Riot...Can we talk about the PBE for a second here?

Tik115··4 votes·497 views

To be exact can we talk about how it is a failure of a concept now?

What's the original concept of the PBE? to test content, iron it out for bugs and give new reworks/champions some initial balencing all behind an "invitation only" restriction

But all I see the PBE as is the PSV, the Private Skin Viewer.

Example 1: Azir (AKA You don't use it for bug testing)

You are seriously going to tell us that this champion was tested for bugs during his cycle in the PBE and you worked hard to fix them? Look, no offense to your testers and programmers but that is a load of bull, Azir was Alpha build levels of buggy, Spamming his E just drained all his mana, his soldiers didn't respond properly his ult was a mess, the Inf Shurima turret glitch you are SERIOUSLY expecting us to belive that you went through and you fixed the bugs before release? no from what I saw was you rushing to get a champion out in time for an event cause "Hey we can make bundles!", you know delays are a thing that exist right? would it of killed you to hold off on the Shurima event so Azir came out WITHOUT the number of bugs?

I mean for god's sake Illoai's recall is bugged to be a global sound! that could of been found out DAY ONE but you somehow didn't fix it DESPITE THAT!

Example 2: Cassiopeia (AKA You don't listen to feedback)

Uh boy this particular rework reaction isn't going away is it?

Look I get that thing's change, visions are missed and some champions just won't work unless they get a rework (Urgot Poppy Sion ) But here's the thing, you DON'T just change it while sticking your fingers in your ears and release it.

Let me give you an example from another game, the game Space engineers added an update which added exploding cyberdogs into the beginning worlds (Think Minecraft creepers who explode at any time) but did Keen Software, the developers, ignore them and continued on? No they went ahead and made a few changes allowing players to disable them, they LISTENED they took in FEEDBACK something which from what we see you don't do.

When the Cass or Morde rework went through you refused to listen, when the Graves/Quinn rework and the warlord masteries were on the PBE you ignored those saying they were too strong (which they were, ungodly so) so I need to ask, what is the point in asking for feedback if you ignore it?

Am I asking you to look back on the reworks and talk with mains of those champions to get compromises? as a person who loved playing Sona pre-rework I would say yes but I think that ship has sailed till you decide to re-rework them.

Example 3: DYNAMIC QUE (AKA You don't stress test)

Dynamic que you hyped up as the next best thing the better way to play League you released it...aaannnddddd had to pull it for like 4-6 days cause it wasn't working right, ok question you invited a ton of people (myself included) to take part but tell me, how come you didn't MAKE US test it? I would imagine if you gave us ONLY dynamic que as an option it would of tested it, especially if the PBE accounts matched our public MMR.

This is the big thing, when something new comes out you say "Hey feel free to test this but don't worry you can do your normal thing, ok this is how it should of been

Hey guy's we're testing a new que, untill it's public you will always play this que Hey guy's X champion has a new skin to make sure it works correctly all other skins for this champ won't be selectable Hey guys this champion is coming out/getting a VU, for X days you will always have to have at least 1 in your game but we'll relax it after X time

This is meant to be a test environment not our own little walk in a clothing shop! it should be about results not advertising

And I know people will complain about that but guess what IT'S MEANT TO TEST SKINS, CHAMPIONS AND GAMEMODES SO THEY ARN'T BUGGED TO HELL ON RELASE IT IS NOT YOUR LITTLE CLOTHES SHOP

Use the PBE as it's meant to be instead of what none PBE players see it as, a place to preview skins, if not then why the hell is there?

10 Comments

ModWulf Helhammer2 votes

Bugs can occur whenever code is moved. Generally there aren't too many problems, if any at all, but it happened with Azir

Yeah, on the Quinn rework, no one was saying it was too strong. The main thing on the Quinn post was about the rework as a whole, and it did get feedback: we got the blind added back (in a way)

The PBE can't stress test. At all.

Sachabot1 votes

Anytime someone brings up Azir as "the buggiest champion ever," I laugh. He's not even an example of a champion that was rushed out super fast. Gimme a second, I need to prowl through the archives.

Sachabot1 votes

Ugh, I really wanted to find it.

Anyways, Hecarim is the buggiest champion on release. He was released back when they were doing one every two weeks, and he was so untested that he broke the game and they had to redact his patch and fix it. That took a week or three.

Arcane Azmadi1 votes

What about Yorick?

Oh wait, everyone forgets Yorick Mori.

TheLastShadow451 votes

Gragas and Vladimir

EcchiOtakuTM1 votes

Wait syndra wasn't the buggiest release?

Daxanater1 votes

I'd like to mention dynamic Q was perfect in PBE, no reason why it was failing in live.

ModWulf Helhammer1 votes

Too many people on it at once, which is something the PBE can't test at all

Stellafreyja1 votes

You obviously don't understand how networking works. I've worked in QA and we've had so many instances where a feature would work fine internally but break when it goes live. Remember that the PBE is tiny compared to live servers. One hour live is more testing than they could possibly conduct in a month on the PBE. There's too many scenarios that can't be accounted for on the PBE.

Daxanater1 votes

Honestly let me tell you this, the testers in there aren't picked right. What happens is when a new champ comes out on pbe people buy pbe accounts for that champion. A lot of real testers dont get to play that champion. I believe its people who have no intention of actually finding any bugs for the champ.

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