Voidlings Rework: What would you do?

DW Diana··1 votes·612 views

Hi guys, so yeah as title; what would you do to make malzahar's voidlings feel more useful?

Rules:

  1. No Reverts! - Saying "just make them like they were..." isn't good enough. I'm looking for REWORKS
  2. Ability NOT Passive - Much like 1, keep it as an ability please not a revert
  3. Details! - I wanna know damage type, scalings (damage, AP, AD, MR, Armour, HP, AS), how many of them, CD, mana cost, range, how you "store" charges if at all. The devil is in the details xD
  4. Removing them is not an option...shouldn't need to be said given the title but there's always one lol

So yeah, lets hear it! xD

The best ones will be posted in a new thread soon!

3 Comments

Beatrice falls2 votes

Making them the same as Zyra plants, maybe one more "hp". It's bs that item 3751 can one shot them

DW Diana1 votes

[{quoted}](name=Beatrice falls,realm=EUW,application-id=3ErqAdtq,discussion-id=5PwX6ZE3,comment-id=0000,timestamp=2018-07-31T16:26:18.576+0000)

Making them the same as Zyra plants, maybe one more "hp". It's bs that item 3751 can one shot them

Cool idea, but details?

Beatrice falls1 votes

A number of hits to kill them, instead of flat hp. Like Zyra's plants in melee require one hit, and 2 when ranged

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