Elise now has the lowest winrate of all champions - Buff or Rework?
When I choose a champion to play, I ask myself, "What reason do I have to pick this champion over another?"
For
Elise, it used to be, "She has good damage and a strong jungling presence. She can be built as an offtank and works well with a team that has a good amount of CC."
Now it's, "There is no reason to pick Elise because her damage output is meager, she offers very little CC and is squishier than most offtanks."
Ever since Elise became the most played champion, she has continuously been chain nerfed. She's hit rock bottom. Her win rate is 42.51%. She needs to be either reworked or buffed.
- Buff Option:
So the problem with Elise previously was that she did too much damage while still being tanky. Both of those things have been nerfed and one of them needs to come back. If Riot were to give her back her damage, that would restore her early jungling presence, but her power may be too overwhelming. Therefore, I would suggest giving her her Spider stats back as well as some more utility. Her human form E (Cocoon) needs its duration to be restored to 1.5. The max damage of her Q against monsters should also be increased.
Also fix the Rappel bugs. Please.
- Rework Option:
If we were to rework Elise, we might as well also take a look at the theme of a spider. Spiders take time to spin their webs and lure their prey in. They have venom to paralyze their victims and prevent them from moving. Spiders are not meant to be extremely mobile.
Elise's damage ratios will be increased and her base damage stats reduced.
I've introduced a new feature called the Neurotoxin debuff in Elise's suggested rework.
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**Passive - Spider Swarm: **Current passive as well as generating one spiderling every X seconds. Addition: The Neurotoxin debuff lasts for 2 seconds.
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Q: **Human Form - Jumping Spider: ** Costs one spiderling. Elise sends forth a leaping spiderling as a skill shot. It sticks to an enemy champion upon contact and causes the Neurotoxin debuff. If the enemy champion has already been debuffed, they will be dealt extra damage. If the spiderling does not hit a champion, it will remain in the area for X seconds. If Elise reactivates the ability or X seconds pass, the spiderling will explode, applying Neurotoxin to everything in X radius. No longer does % health damage. Spider Form - Venomous Bite: Elise's next attack will cause her to leap at the target. Increased range if enemy is debuffed. If the enemy is within normal range, Venomous Bite does X extra damage. Cooldown decreased by 1 second every time a spiderling attacks. Cannot occur more than once every X seconds. Does % max health damage.
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W: Human Form - Skittering Frenzy: Increases the attack speed of spiderlings. Passive - Attacking enemies with the Neurotoxin debuff restores X amount of health/second for X seconds. Duration is reset upon each attack. Active (Passive disabled while on CD): Increases Elise's attack speed. Spider Form - Paralysis: Targetted ability. Can be used with Jumping Spider. The closest spiderling will shoot a jet of venom at the target and cause the Neurotoxin debuff. If the target has already been debuffed, they will be stunned.
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E: Human Form - Cocoon: Fires a cocoon that stuns and reveals the first enemy it hits, applying the Neurotoxin debuff. Only does damage if the enemy is already debuffed. Spider Form - Web: Costs one spiderling. Spins an invisible web of X radius that lasts X minutes and reveals the area. Enemies that walk into it are slowed and given the Neurotoxin debuff. Enemies that already have the Neurotoxin debuff are stunned. There may only be X webs on the map at once. Elise receives additional movement speed while on a web.
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R: Unchanged
Comments on rework: Some of Elise's % health damage has been reduced and she now offers a slight bit more utility. She can be built as a damage mage, but if the player chooses to go the tanky route, she can still help with crowd control. She has lower base damage stats with higher AP ratios, preventing her from being a jack of all trades.
