Small needed Karma Changes from a 670,000+ Mastery OTP
A quick Legend for those who don't want to google Karma's kit:
Q: Skillshot poke. W: Tether that roots in 2 seconds if not broken. E: Shield + Speed boost. Mantra: Her Ultimate empowers Q, W or E.
- Mantra - Q: deals has more damage+AoE+Range(Also hits twice)
- Mantra - W: heals Karma twice if tether isn't broken
- Mantra - E: shields for more and part of the shield + speed boost goes on allies
Karma's Rework put her design wise in a healthy place. She has a unique kit, a unique ult mechanic and I don't think she needs a rework at all. What Karma needs are small number tweaks and I can explain why.
Karma's current kit has great synergies, each ability works with her other abilities to pull off several possible combos.
- You can E to land your W and Mantra Q. Ensuring both hits of Mantra Q land.
- When you're not focused you can Mantra E your ally, pick up the speed boost in combination with a Q to slow your enemy and land your W. Then Q when the W ends to add 5 seconds of cc, a shield and speed boost.
- Or if you're a tanky Karma (or maybe just trying to survive the gank) You can Mantra W and use E+Q to stay at the perfect range to land the heal.
These things work great together. Each Mantra choice has a useful combo with strengths and weaknesses. For example when you are alone you don't want to Mantra E. When you are in a teamfight and not being focused you don't want to Mantra W. And Mantra Q is inferior to both in their niche situations.
So far everything's healthy. What's not is Karma's numbers. The reason people feel like she's a bad poke mage is because Karma has only one ranged ability (like old Nidalee.) That one poke ability does not have enough damage tied into it.
Which is fair, getting Mantra Q'd for half your life is not fun. It's a low CD ult with decent range and AoE. Paired with her speed boost Mantra Q can be hard to dodge.
What needs to change is the second hit on her Mantra Q. Every champion hit by Mantra Q can walk out of it even without boots, but if Karma or her team forces you to stay in with CC or by making you not walk in a straight line, then you deserve to be punished for it. Hard.
The other thing that needs to change is the damage on her W. Maybe also reduce it's casting range (NOT it's tether range) a little to emphasize the All-In nature of using Karma W offensively. Having almost all of Karma's damage baked into her Q is unhealthy. It takes away her dueling potential in bot lane and solo lanes and makes her too vulnerable to mages who out range her. You aren't adequately rewarded for dodging skillshots and going in close. (Against some mages like Syndra you're actually punished for using your W.)
So that's my two cents from a Karma OTP.