Summoners Rift Beta Ending

zergman··2 votes·637 views

I'm glad that things are clearing up with the Summoner's Rift. With that said there are a few things I personally think they should still consider. Some are Map related and others are balance.

  1. The ability to swap the buff and debuff indicators with the active item indicators. I would much rather have my buff/debuffs in the middle of the ui instead of the far left. If this is already in the game I apologize, but after a long search I was unable to find such an option.
  2. Scuttler crab should have a benefit when you smite him. Whether a temporary speed boost to get away after sitting in river forever or stunning him so that you can life drain with Fiddlesticks. Some type of benefit on smite would be nice.
  3. Since we are talking about Scuttler he needs to not pop Teemo's mushrooms. I don't play Teemo, but I imagine it is very frustrating.
  4. The Relic Shield line of items should have their execute damage be a percentage instead of a flat amount. Later in the game when your ADC starts last hitting everything in lane the HP never gets low enough to get off an execute and use any of the charges.
  5. It seems more difficult to last hit under the Inhibitor Turrets. I don't think the window for getting off an attack is as long as it is with the other turrets. I could be wrong.

Any "constructive" feedback would be great. Thanks

2 Comments

CKirk1 votes

At your fourth point, once you get FotM, your execute is big enough to kill caster minions from full HP

zergman1 votes

? I've never seen this. Are you talking about early in the game? Because I'm talking about mid/late game like level 13 on.

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