I feel like Riots Champion power budget needs to be reevaluated.
I mean just looking at some of the recent champion releases....
who has her ability to teleport to any one of her tunnels with her ult and her ability to make tunnels every 4 seconds which also Knocks up enemies when she unburrows from under them.
with her godly passive and her insane ability to kite along with her Massive Psuedo Smite/Execute on her E which is also a slow and the ability to proc her passive on her Q.
with his hop which is also a slow and his godly highly spammable boomerang slow which has effectively a 4 second cooldown if you catch the boomerang throw along with his spammable slow in Mega Gnar which also has a stun and a AOE Knockback/AOE Stun. Not too mention he also has a percent health damage burst every 3 attacks as a passive on gnar form.
With his Highly powerful Shield Wall and his ability to give his teammates a resistance buff which is attached to a dash. Also comes with a built in stun on his passive which all he needs is to hit with his Q which is a super powerful slow in its own right. His teammates can proc this stun too as it is a lingering duration until it is fully procced which then it gives Braum a damage boost on his Auto's and his Q. Lets not forget about his Ultimate which is an AOE line knockup/slow.
......Need i say more? HIghly spammable abilities, Multiple dashes as long as he has more than one enemy around (up to 16 is the max i have seen) Incredibly high power spike with a very cheap item and has a knockup which can be used multiple times as fast as he can spam his Q and hit something twice. His Ult which gives free armor pen and can hold multiple targets Airborne for 1 second can be procced off others knockups thereby extending the actual duration of the knockup itself. I myself have a personal disdain for this champion. Not too mention he gets 1000s of gold of a highly valuable offensive stat for simply building an item with that stat on it (Crit chance) With
and
he will sit at 90 percent crit chance which is far more than anyone actually needs and guarantees nearly every hit will be a critical hit.
Hyper Mobile, Excellent Poke, Deceptive range. Lucian has quite a bit in his kit. First off Deceptive range. Lucian's Actual range is alot longer than what his auto attack belies. His Q is an AOE line poke with 1100 total range (the ability itself reaches up to 1100 range but the actual ability use range is 500 which gives it an extra 510 effective range). This ability also doesn't lose any damage despite hitting multiple targets and despite multiple champions having this put on their kit (IE Sivir, Graves). His ult has 1400 range and scales off of attack damage and attack speed and is a channel that move. His Passive allows him to get off up to 6 shots in very quick succession after the use of an ability and also lowers the cooldown of his E relentless pursuit which is a line dash. Against Champions it lowers the cooldown by 2 seconds so on a perfect Rotation Lucian have use his abilities in sequence and his relentless pursuit will be off cooldown by the time the last ability shot goes off. Also his W gives him a movespeed buff and a hefty one at 60 movespeed at max rank and the mark does not get used up with each shot.
3 displacements (2 for enemies 1 for allies) 1 Knockup (Flay) 1 Dash (Death Sentence) 2 slows (Flay, The Box) 1 stun (Death Sentence) Not even Nautilus who i consider to have one of the meanest CC combos in the game can compare to what Thresh brings which needless to say is a whole lot.
A long ranged Channeled dash which Knocks the enemy slightly (yes slightly) towards VI when she hits an enemy. With 40 percent CDR (which is not very difficult to achieve) the Coldown is only around 5 seconds (4.8 to be exact) the max range of the dash is 900. If VI is stunned out of her Q then it goes on a 3 second cooldown instead of the normal 8. A long Range knockup/stun in her ultimate. Health and armor shred every 3 attacks as a passive.
The king of everyones Ire.
Where to begin.
Multiple blinks utilizing his shadows including the ability to dash back and switch places with his shadows which he used to dash in the first place. Highly spammable abilities, Near Limitless farming potential with almost zero resource management. Massive level 6 powerspike enough that it forces enemy carries to delay all items to counter this powerspike with a specific item. Incredibly difficult to gank. AOE slow on his shadow utilizing his E (which btw stacks on itself up to 60 percent). Incredible poke using utilizing his shadows and his Q to throw out 2-3 shurikens. A passive which does percent max health damage upon the enemy being at 50 percent health. An ultimate that creates a shadow, blinks to the target, Allows him to do a quick burst of damage (which includes any damage from items I.E
then adds 50 percent of that total damage to a secondary burst of damage on top of the abilities flat damage which then allows Zed to blink back to the shadow used to create the ultimate from any range.
I can't even go on these 9 champions just have incredibly powerful kits which far FAR overshadow all their peers.
Every single one of these champions Except (
and
have incredibly high damage potential while also having incredibly high mobility and some utility. While
and
lack in damage they make up for with some incredibly powerful CC and team utility
in particular is everything you could ever want in a support and is amazing both offensively and defensively. I feel like champions are just getting too much and champions like
and
and
(not just these champs they are just 3 examples) are just getting further and further behind in the power grave that Riot seems to have dug themselves into.
I for one think that the power budget needs to be reevaluated with CC, and Mobility being placed in the higher end of the spectrum. We CANNOT have any more champions like
or
because what that does is create a ladder to be measured up to and if a champion doesn't compare then that champion will no longer be as sufficient as it once was. Then we get into the problem of having to constantly nerf and renerf champions to bring them in line which i have to Admit Riot has somewhat of a questionable history on. For example back when
(Irony right)
were a big problem Riot could have solved the Issue by directly nerfing Akali's damage but instead they opted to nerf
instead which then made
and
(who relied on the item) very weak. Then Riot went and nerfed
anyways but left
in a terrible state then they went and buffed
but went too far and made him a little too good but left
in a terrible state and then went and nerfed
. Instead of digging themselves a hole Riot had to dig themselves out of if they had just addressed the problem of
then they could have avoided the whole
Fiasco and everyone would have been happy.
Now Riot have created situations where they give champions such powerful kits that unless they nerf said champs scalings/ base damages into nothing (even then int he case of
that wouldn't help) that these champions are still going to be worlds ahead of their peers.
Mobility in particular needs to be addressed ASAP it needs to be placed higher on the scale of power budgets.
If a champs total power budget is 10 then Mobility needs to be a 4 or 5 with damage taking either the highest or the second highest.
For example. (also please forgive the oversimplification)
Champion A (we will call him grobnark) will be our tank
Damage 1. (IE burst, Sustained, Sustain) Utility 4 (IE,CC, Vision etc) Mobility 2 stats 3
Since Grobnark has such powerful Utility he suffers in damage but he has decent stat growth and his mobility is mild at best. He fulfills his role as a tank and can be a peeler for his team as well hell he may even be a good support or jungle. Since he has great utility he would make an excellent ganker but since his damage is low his clear may be too slow but he has decent stat growth so it may even out later with items and his stat growth.
This is a good balance of stats.
Champion B. (we will call gorpledorf) He will be our Assassin.
Damage 4 Utility 1 Mobility 4 Stats 1
GorpleDorf is an Assassin so he shouldnt have a ton of utility and since he has a ton of damage his base stats can't be too great either that way he gets his power from items and from his ability to do his job efficiently. However should GorpleDorf be caught it would spell instant doom as he isn't durable in the slightest.
However now we have a problem see. GorpleDorf has so much damage and mobility that the low stats and utility dont matter since he is blowing up all of his targets before they can react or do anything. This is how i view Zed currently. Except Zed would be at a 2 with utility instead of 1 thereby giving him a total of 11 in the power budget. GorpleDorf here blows up any and all targets doesn't matter whether its Grobnark or Amumu Gorpledorf blows them up before they can do anything and he can be right back out before any one can say "F you Certainlyt". Therefore something is wrong here something better to do would be to give damage and mobility what im calling a linked cap.
For example if you have a power budget of 4 Mobility then your damage cannot exceed 2 or if you have 5 damage Mobility cannot exceed 1. A hard cap on damage and mobility that totals 6. That way we do not get another Zed. But before they can do that they need to determine the type of champion whether assassin or tank and they need to set artificial limits for these classifications.
For example tanks like Amumu would Favor Utility and Stats over mobility and damage (hence why Properly tank build Amumu relies on his teammates for damage and teamfights to last a long time to get the benefits of his damage). Where has Assassins would favor mobility and damage. Since each one has a favor stat for the power budget then they need to set a cap on those favored stats. League CANNOT CAN NOT afford another Zed and thresh in this game as they literally overshadow their peers by miles and miles and no amount of number fixes will solve that unless in Zeds case they completely gut him. Even if they gutted Thresh his kit is too godly to balance.
TLDR Read the shit if you dont have time to read it then i dont have time for your opinion.
Please leave constructive feed back along with your opinion (unless your opinion is about the length of the OP) and i will answer to the best of my human abilities.


will become the king of Crowd Control again.