less money)

its not as much as stats are better than mechanics but the fact that overloading your champion with mechanics cant be ballanced by giving you lower stats every champion of the same class needs to have similar statistics to prevent toxic interaction where one cant fight another because he gets oneshotted, but the thing is that some are owerloaded with tools compared to the rest

lee sin is an example of chammpion who is almoust like a pure generalist , and he has the ways of hurting any champion with a real niche

some games and good focus ... wwhy not ? if you pla for fun and laughts you wont hone your mechanics so fast, but start playing to your fullest and you will see the improvement

i dont think "ward hoping" is the right path to go to move his strengths around. it affects his main play and what he almsot always able to do. And yes, mechanics are harder to balance then raw numbers, but is making a champion easier to play to its fullest really the best option? and tbf, outside of these boards, i dont see anything that tells me Lee need nerfs. Lee require time to be able to use his full potential. But as you pointed out, eventually you might end up picking it up and learn how to play him. and thats where the fun part begins, you are learning to become a better player, and at that point, you might realise then in fact, lee isnt as scary as you though so. And anyway, as i said before, everyone can practice their mechanics, its available to everyone. raw stats doesnt require practice. they are just there when you pick you r champion.

Knight SoIaire 1 votes

i went to the wiki to make sure, but lee has been able to ward jump since like forever

warding trinkets man and sightstone before them lee had to go to base and pay 75 gold on that ward and usualy used it to ward the map instead of making a point he can dash to now he has a ward every time you find him , so ward hop becomes more like a targeted dash for him

the warding changes changed his wardhoping from an usefull bonus that grants posibilities to a point and click dash that is 100% accounted in his power (he got some minor nerfs already)

there is even people trying to argue that Lee Sin scales better then like all the other champions in the game...

number wise, why not ? but his kit cant provide the safety big enough to go glass cannon so his actual damage in the game is lower (there was a thread comparing the numbers thou and lee had better scalings and base dmg than assasins)

i can even assume that darius should have better scalings than most of assasins, but again darius cant go full ad

then why do you think he need nerfs ? I agree, most of the time when lee would die, its because of a mistake he made, but i guess that true for like anyone?

i come here not realy just for nerfs i come her for ballance which will make lee healthier and more accesible, less of a jack of all trades for lcs, and better pick in solo que

when you die its your mistake, but when lee dies its not that he failed and died, he failed to calculate if he can go in,then failed to bail out and then probably failed/forgot to ward hop, whatever and no matter how hard crap breaks lose lee still has ways to come out on top or at least equal

i dont think "ward hoping" is the right path to go to move his strengths around. it affects his main play and what he almsot always able to do. And yes, mechanics are harder to balance then raw numbers, but is making a champion easier to play to its fullest really the best option?

the champions fullest peak of power should increase with your skill you get better at the game so you find more ways to use and exploit your kit easy example is dodging projectiles with yi's q, its an epic skill yet it cant be as much as practiced reflex, you need to know when and how fast will the enemy launch a projectile at you, you need to know the game and use it to your adwantage or simply outplay your opponents lee sin is so owerloaded that his ballance has to rely on his peak power (thats why he is mainly viable in lcs), he is allowed to be strong because of that, but not everyone can acces this power, this in the end means that by grinding the mechanics you get a better champion than other players do

but i dont realy consider that proper way to go about things

there were even threads about making a champion who has a high skillcap, but is stronger than others when played to its full (an example lee sin is), riots called this concept toxic since it rewards player for grinding one champion instead of honing his owerall knowledge and game mechanics

lee isnt as scary as you though so

learning a champion always goes with learning to play againts it

for me its quite easy to dodge vi's q because i know when its a good time to launch it (still she dashes fast so you need to predict her to the fullest )

but when i started playing lee sin i got rather scared of him, if you use him correctly you have the full controll over the game, he has the capabilityy to aid every situation and always do something good,and escape anything that he cant win, i never ever want to play vs a good lee sin

he isnt the pure definiton of opressive champion but damn the posibilities he has

I dont expect anyone to be happy with the truth, but i surely didnt expect anyone to take it so badly.

this is a forum where we discuss things, you just said that whatever i might write to you is obsolete and my input into this thread is worthless ofc it made me rage because the main reason i write here is to discuss

Risurin1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=5aEsQ4ra,comment-id=00060001000000000000000000000000,timestamp=2015-02-19T20:15:53.298+0000)

warding trinkets man and sightstone before them lee had to go to base and pay 75 gold on that ward and usualy used it to ward the map instead of making a point he can dash to now he has a ward every time you find him , so ward hop becomes more like a targeted dash for him

not necesary as fast and force him to spend 800 gold for the stone. its like buying about 11 ward and lee, like most junglers is kinda force to use his first bits of gold into upgrading his jungle item to get the increase jungle income.

the warding changes changed his wardhoping from an usefull bonus that grants posibilities to a point and click dash that is 100% accounted in his power (he got some minor nerfs already)

number wise, why not ? but his kit cant provide the safety big enough to go glass cannon so his actual damage in the game is lower (there was a thread comparing the numbers thou and lee had better scalings and base dmg than assasins)

thing is, a champion ratio != scaling before her rework tristana had 0 ad ration, but there was no question that she scales into late game. its about their kit a whole, so whereas yes his ratios a good, his actual scaling isnt

i come here not realy just for nerfs i come her for ballance which will make lee healthier and more accesible, less of a jack of all trades for lcs, and better pick in solo que

when you die its your mistake, but when lee dies its not that he failed and died, he failed to calculate if he can go in,then failed to bail out and then probably failed/forgot to ward hop, whatever and no matter how hard crap breaks lose lee still has ways to come out on top or at least equal

Often people come here for just balance, but end up just suggestion nerfs without judgeing every implication if the nerfs. i doubt lee always come out on top, his winrate would be significally superior to what it is now if it was true

the champions fullest peak of power should increase with your skill you get better at the game so you find more ways to use and exploit your kit easy example is dodging projectiles with yi's q, its an epic skill yet it cant be as much as practiced reflex, you need to know when and how fast will the enemy launch a projectile at you, you need to know the game and use it to your adwantage or simply outplay your opponents lee sin is so owerloaded that his ballance has to rely on his peak power (thats why he is mainly viable in lcs), he is allowed to be strong because of that, but not everyone can acces this power, this in the end means that by grinding the mechanics you get a better champion than other players do

but i dont realy consider that proper way to go about things

there were even threads about making a champion who has a high skillcap, but is stronger than others when played to its full (an example lee sin is), riots called this concept toxic since it rewards player for grinding one champion instead of honing his owerall knowledge and game mechanics

learning a champion always goes with learning to play againts it

a fair point, but then lee would need a rework, and not jsut some nerf and buff; althought i dont see too much problem it his current state. he isnt simple to play, but doesnt necessary need lcs level of mechanics.

for me its quite easy to dodge vi's q because i know when its a good time to launch it (still she dashes fast so you need to predict her to the fullest )

but when i started playing lee sin i got rather scared of him, if you use him correctly you have the full controll over the game, he has the capabilityy to aid every situation and always do something good,and escape anything that he cant win, i never ever want to play vs a good lee sin

he isnt the pure definiton of opressive champion but damn the posibilities he has

tbf, this could be said for a multitude of early game champions. like pantheon for instance can do that. Maybe its me, but i think a Vi ulting me has a lot more potential then Lee going ham into me.

this is a forum where we discuss things, you just said that whatever i might write to you is obsolete and my input into this thread is worthless ofc it made me rage because the main reason i write here is to discuss

my apologies, i didnt meant to hurt you personatly. But I cant but feel like a lot of people come here with the wrong mindset, since often their arguments are limited to "X is too stronk, pls nerf". i guess i should have been more clear thats how i feel people are doing, and not what they actually are doing. pls no flamerino ?

Knight SoIaire 1 votes

Often people come here for just balance, but end up just suggestion nerfs without judgeing every implication if the nerfs. i doubt lee always come out on top, his winrate would be significally superior to what it is now if it was true

im saying he has ways of coming out on top always not that every player can actualy pull off all the plays as you said even pros fail to insec

, but i think a Vi ulting me has a lot more potential then Lee going ham into me.

but what will that vi do ? she will just go ham on you so all you need is a good peel to collapse on her

what will lee do ? whoever the fk knows he can even kick you over a wall and make it imossible for your team to help you im afraid of the fact that his playmaking potential is beyond persons capability to predict and react, the only thing that saves you is that lee might not be able to pull off the combos himself

a fair point, but then lee would need a rework, and not jsut some nerf and buff

nerfing and buffing is quite an important part of reworking a generalist if you gut his kit then the only things still keep him in play are his core functions, this dictates what he should be after the rework

i suppose that remowing ward hops is a good place to do it, its a wery unpredictape power (you have an ammo system that has an other purpose besides being a point you can dash to) if riot wants lee to e able to go insec they can give him a dash in the other spot, or make his q launch him behind the enemy

but having wards as an ammo for your dash causes loads of needles complexity and tradeoffs (you dash so you lose wision, you get vision you lose dashes), on top of being a skill that requires an ammo bought by gold

Ulquiorra9953 votes

{quoted}

If you think about it, part of Lee Sin potential takes in consideration that he can "insec" a play. if you remove ward hoping, that means he is really a lot weaker then jsut having mobility, you also remove some of his play potential, which will probably make him not worth playing.

Oh no! He'd have to actually hit his Q and enemies would have time to react while he slows his target and goes behind. He can't have that high amount of counter play.

Risurin1 votes

{quoted}

Oh no! He'd have to actually hit his Q and enemies would have time to react while he slows his target and goes behind. He can't have that high amount of counter play.

huh....if he needs to slow his target to insec, it would be about the worst thing to do in teamfight....you know....you jump into their team when you do insec manoever.....that not counterplay, that just make the move plain stupid, unless the opponent team doesnt do anything.

Rinky Dinky3 votes

Yesh Because its not like Lee Could use flash instead to insec.

That wouldn't be fair at all.

Risurin1 votes

{quoted}

Yesh Because its not like Lee Could use flash instead to insec.

That wouldn't be fair at all.

as i said, his power consider that his kit allows it. having to use flash for it, means that he might receive buff on his other abilities. specially for how hard it is to land.

Celeste Benal2 votes

Agreed.

Squarefighter2 votes

IMO it's cause they learned their lesson.

JusticePauldrons2 votes

Yup, the lesson the broken mechanics are ok because they will get bitched at if they change it. Honest to god ward hopping is dumb and makes no sense, it provides a champion who already has a ton of mobility a ridiculous amount more.

BestSupportGold1 votes

Braum can see what LeeSin sees.

WhereTheNamesAt1 votes

ahh yes more ward hopping QQ threads...

Yandere Carry1 votes

braum is a support tank, lee sin is a bruiser. different

KING OF MASKS1 votes

So? Where is the logic in "they fill different roles, therefore one should be allowed to ward hop and the other shouldn't"?

Why does the bruiser (specifically, a bruiser that is already mobile as all hell) get the hop and not the support tank? Please elaborate.

Yandere Carry1 votes

The main functional purpose for Braum's W is to make sure he can get to an ally he is trying to protect. Being able to hope to friendly wards would run counter to this idea.

Lee Sin's W was developed with him having that mobility in mind. If you are that upset about it, then maybe they should reword his W in details for clarification, but it is what it is. If you are really trying to argue this down you are either misinformed, or just being petty.

KING OF MASKS1 votes

That doesn't really answer my question, but you have a point about the distinction between the "main functional purposes" of each ability (i.e. Lee's is more for mobility and Braum's is more for protection). At the end of the day, though, they're still effectively the same spell, both mechanically and thematically. The discrepancy in rito's logic is still there.

Try not to project any attitudes on me though, I don't have a personal stake in this. Just pointing out what I perceive to be an inconsistency. Better yet, it's an inconsistency that I think can be used as a justification for a targeted nerf on Lee Sin's mobility, which in my opinion is pretty over-the-top.

Yandere Carry1 votes

not quite

Borbland1 votes

Just buff Jax a bit and remove wardhopping from the game.

Makes Lee Sin and Kata be balanced in one move.

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