We need a tank Update.
Surviving 2-3 seconds in a fight is not tanking... also my friend's exact words.
> "I'm uninstalling this pos unbalanced game" > "I will not be playing until after a tank update, if there is ever one"
Honestly if you ask me tanks are the most fun to play, sure you don't kill anyone in 0.5 seconds, but you have more time to make decisions. The real issue is that damage has been so sped up that tanks don't get to really survive anymore. Hell the other day I played a rammus game with 350 armor and 300 MR (rammus w), with 3.5k HP, and I still died in 1.5 seconds. Honestly how is anyone supposed to do anything other than button mash and go "I pressed my button first".
I also want to know: Why is the only in combat healing lifesteal? Why is warmogs considered the Cadillac of tank items, when you can't even get out of combat to use it? Why can't we have a 3k gold tank item that gives just tank stats? Why can't we have an item that gives %bonus tank stats besides a jungle item? Why can't we have anything other than "+ base hp regen" items when only people with poor base regen buy them.
I know Riot doesn't want it to be like season 1, where you could actually out heal enemy well, but come on, if I have 350 armor MR, and 3.5k hp, I really shouldn't be dying in anything less than 5 seconds. Not just that, but grasp of the undying is in a pretty bad place... and the little bit of damage reduction from bond of stone is useless. Third of all, not all tanks have a hard cc... how are they supposed to use Courage of the Colossus?
The last thing I have to complain about is that all of the tank items keep getting nerfed because of ranged champions using it to well...
|Perfect Example| -----
and 
Make some god damn melee only items, and while you are at it, if you want urgot to be a tank adc... make him considered as melee for the purpose of items, including ravenous hydra. You could even make him the counter to yasuo with "ranged melee" attacks. The other option to having items fit tanks better is having melee and ranged versions of the stats. This would be just like how Knights vow is 5% less for ranged champions. Even just making Thornmail apply grievous would do something.
Lets be real here, the real issue with balancing is finding the happy medium between tanking and damaging. The balance issue is when building damage makes you tankier than building tank. If you don't know what I'm talking about, then you obviously haven't seen yasuo build 1 lifesteal item, 2 crit items, black cleaver, sterks gauge, and a frozen mallet beat on a rammus with 4 randuins, a thornmail and ninja tabi.
Also, while we are at it, lets talk about tanks and movement speed, I get you want cc tanks to be slow, but what about champions like morde who have 325 MS, and no gap closers, what is that shit about? Meanwhile Lee Sin has 350 MS, and two gap closers that allow him to kill you at level 3...
All in all, I get it, people find tanks frustrating to play against because they can't #FlashTheirSkills and kill someone instantly, but lets be honest with ourselves. It isn't fun being nuked in .5 seconds because someone pressed their button slightly faster than you did.
won't go down that easily.