URF highlights damage creep extremely well

Chibi Templar·2/26/2017, 7:49:49 AM·1 votes·405 views

URF has been known to be a mode that is well known for its, "Kill or be killed in .5 seconds" thanks to infinite mana and 80% cooldown reduction allowing for spamming of abilities with reckless abandon. While on poke champions like Ezreal, you're pumping out damage more often like you should, but on burst champions, there really isn't much of a change other than you can do it again on someone else faster than you could have normally.The game has come under a severe case of damage creep, where this mode offers nothing special past the laning phase anymore. After dodging Syndra's spheres or Ahri's orb, all of the first 10 minutes, they're still going to do to me what they usually do. Kill me in one round of spells.

I can't have fun with URF this time because regular play has become URF in a sense. I'm sick of burst or be burst gameplay.

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