Riot, Vel'Koz Is Fine, Let Him Be Fine
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You say this like they massively changed him
3 stacks of his passive and his ult does all true damage. If that's not a massive change, then the entire MYMU must be nothing more than a slightly larger than average patch to you.
Slight changes to his Passive, Plasma Fission, and his Ultimate... That is all. Passive will scale with his AP along with his level. Plasma Fission will refund half its mana cost IF it kills a unit and the target indicator only shows for the
player. Lifeform Disintegration Ray gets a boost to its damage output (making it deal True Damage instead) only if he has already Researched (due to passive) that particular target and no longer nets Deconstruction Stacks per damage tick.
All of this is straight from
's LoL Wikia Page and is exactly what his current live kit is:
Organic Deconstruction On-Target Cooldown: 0.5
Vel'Koz's abilities apply a stack of Organic Deconstruction to affected enemies every time they deal damage. At 3 stacks, they consume themselves to deal 35 - 205 (based on level) true damage to their target.
Vel'Koz's basic attacks refresh the duration of Organic Deconstruction Deconstruction stacks on his targets and do not count as projectiles.
Plasma Fission RANGE: 1050 / 1100 COST: 40 / 45 / 50 / 55 / 60 mana COOLDOWN: 7
Plasma Fission
- First Active: Vel'Koz fires an energy bolt that deals magic damage to the first enemy hit and Slow icon slows them by 70% for a few seconds, decaying over a short duration. After a 0.25-second delay, while the bolt is in the air, Vel'Koz can activate Plasma Fission again.
Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP) Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2
The initial bolt splits automatically upon reaching maximum range or hitting an enemy unit.
Lifeform Disintegration Ray RANGE: 1550 COST: 100 mana COOLDOWN: 130 / 110 / 90 Lifeform Disintegration Ray
Active: Vel'Koz channels for 2.5 seconds and projects an energy beam in a line, dealing magic damage to enemies caught in its wake in 0.25-second intervals, applying Organic Deconstruction Deconstruction stacks every half-second and Slow icon slowing them by 20% for 1 second.
- Magic Damage Per Tick: 50 / 70 / 90 (+ 6% AP)
The ray's trajectory updates itself over the duration to face the cursor. Moving or reactivating Lifeform Disintegration Ray immediately ends its effects.
This "rework" is just buffs