Why isn't attack speed a viable path?
Right now on every ad champion in the game it is not viable to build attack speed as your damage source. Every adc is practically useless unless they have infinity edge and yet runaans is an exceptionally niche item that isn't even all that good on the champions who do build it.
Part of the why I think attack speed isn't a viable build path is that it doesn't scale very well per item, the second and larger reason is that attack speed is capped at 2.5. There are two stats in this game that are capped, attack speed and cdr. Personally I don't see why they should be capped.
Changes I would like to see:
- Attack speed and cdr become uncapped
- Attack speed items get some better scaling
- Alternate cdr/as items with some other stats and low-none ap/ad
- Items with a combination of ap/ad and cdr/as stay about the same
The reason I want this change is to allow a different playstyle, currently both mages and marksmen are forced to build high amounts of damage so that each ability hits for the most possible. You are forced into a Heavy-hitter build, but what about people like me, some games I would rather run around poking them a million times even if those million hits only do the same amount as a couple from a Heavy-hitter build. The point is that I want to be able to do roughly the same amount of damage with either build assuming perfect use of both.
The only issue I see with this are the stacking champions and cdr, Sion shouldn't be an issue but for nasus, viegar, and early cass it could be a problem, but that could be solved with price gating so that it is hard to get high amounts early.


= 2.5 AS during ult with about 400 AD, armor pen. is an afterthought because E gives me +100 bonus true damage on hit, and at 2.5 attack speed the guaranteed damage is INSANSE.