Season 2 was what riot should have followed instead of destroyed
http://www.lolking.net/summoner/euw/21335235 (warning: if you doubt any of my example feel free to ask i can link you a proof) cause in my league career, all i can remember is season 2 being a balanced meta, then after season 3 it went downhill. Why? let's take a look to how it used to be:
-
-bruisers had atma+some other items that used to make them as tanky as tanks while bringing almost as much damage as adc until the adc had 6 items. this made them playable because in league to balance the burden of being a melee you need this Even old fiora was played in competition while being so trash just because the itemization was great. Every bruisers but
(post-hotfixe) were not a trollpick -
-AP bruisers: Some mobile mages were a safe pick in toplane like
(she had insane base damage and low scalling making people building her like an AP bruiser)or AP bruisers
, http://vignette3.wikia.nocookie.net/leagueoflegends/images/6/6f/Will_of_the_Ancients_item.png/revision/latest?cb=20130319091645 was a thing, and if you had 2 AP, you could buy two Wota effectivelly giving to your two ap champions 40% spellvamp, and 110 AP (aura used to be stackable). it was a high risk choise because if the enemy team had a bruiser, in late game he would destroy your 2 ap while being tanky as hell, but in midgame double ap used to deal so much damage if you destroyed them in 20/30 min then the strat was good. -
ranged top laners: they used to be overpowered in laning phase
(even after the hotfixe)
, but at least bruisers had a chance against them in late game.... except against nidalee. -
Mages: they used to actually fall off late game except those that we called "APC" (ap carry) such as
who had ability cooldown as low as an adc autoattack. Burst mages such as
+ any burst mage you can imagine were all useless after 35 min. but they were still picked. They had an insane mid game,
used to 100-0 a whole team in the right conditions with just an item or two. AND THEIR UTILITY
picked in every games because of her ulti that used to deal 750(+1.6 AP) while stunning people for a long time. same for
. And thanks god, they used to fall off late game execpt
. -
The jungle: Everyone remembers how the jungle was. monsters gave like no golds, just experience, and junglers were forced to get gold items. Which means that a jungler you were picked if you had one of those 3 things: -high base damage -utility -good early game presence Tanks used to be usefull, tanky, not dealing tons of damage , bringing a powerful utility, and not picked in 100% of the games (except alistar) fun to play, in other word: the best
.
Bruisers were also played in the jungle if they had reasons to be picked:
(post-rework)
(being played full tank in competition)
3 seconds 500 range fear -
assassins: season 2 had a low amount of assassins released,
(post rework) but mostly, you can remember the tanky assassin dps mage
.
Tl,dr: In season 2, ranged champ+bruisers+ap bruisers were viable top lane AT THE SAME TIME Mages and assassins were viable in midlane at the same time bruisers and tanks being viable in the jungle at the same time
what riot did in the next seasons: -nerf bruisers -nerf Wota -buff assassins -completly imbalance the game by making jungle items, while nerfing tanks
what season 3/4/5/6 made: -top lane being either ranged champs or bruisers
-mid lane being either assassins or mages
-jungle being either tanks, or bruisers like

weak point of season 2:
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not being in the game. though i don't know if it's a weak point, since this item has always been imbalanced and now can't be buffed without being broken
-
being banned if you played her before the rework
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obviouslee
-
. AoE long stun followed by a almost snare slow?