Lets remove/rework BotRK :D
Let me pick some strong (or, as some call them, OP) champions: Zed -> BotRK Irelia -> BotRK Yasuo -> BotRK Jax -> BotRK Master Yi -> BotRK Tryndamere -> BotRK Rek'Sai (nerfs already on PBE) -> BotRK Vayne -> BotRK Gnar (nerfs already on PBE) -> BotRK Lucian (already nerfed) -> BotRK Vi -> BotRK WW (already nerfed) -> BotRK and so on... even Sona (thanks for this comment TheKingDodo :D)
Ok, now some historical notes: BotRK was added in V1.0.0.150 during the preseason of Season 3 on Twisted Teeline as an item for marksmen back in era when bruisers dominated on TT (nothing changed in that anyway xD). BotRK stats back then:
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+40 attack damage +10% life steal Unique Passive: Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs. minions). Unique Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds (1 minute cooldown). (500 range)* In V1.0.0.152 was enabled on Summoners Rift. In V3.03 was Reworked as a counter for hp stacking meta that happend after V1.0.0.152 when Rito reworked Black Cleaver (dat 5xCleaver meta = -125% armor). It was meant to replace other Anti-hp item, (also removed in V1.0.0.152 because Rito said its useless xD) Madred's Bloodrazor (well, in fact it wasnt best item) . Rito said (in V3.03 patch notes) that: *These changes make Blade of the Ruined King a more universally useful item for Attack Damage champions and allow it to better fulfill its role in their arsenal as an item to combat **high Health *targets. BotRK's rework:Recipe: Bilgewater Cutlass + 1000g = 2825g -
Attack damage reduced to 30 from 45. Now grants 40% attack speed. Life steal increased to 15% from 10%. Unique Passive adjusted to "Deals 5% of the target's current Health in bonus physical damage (max 90 damage vs. monsters and minions) on hit.". Unique Active changed to "Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown)." Unique Active range increased to 500 from 400.*Recipe changed: Dagger + Dagger + Bilgewater Cutlass + 650g = 2850g
After this BotRK was nerfed **4 **times in V3.04, V3.10, V3.10a and V4.10 .
So now we know that BotRK is supposed to be niche, overnerfed (at this point), marksmen item, counter for hp stacking strategy (that happend when Rito nerfed armor by making armor penetration more popular :D) and should be hard countered by armor stacking. However it's still build by so many diffrent champions as first or second item (even if no one builds hp), still is so sucessful on them... Something went wrong Rito :D?
Thats it. What do you think? Post ur ideas for rework (maybe split it into 2 items?) and thoughts. Thanks for reading.
Cutlass +
Avarice Blade
Vampiric Scepter and two
Daggers (or Recurve Bow, or Stinger, or a new onhit Dagger upgrade)
, if there is too many good sources of spell vamp, he has a field day with the competition.
and
, giving movespeed, lifesteal, attack speed and crit. If you then give Phantom Dancer an active dash or MS steroid, you've settled PD as the go-to mobility item, SS as the one you go for to diversify your damage/get some extra burst, and the new item for when you really only want more sustain.
, and you are attacking someone with armor (I'm lazy and don't want to do math). Now let us assume that armor pen doesn't apply on item effects and that the target you are attacking has 3000 hp and 50% dmg reduction from the armor he has. The
.
, jax
use it. Excellent xD The easiest solution: take strong champs with too strong item and it can kill everything what move itself. Certain assasins haven't any weakness...
( Fiora should have disabled item: Hydra -.- ).
