Heimerdinger Passive Rework
No one ever talk about this guy, while he plays in a very peculiar way with gadgets turrets, and stuff in a cool way, his passive feels just badly out of place. ( i want to be clear, i'm not saying he is weak or he needs buff, i'm saying that ther eis something wrong with his theme and fantasy overall).
The Passive is just lazy design, let's be fair. Even when they reworked him i clearly remember REDs saying "Yeah the passive do his job kinda, so we left it as it is" A.K.A "we don't have time/will to change this thing". It's just a passive bonus that is so plain and dull...
I Suggest something like this: Deconstruct: Every X seconds Heimerdinger can right-click on his turrets to deconstruct them. After a very short channel, Heimerdinger will finish the deconstruction. Deconstructing a turret gives you the following benefits: • Regain 1 charge of your Q (if you aren't at max charge) • Heimerdinger gains a magnetic shield Absorbing X magic dmg that last 3 seconds.
I think this is soemthing that all Heimer players wait. It gives you more interactivity with your turrets, and allows you to do some cool plays. For example you could deconstruct a turret if you see a gank incoming to gain the shield and try a 2v1 in a safer way.
Or you can use it just to reposition a turret isntantly without having to wait the charge.
Or who knows :)
DO THIS FOR SCIENCE!