AP Item updates, to make them feel like more than just stats

Bârd··2 votes·272 views

I'll be going in alphabetical order of complete items. If it is omitted, it is because I think them to be in a good spot already.

item 3174 "Drink from the glass of death; refill with your foes as the tap" (AP increased to 65, regeneration removed) (Unique Passive) Discord: Store one blood charge upon damaging an enemy champion with a spell (once per 5 seconds per spell). Max 5. (toggle) Harmony: Consume 1 blood charge per second to restore 6% of your maximum mana. If you have no blood charges, consume 6% of your maximum health per second instead.

item 3151 "Suffering should be savored" (flat magic penetration removed) (Unique Passive) Eyes of Pain: Dealing magic damage to an enemy (using a spell, once per 5 seconds per spell) applies a stack of Torment, up to 5 (represented by a pentagram to the left of their health bar). Torment stacks last 5 seconds. Each stack of torment reduces their magic resistance by 3%, and at 5 stacks they begin to take magic damage each second equal to 2% of their maximum health until Torment falls off.

item 3165 "Partake of the dark arts" (CDR lowered to 10%, AP reduced to 60, mana reduced to 250) (Unique Active) Profane Chant (90 second CD): Begin channeling for up to 30 seconds. While you channel, your champion will remain inactive and you will control a demon instead of your champion. You can stop the channel at any time by reactivating Morellonomicon. If your channel is cancelled by enemy CC, you will be afflicted by nearsight for 2 seconds as your consciousness travels back to your body.

The demons stats and ability damage is based on your champions items/levels, but doesn't get to use your champions items. The demon cannot be healed by any means. If it dies or is cancelled prematurely, you take damage equal to 25% of your current HP. CDR does not affect the demon. The Demon takes 20% its max HP as true damage from tower shots (replaces its normal damage).

Demon Stats

350/375/400/425 MS (at 1/6/11/16) 250 range 1666 (+.66 AP) Health 66 Armor 66 MR 66 (+.15 AP) Attack Damage 0.66 AS

Demon Abilities

P: Demonic Aura Nearby enemies have their armor and magic resist reduced by 20, increased to 30 if they are damaged by the Demon.

Q: Demon Rush 6 second CD, costs 6% your champions current HP Charge in a target direction (666 range). All enemies hit are dealt 66 (+.2 AP) physical damage and are carried with you to the end destination.

W: Hellish Roar 6 second CD (after the spell ends), costs 6% your champions current HP For 6 seconds, slow yourself and nearby enemies by 30% and deal 66 (.2 AP) magic damage per second.

E: Gnash 6 second CD, costs 6% your champions current HP Your next basic attack deals 66 (+.2 AP) bonus physical damage, slowing the target by 50% for 3 seconds and applying grievous wounds for 6 seconds.

R: Insidious (ONCE PER DEMON SUMMON) Become invisible for up to 6 seconds.

item 3135 "The Abyss eats at your mind. You are weak" (% pen removed) (Unique Active) Weakness of Will: Mark a 45 degree arc around a target enemy champion, lasting 6 seconds (vector cast). If they take magic damage from that arc, they take true damage equal to 25% of the premitigation damage.

1 Comments

ChaddyFantome1 votes

{quoted}

I'll be going in alphabetical order of complete items. If it is omitted, it is because I think them to be in a good spot already.

item 3174 "Drink from the glass of death; refill with your foes as the tap" (AP increased to 65, regeneration removed) (Unique Passive) Discord: Store one blood charge upon damaging an enemy champion with a spell (once per 5 seconds per spell). Max 5. (toggle) Harmony: Consume 1 blood charge per second to restore 6% of your maximum mana. If you have no blood charges, consume 6% of your maximum health per second instead.

Pointless change. Unholygrails Niche as the bridge between Supports and utility mage is already filled. The only issue with the item is the combination of the stats, the actual passives are fine as is.

item 3151 "Suffering should be savored" (flat magic penetration removed) (Unique Passive) Eyes of Pain: Dealing magic damage to an enemy (using a spell, once per 5 seconds per spell) applies a stack of Torment, up to 5 (represented by a pentagram to the left of their health bar). Torment stacks last 5 seconds. Each stack of torment reduces their magic resistance by 3%, and at 5 stacks they begin to take magic damage each second equal to 2% of their maximum health until Torment falls off.

Again Pointless change. What is the goal here?

item 3165 "Partake of the dark arts" (CDR lowered to 10%, AP reduced to 60, mana reduced to 250) (Unique Active) Profane Chant (90 second CD): Begin channeling for up to 30 seconds. While you channel, your champion will remain inactive and you will control a demon instead of your champion. You can stop the channel at any time by reactivating Morellonomicon. If your channel is cancelled by enemy CC, you will be afflicted by nearsight for 2 seconds as your consciousness travels back to your body.

The demons stats and ability damage is based on your champions items/levels, but doesn't get to use your champions items. The demon cannot be healed by any means. If it dies or is cancelled prematurely, you take damage equal to 25% of your current HP. CDR does not affect the demon. The Demon takes 20% its max HP as true damage from tower shots (replaces its normal damage).

Demon Stats

350/375/400/425 MS (at 1/6/11/16) 250 range 1666 (+.66 AP) Health 66 Armor 66 MR 66 (+.15 AP) Attack Damage 0.66 AS

Demon Abilities

P: Demonic Aura Nearby enemies have their armor and magic resist reduced by 20, increased to 30 if they are damaged by the Demon.

Q: Demon Rush 6 second CD, costs 6% your champions current HP Charge in a target direction (666 range). All enemies hit are dealt 66 (+.2 AP) physical damage and are carried with you to the end destination.

W: Hellish Roar 6 second CD (after the spell ends), costs 6% your champions current HP For 6 seconds, slow yourself and nearby enemies by 30% and deal 66 (.2 AP) magic damage per second.

E: Gnash 6 second CD, costs 6% your champions current HP Your next basic attack deals 66 (+.2 AP) bonus physical damage, slowing the target by 50% for 3 seconds and applying grievous wounds for 6 seconds.

R: Insidious (ONCE PER DEMON SUMMON) Become invisible for up to 6 seconds.

What in gods name am i even reading.

item 3135 "The Abyss eats at your mind. You are weak" (% pen removed) (Unique Active) Weakness of Will: Mark a 45 degree arc around a target enemy champion, lasting 6 seconds (vector cast). If they take magic damage from that arc, they take true damage equal to 25% of the premitigation damage.

In what universe is this not freaking broken.

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