Tried to give Doom Bots its fair shot

Chibi Templar·10/24/2016, 6:44:48 PM·19 votes·1,709 views

This is largely a repost from GD, that I quick cleaned up a bit(poorly) and I wanted to bring it over to a different audience and hopefully catch some Rioter attention. I really, really loved this mode when it was first released. I largely don't play League of Legends anymore because I just don't agree with the balancing decisions that have been made in the last two years and the game just lost its appeal in the six years that I've played it. However, when I saw my favorite game mode was coming back, I just had to try playing it again. Unfortunately, after I read a little bit more into it, I was... slightly disheartened with the changes that were incoming. I did not really like Nexus Siege, and I was even less thrilled Doom Bots was to be played in a similar manner just without any attacking phase. Despite the feeling of reluctance, I still gave it a fair shot...mostly because I just quit my raiding guild on WoW and I wanted something different to play, but I digress. Below is my 1 hour experience with the game mode, that being said, I didn't experience every bot that was available, but I imagine that the results and the feelings that I harbor for the reworked mode would stay the same regardless.

> Game 1. > Noticed everybody was picking ranged champions with the exception of a Diana. I just wanted to play my girl Poppy since I haven't played since May, and felt maybe giving us a knock back would be good, just in case things got really outta hand. > Diana, Jinx, Zyra, Victor, Poppy. Vs Heimer, Malz, Ezreal, Brand, Ziggs. We lost. Went bot side, Diana followed for some reason. Malz Ezreal zerg rushed our tower down really early and things just fell apart from there. when it came to base defense, we were pretty solid despite the choice of picking a tank not being a good idea. I was killed by brand and Malz so often and so quickly, I honestly didn't know what happened half the time. Teemo spawns, waddles down lane while Brand/Malz made it for certain that our creep waves just didn't exist at all and the game ended before teemo ever step foot into our base.

That felt awful. Clearly ranged champions or ones with really powerful wave clear are good in this mode. Thats pretty boring.

> Game 2. PIck Kayle, Reasoning: "Cleave their creep waves before they cleave mine." Works great. They really don't kill us much because they really can't push us too hard early on. We were Zillian, Orianna, Kindred, MF and Kayle, vs, Veigar, Annie, Blitz, Udyr, Morgana. Lots of life saving potential, we got this maybe? Nope. Teemo spawns, really can't stop him for some reason. We lose.

Thought that was a bit more fun than the first one, but still didn't feel good to lose. This permanent defense thing is really annoying.

> Third game. Pick Varus. Reasoning: Long range, high powered snipe potential! I suck as Varus though, so it nearly wasn't as awesome as it could have been probably. Really wasn't sure what to build, so I just built straight AD to amp my windrunner arrow up to as powerful as it could get. Wasn't as strong as I thought it was going to be. Anyway... > Varus, Xerath, Jihn, Mf and Vel koz vs Annie, Blitz, Heimer, Trist and Malz. > Game going great. So much long range made this ridiculously easy so far, with kills piling up. Play of the game goes to Jihn, MF and myself with an amazing triple R combo play that completely shredded their team with the exception of Blitz who ran away with a massive mana shield. Felt really good, gave MF the quadra and we were rolling. Teemo spawns, things get hectic, but not out of control. Teemo dies before he steps into our base.

Yay we won, but it didn't feel that great. Best moment was only the wombo combo set up with Chain of Corruption, everything else was pretty flat.

What I did like: I thought some of the bots abilities were interesting at times and how broken they were was pretty humorous. Udyr's jungle creep pulling was probably the best I've seen from these three short ones that I have played. I liked the curses a lot. Brush fires, Akali shroud, electrified allied towers... the random Ryze ult. That one I really loved.

What I didn't like: Brand. Malzahar. These two sucked so much of the fun out of the game. Multiple spawning pillars of fire, constant zerg rush. That felt awful, especially at the same time. -Teemo. You coulda picked anybody else, you coulda done Mecha Nashor, but instead continued to play on the "Teemo= Satan" meme. I dunno, didn't have any effect on the fun, just thought it was a little lame. -Permanent Defense. This is the real killer of the mode. Being stuck on a permanent defense just isn't fun and almost forces players to pick long ranged champions to exploit the bots poor AI. This also poses a question, what we learned from the original doom bots is that they couldn't properly counter split push tactics. So instead of creating anti splitpushing mechanics, or upgrading the Bot AI, was the only other viable option was just cut the map in half? Its already been shown that its possible to allow the bots to use other skills like TF's "Gate" which they do to take dragon, and that its also possible to have towers preform different effects, ala Victors ult on our towers, and Fortify. Couldn't we just have their towers deal additional damage/call for help the bots and allow use of gate/ Fortify splash damage+ additional defense/hell, call a Nexus laser ala Nexus Siege under certain circumstances when splitpushing is attempted? Honestly, I didn't think too hard on possible work arounds.

Conclusion- The new Doom Bots is lack luster and disappointing. Playing against the original doom bots even made losing fun, losing against these bots just feels aggravating because, even if we do well early, you still "lose" and have to play defense for 20 minutes and deal with a rather boring "boss". The original concept of "overcome and counter attack" was just a lot more fun to play. While the bots have interesting new abilities, when some of these abilities are combined and added together on a forced defense, it really sucks all the fun out. (Malz/Brand.) So much of your chance to win feels like its completely dependent on which bots you're forced to fight against, and thats really not fun. This mode has so much potential, and a lot of room for improvement.

46 Comments

the weeaboo10/24/2016, 7:42:55 PM10 votes

[{quoted}](name=Loli Crusader,realm=NA,application-id=3ErqAdtq,discussion-id=siw8jXnr,comment-id=,timestamp=2016-10-24T18:44:48.015+0000)

windrunner

Up voted for being an OG Dota player

Lord Galvatron10/24/2016, 11:54:23 PM8 votes

There are two types of people who play Doom Bots:

The people who play TP Smite Vel'Koz.

And the people who play Irelia and try to take top tower.

NichtHurz10/24/2016, 8:54:52 PM8 votes

There's one thing I absolutely have to agree with.

Malz...is the fun killer number one in this mode. I absolutely hate to face Malz. The combination of his Voidlings and the ZZ'rot things just isn't fun to play against. They just push your tower in and you have no chance to defend against all of this.

Udyr with his jungle monster is fine, I really like the idea of him getting those monsters for help and it even feels rewarding when you get the last hit on them, but Malz is just an absolute pain in the ass with no real interaction whatsoever. I've got no problems with the other bots as they are, they were really tough to face, but even when playing against Heimerdinger you always had the option to destroy his turrets to have a small window to either kill him or just push him back. This option isn't existing against Malz. You can't destroy the portals and the mass of things coming out of there in combination with minions is absolutely unstoppable.

Requiemsfire10/24/2016, 9:58:19 PM6 votes

How i build Varus for doombots: item 3142 item 3156 item 3158 item 3147 item 3812 item 3036 not that I ever got to complete this build

Try going Sion for Doombots if you want to try a melee.

ItsABadBromance10/24/2016, 7:35:44 PM5 votes

/>Posting on gameplay giving evenhanded feed back that isn't bitching and is posted in more than 5 sentences.

Yeah, this thread is gonna drown in the sea of bronze league whining.

Woodakoodashooda10/24/2016, 6:51:57 PM4 votes

I beat them twice with Karthus. These "doom bots" are overloaded garbage. I envy you guys for being able to play the originals.

Samuel44410/25/2016, 12:12:08 AM3 votes

I just played until I beat the Teemoing once. Is that the one where you get the icon or do you have to beat the level 100 thing? Honestly I got bored after a few games because some of the bots really annoyed me and you can only nuke so many doom bots from a mile away as a mage before you get a bit exasperated.

NiamhNyx10/24/2016, 7:10:08 PM3 votes

I liked the original Doombots better. Yes, they were easier to win against than these current one, but we also had the WHOLE map. Thats all I want back, i dont care how hard they make the bots, with the full map, I can always find some way to beat them.

Lovelle10/24/2016, 9:48:40 PM3 votes

Kayle doesn't have enough range to do well on Doom Bots. You want the longest ranged champions you can get or champs with ez mode waveclear. The latter is a bit more important because if you can fight the push you've already won for the most part. Even picking Teemo would be better than Kayle because he can clear waves with his shrooms.

Lux ZiggsVelkoz These champs do pretty well for the most part, but really anyone that clears waves safely and fast will get the job done.

One thing I did like about the originals is that they didn't invalidate melee champions the way they do now.

Pyrophilia10/24/2016, 11:54:19 PM3 votes

Agreed. I hate the stupid pushbots i.e. Udyr and Malzahar, one of which is ALWAYS on their team.

It's basically a wave clearing marathon and it's actually favourable if you forgo fighting the bots, but that makes it just not as fun.

Serika Zero10/25/2016, 10:57:27 AM3 votes

Upvoted just because you figured out wave clear and range were necessary from just 1 game.

However, I personally hate electrified towers (made it difficult to dodge skill shots given as bots perma push you at after a point) and the random ryze ult i(t made farming a hassle for me). What I found out was: God tier: MF, Jinx, Ezreal, Cait and Varus God tier mages: Anivia, Oriana, Syndra, Viktor, Vel'coz, Zillean, Zyra God tier melees: Zed, Ekko

Sadly playing melees like Diana, Darius, etc would be suicide.

paisy10/24/2016, 8:00:44 PM2 votes

My first win was with poppy lol make sure you have 3 or 4 mages and you'll be fine

ZT Xperimentor10/25/2016, 4:51:16 AM2 votes

I concur, i pointed it out in beta for mostly the same reasons, but a dozen people disagreed without having the courage to say why. I'd add that the forceful speed of up this game mode also ruined it; the double gold gain and lack of death timers makes dying feel meaningless, while being able to fairly often reaching full build in 15 minutes, then either evil teemo smashes your base or you kill him. You can't fight back or even attempt to backdoor or try jungle team-fights, and you can't stall the game for behind teamates to catch up either.

The entire shaft against melee champions; seriously most melee champions have no chance against these doombots due to all the aoe crowd control and burst. The ai have huge stat buffs across the board (the amumu had nearly 200 ap & 2k hp at level 1 for example) ontop of the extra penalties (called curses) and modified effects the ai champions get.

I also noticed there was much less variety in how many 'curses' (or other unusual bot buffs) there were, in the original mode there was well over a dozen effects they each could gain or use and rerandomized each game they came into effect per ai champion; but in the teemo-ing there's like 5, and each ai champion always had the same one (yasou always had multi-directional tornados, along with lux & ezreal, ext).

In short, it was a huge let down, along with the entire season.

RavenMagus10/25/2016, 5:27:25 AM2 votes

If there's one thing I absolutely hate in League, it's a state of permanent siege. That's why I don't like ARAMs at all (I love the AR to death, but I despise the AM), and it's why I don't like new Doom Bots.

Hopefully we'll go back to old Doom Bots next time it comes around. I prefer the flawed AI on the full map rather than the super siege mode endless pushbots.

Imperial Japan10/25/2016, 10:14:27 AM2 votes

Idk what people are talking about. This game mode is eeduculously easy. With the exception of Ziggs and possibly Annie/veigar all the enemies have pretty easily dodgeable skillshots and I was able to carry as jinx having even 28 kills one game. Almost beat level 100 bots if it weren't for my friend trolling

CerealBoxOfDoom10/25/2016, 6:07:03 PM2 votes

doom bots isn't balanced and isn't designed for you to play what you like.

Not sure why you'd expect otherwise

Saianna10/25/2016, 11:07:23 PM1 votes

I >hated< old doom bots. Not cause they were bad.. I had trauma of ultimate-worst-hateful-toxic bunch of players 4 times in a row.

This was.. less annoying, but still kinda weak :(

Lord Galvatron10/25/2016, 2:18:41 PM1 votes

Tbh I like Doom Bots now then the previous version. The old one was basically just giving bots multiple passives and making ultimates and some specific abilities multi directional. TL:DR it was a joke, I remember completely sweeping them with my friends and we were memeing more then half of the time. At least now the actual AI had been noticeably augmented so you can't cheese then as much, plus cooler passives like death defied.

Rıots Bad Client10/25/2016, 9:36:41 AM1 votes

I have a mad distaste for Chogath and Yasuo doombots when they're in the same game. I also find the electric turret very lame and feels very lane as shit passive.

MrPlush10/25/2016, 4:19:48 AM1 votes

I found Chogath worse than malz (but not brand). Mostly because his stomp is impossible to avoid and gives Yasuo a free ult and Brand a free explosion. I've even seen the bot time it to hit me out of a item 3157 .