Riot needs to rework Silence and other CC effects.

Only Mid Veigar··2 votes·681 views

Riot needs to define clearly what 'Silence' is supposed to mean. Likewise for snare/root/stun etc.

Silence is supposed to disable champion abilities, or that is what is implied to be the desired effect.

Instead we have a super-disable that is crippling to not only user abilities, but also some Summoner Spells, and also ALL ITEMS.

In Dota, that effect of disabling all abilities AND items is referred to as a 'Doom' mechanic. As such, I'll be using the proper name of 'Doom' when refering to 'Doom' or League of Legend's 'Silence' mechanic.

The effect of Silence should ONLY affect champion abilities, ALL SUMMONER SPELLS, or NO SUMMONER SPELLS. Currently it disables Flash and Teleport.

It should NOT affect any items that the person has access to. Currently it can only be cleansed by Quicksilver Sash/Mercurial Scimitar.

Root/Snare effects also have some issues with champions who have skills that can dash or move them, such as Lee Sin's Safeguard. Unfortunately for the Blind Monk, if he is prevented from moving, there is a glaring issue with being unable to shield himself due to how the ability functions. This should be addressed however Riot may need to do it.

Blind/Miss/Dodge effects should have a way to be negated, like Sword of the Divine used to exist. Likewise champions like Rek'Sai and Lee Sin should NOT be affected by blind mechanics.

CC needs to be CLEARLY DEFINED and have COHESIVE THOUGHT put into it.

If the reason why things be like it do because of Riot's limitations with the League software, then it's a pretty clear indicator that they need to change gears and work toward improving/rebuilding the whole game overall, since we still have old gremlins of gameplay lurking in the game since beta. Like Poppy's charge.

4 Comments

Qazgir1 votes

{quoted}

In Dota, that effect of disabling all abilities AND items is referred to as a 'Doom' mechanic. As such, I'll be using the proper name of 'Doom' when refering to 'Doom' or League of Legend's 'Silence' mechanic.

The mechanic is actually called mute, it disables all items, abilities and passives. Doom is the ult of Doombringer and it used to have a mute on it. But i agree with your ideas.

Posui Gart1 votes

Silence disables all active spells and items aside from some specifically coded to be castable while CCed. Probably in LoL you have to shout item's name or something to activate it, so it is blocked by silence. Root prevents any kind of movement spells so it blocks Flash/TP. Leesin can't shield himself, Riven can't shield/AOE damage/knockup, Fizz can't do his AOE slow+dmg and so on. This actually works as a counter to mobile champions (if you manage to hit the root itself). There is a disable that blocks everything, Supress. Blind/Miss/Dodge is like... 3 abilities and that's it, and its balanced as it is now. As for applying logic so Leesin can't be blinded... just no. Unless there is a serious balance problem with Leesin and blinds, but as it is now, there are no such problem There are also knockups(stuns that can't be reduced) I think CC types are clearly defined

Only Mid Veigar1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=5Izuupdy,comment-id=0001,timestamp=2015-09-24T14:25:22.980+0000)

Silence disables all active spells and items aside from some specifically coded to be castable while CCed. Probably in LoL you have to shout item's name or something to activate it, so it is blocked by silence.

I'm sorry but that's the dumbest excuse for logic ever conceived.

As for applying logic so Leesin can't be blinded... just no. Unless there is a serious balance problem with Leesin and blinds, but as it is now, there are no such problem

And then you go on to try and say "No, 2+2 does not equal 4" in the same post.

I'm not drunk enough to read this again, sorry. Please try again.

Gnart Even Close1 votes

also blinds should affect azir's soldiers

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