To the Proponents of Power Creep
Give me proof.
When I look at patch notes, I see weak and underplayed champions getting buffs and LCS and hated champions/Items getting nerfs.
When the season ends, yes, they take things up a notch but: a) Of course, whatever turns out strongest gets nerfed again. b) They don't randomly give everything higher base damage or scaling. They look at the game and ask: "How have people been playing the game and how do we enforce or diversify that?"
So really, why is it that when I currently die in lane, I know I got combo'd whereas when I used to die in lane, I know I didn't stop the champion from clicking a button?
- Lunge CD reduced, can now be used without a target
- 80 MS replaced by team wide teleport that can also pull minions
- Gained a 60% MS buff on her Q while it's traveling
- Gained a scaling MS buff that allows her to move faster and buy more damage earlier
- Gained a team wide AOE speed boost to the tune of 60% at rank 5, which is a free Talisman of Ascension active
- Ultimate CD lowered to 2 seconds at rank 3, 1.2 seconds with 40% CDR
- Targeted dash snare CD lowered to 9 seconds at max rank
- Gained a 50/60/70% MS buff when moving towards champions, from nothing. They literally just added mobility to his kit
- Gained the ability to reactivate her MS passive with the push of a button
- Gained 75 MS when moving towards the target of his W, from no mobility
- Gained the Hunt mechanic, giving her MS when she moves towards someone she has trapped or hit with her Javelin Toss
- Gained a 40% MS buff when her W is activated. I don't recall pre-rework Poppy's max W % speed but I'm pretty sure it was around 30%
- Gained a 15% bonus MS buff whenever he kills a unit after Consuming an animal, from no benefit for Consuming an animal
- Gained a 140% TOTAL MS buff, the most powerful MS buff in the entire game, from 80% MS while out of combat and 20% while in combat pre-rework
- Gained a global charge effect that covers a turret's worth of distance in 3 seconds, from no mobility
- Gained a 10% bonus MS on his 3rd Q from no bonus MS, and gained the ability to use summoners (Flash/Ghost) while untargetable in Sanguine Pool