Ability visuals should reflect their damage output

CleverCactus··48 votes·1,801 views

The more damage an ability has the potential to do, the more threatening and obvious the visuals need to be.

Zoe's Q is a small, quick orb that makes little sound and has a very thin trail, and yet it has the potential to one-shot squishies.

Skarner's E is FAR more visually threatening when it does little to no damage (not complaining, it's to set up stuns). It's very loud and obvious.

Having discreet visuals on abilities is very powerful, it's something Riot needs to consider when balancing champions. Abilities like Lux ult, Nunu ult, Vel'Koz ult, all do an exceptional job at conveying that they will do a lot of damage. They are easy to see in a team fight , therefore they are easier to avoid. Things like Caitlyn traps and Zoe Q are harder to see and avoid in a fight.

Zoe's Q needs to be held to the same standard. With the amount of damage it deals, it needs to have more obvious visuals and sound, or indicate which direction it is traveling, or something to that effect.

22 Comments

Acheron1624 votes

That Veigar shooting peanuts at you?

Yeah, they can one-shot you

Tails90169 votes

That small shadow on the ground? Yeah that's the first meteor that missed the dinosaurs.

Dokkaebi17 votes

then there's skins

Pool Party MF can 1-shot you with her squirt gun

Chromatic Eagle1 votes

I hate you.

Poop Jelly16 votes

But I love when Janna's mild, soft, innocent W does 1/4 of enemy's HP when I build AP...

Call Me Nana3 votes

i cant tell what this thread is about. are you complaining that you can't see the giant indicator on the ground from zoe as to which direction her LINEAR skillshot is headed in? or are you complaining about her damage output that is reliant on hitting another skillshot that is tremendously visible and has sparkles and a silly noise .

CleverCactus7 votes

There is no indicator for the enemy where the skillshot is headed. Her damage output is definitely not reliant on landing her E. https://clips.twitch.tv/ResilientTolerantClintmullinsTBTacoLeft

Echostormxx3 votes

If this is true, they need to make Zoe's e a nuclear bomb, because it doesn't just oneshot squishies, it does half my health as tahm kench with adaptive helm and locket of the iron solari.

M00ndanc33 votes

If this was so than getting hit by a Veigar r would set off an atomic bomb noise in your head set

FPS P1 xSolusGod1 votes

LOL ay [slayer-jinx-wink]

Fawksea3 votes

aurelion sol's Q after a bit of distance.

TyroneWatermelon2 votes

this cannot happen because of the many skins in the game

Kavren20552 votes

I fully agree

Arakadia1 votes

They can't really make her Q bigger without being a buff, but they should make it more fierce, sparkly, and a much more visually visible trail. Make the explosion bigger too because right now it is very small.

AmazoX1 votes

Best thread of 2018, Zoe needs a VU on her Paddle Star.

MrPhamtom1 votes

I'd love for this to happen but

Riot is a company and they need to make money, and this requires money while adding not much in return (compared to the cost).

Now something like Overwatch which has no minimap is 100% reliant on audio visual cues. Whereas League has other ways of signifying gameplay actions.

Saibbo1 votes

The silent one are the most lethal ~~

RocketRelm1 votes

Something something, "we can't reasonably make ADCs auto attack projectiles that large", something something.

Tahu the Fierce1 votes

It would be great if there was a small marker indicating the path of her Q (like lux ult warning), considering the speed and distance it travels. Not the most thematically logical, but would be good for gameplay health; instead of "wth riot, I had no chance to counter that" you would react with "man, I might have dodged that" xD

Alternatively it could move a bit slower but have a larger hitbox, which would probably be easier to implement

deepfriedchicken1 votes

but everyon knos taht temo shrooms ar nicceee

SuddenAntagonist1 votes

Saw a thread about this on Reddit a few weeks ago. This one has definitely gone better. I will just say that some actually DO have effects like that. Karthus R for instance. It's a bright ass death beam from the sky. Shyvana looks about as threatening as she tends to be. Sion's abilities are pretty dangerous looking. Granted there are plenty of champions who look way less threatening than they are, but I think that has more to do with WHO they are and WHAT the abilities do. As an example, late game, Nasus can 1 shot you with Q, all it is is an empowered auto attack though. Not too many more ways to make that look as threatening as it is.

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