@Repertoir What if Trundle's Attack Range were increased since his gameplay looks like Juggernaut ?

Paress·8/11/2015, 6:00:46 PM·29 votes·8,883 views

Hello,

"Immobile, Powerful, Durable"

Although he's in a quite fine situation, a buff of his range would bring him in a better spot without making him overpowered. Furthermore, he has a big mace !

He might need some balance changes about his MS granted by his W for instance, but since Juggernaut gameplay will be released, Trundle is in my opinion very similar to it.

What are your thoughts ?

52 Comments

RiotRiot Scruffy8/11/2015, 6:12:32 PM20 votes

Trundle to me is def a juggernaut. Immobile super tanky super damage melee guy. On top of that he is in a good spot design wise because he brings some pretty unique stuff to the team (tank buster ult) compared to other Juggs.

If he's needing buffs right now I would rather touch some other stuff like Movement speed, overall damage output, ability to soften tanks, or baseline tankiness (without items) over attack range. Increasing his attack range might muddy the gameplay of "kits this godlike melee or you will regret it" so I'd rather amp up his strengths and preserve his melee limitations.

Edit: added thought, if the real problem is that he has trouble getting to/sticking on targets, we could buff up some of the existing tools in his kit like E and W that help him with getting on enemies.

Kitsuki058/11/2015, 11:54:20 PM2 votes

Honestly, I think trundle isn't in need of any balance changes, he's one of the most stable champions that has existed in league.

pripustas8/11/2015, 6:19:47 PM2 votes

I play alot of Trundle jungle. I love him. I would say he is definitely a Juggernaut. He has no gap closers. He has a situational speed buff, that takes time to activate. He was hit hard with slow stacking changes. They really didn't take him into consideration before making those changes. He is a beast in 1x1, but everyone is afraid of Tha King. So they fight only in groups. Trundle is very very bad in team fights. All he can do is run around placing pillars and trying to kill anyone who comes near him. He needs work.

Trebbi8/11/2015, 6:06:03 PM2 votes

I dont see it being unreasonable to give him longer auto attack range, because of visuals, he has a big club.

However how many can we justify the added range, before everyone has it?

Puppet33r8/11/2015, 9:16:28 PM1 votes

He really needs either a buff to attack range or a new basic attack animation. Because hitting your opponent with a handle part of the club seems kinda dumb even for a troll.

Zyorhist8/11/2015, 9:20:18 PM1 votes

the juggernaut movement isn't to buff all of those who are in this category. they are just emphasizing the role they have by the redesigns that they already are working on. Putting trundle or shyv into this classification doesn't mean they would get a rework or even a buff.

Gunslinger7448/12/2015, 2:24:13 PM1 votes

Whatever you do, never change Frozen Pillar. I have cried watching enemy Sions charge right into that shit like NOXUUUUUU-thunk.

chide da jungler8/12/2015, 6:09:44 PM1 votes

Have you though about bringing back his old %slow number on E or increasing the duration of the pillar? You could also bring back the W tenacity.

Also, trundle does no damage. Even in games where I build a triforce and botrk I am not seeing myself break 10K champ damage in 40 minute games.

Kampsycho8/12/2015, 8:54:25 PM1 votes

Trundle https://gyazo.com/1accb1022d7b60e323de0581a1d9c7a6 As a Trundle Main since I bought with 194.9k Score on him Ik most his Flaws and Weaknesses and Strengths... Range being one but since he can out right 1v1 anyone and win if not kited to death.(Like Vayne does) I find it only fair, But absurd since his Club is so Long compared to others with similiar weapons, yet they have longer ranges on him...

If it is ever decided to buff his AA Range I say it's buffed only when his Q is active, You know? When his Club starts to Glow, or in his W. His only CC is only Slows, which any dash , which most champs have, can easily get away from. I would say buff his Q slow for longer seconds or harder slow, But It's cdr is so low it would be a bit too much, and I'll hate it for his 2nd only Dmg Spell(other then Ult if even counts) Has a long cdr.

If he's gunna get a Stun or a Root. It should be in interaction with his W. Where each spell in it is more powerfull in his W (Maybe it's W range should be bigger or last longer then or has a brief slow in it on the cast so people just don't walk out casually with dashes etc like now.) BUt what I'm getting at is so in his W Maybe now his range is increased like some people suggest. His E would snare anyone near it after a couple seconds and maybe Stun if it's right ontop. and his Q Snare's people in his W since the name is "Frost Bite" Cause IMO a stun with his Q would be too much, Then again Skarner can land E and Stun with his next AA so idk.

His weakness is being immobile with cc that are just slows, that each can either Hinder him aswell as can Help(Like his E if someone just dashes through it.) Or his W where you want to use it to get close and E but people get out so easily and you won't have a chance to fight people in it unless they want to or till you catch them again.

Most Champions with just slows or MS as buffs Opt for Ghost,summoner 6 and It's good on him. But creep block is mostly the reason why actually since even if you're that fast, If you have no Dash(which goes through people and walls) You'll be stopped by just body blocks.

So he has the tools to not be a easily kited Tank, But are easily counter'd Too easily that is. Rather then having an actual counter play or something.

He's a monster late but early, anyone who is a Caster AD or AP, will just bully while he has to walk up and AA, which can be counter'd too easily, Since short W Range since people can just dash, and short range so takes alot more and you lose Trade till you get some Lifesteal to sustain up. Note: W range is fine imo, Since would make it easy to counter jg or find out where he is in Jungle imo. But just needs something more then just MS buffs and AS, which are both great imo, Maybe a built in Passive with some ideas?

And so I don't leave his passive alone, It's Great imo but only in Team Fights or when tons of minions die in a siege or defend. 3% of a Minion's HP, even with W is really underwhelming once you try to rely on it for some sustain compared to people like Mundo,Garen,Mao and Cho'Gath. I wouldn't say buff it to 10 but Maybe 5 or 7 or some tweaks too it.

But in All honestly I love Trundle He's My Boo, and is fine as he is but needs some tweaks cause as a Tank sometimes in Team Fights it's Hard as hell to engage without murdering yourself, and using both your W and E to then just suffer and die or have to wait to do anything else... ( Can't wait for Poppy used to main her alot aswell, I play most underrated champs so yeah..)

Elkington8/13/2015, 2:40:13 AM1 votes

Trundle does not need more buffs of any kind. He has a role and he does it well (anti tank/de-buffer/counter-initiate/great skirmisher/strong objective control/dualist). It's okay if he doesn't fit into every team comp and/or is vulnerable to kiting. A champion should have weaknesses. Honestly, most of the roster should be balanced like Trundle is (equal amount of strengths and weaknesses), but they're not.

Other champions could certainly use more attention than Trundle. No need to fix what isn't broken.

Nightmist Dark8/22/2015, 7:18:46 PM1 votes

Trundle next juggernaut pls

F038/11/2015, 6:24:02 PM1 votes

because a 20% movement speed at rank 1 for 8 seconds is being immobile

RottedApples8/11/2015, 8:37:58 PM1 votes

mace? i thought that thing was a club.

Silents4298/11/2015, 9:05:22 PM1 votes

Please stop buffing him, I don't know what they intended with all the buffs, but he is obnoxious to fight now, and snowballs way to hard.