So Rickle's Twitter changes amount to Nothing for Karma.

Bladeleaf·7/6/2018, 7:50:02 PM·23 votes·9,397 views

Are these proposed changes for real? Rickles Twitter Post

The number one complaint about Karma is having no impact outside your shield past level 5.

According to Reckful's post what Karma is getting amounts to:'

  • A little more Mana early.
  • More armor early.
  • Less R-Q damage early.
  • More Splash on Q.

For real? These are all early game changes. That's the only phase where Karma is healthy. We don't need any of these changes.

Make building AP meaningful. Give mage Karma more solo-play potential. Give her W more impact in solo lanes. Make Karma support not so reliant on item actives to contribute to her team.

These changes are just going to push her ability to snowball her lane which is not at all what she needs. I seriously can't believe you're reducing damage to the part of her kit that has the most counterplay.

22 Comments

HP Crookshanks7/6/2018, 8:00:34 PM8 votes

Really? No change for her W? It must be a joke.

Deathfall7/6/2018, 9:05:15 PM8 votes

I don't understand why Riot and him are obsessed with this version of Karma. It has not worked the past 5 years and it will continue to not work the next 5 years. In general shield bomb never should have been removed, but it was. Not we have changes that are going to do nothing for Karma but make her more unbearable to play against early game for players that already don't like her. I would like to see a power shift from early game that games progressively better mid to late game. I would like to see Karma's, technically, only damage Mantra Q be ground targeted and not blocked by minions. With a power shift from early game to mid and late it won't be that bad to play against because it is still easy to dodge. I don't understand why the splash damage on Q needs to buffed when the problem is her Mantra Q being completely unreliable.

Mantra W still needs to be reworked so that it fits a mage more and not a tank.

Mossy Lungs7/6/2018, 8:49:31 PM7 votes

If this is the direction they go, it'll be completely disappointing. You take 24 base mana at level one, but to compensate for that nerf you reduce the mana cost of E by 5? Her Q blast zone is up 50, not dmg just the blast zone, but to compensate for that buff her Ult Q detonate that is already weak early game and easily escaped, has it's damage from ranks 1-4 reduced? You buff her early game armor but to compensate you nerf her early game damage..? These changes are helpful only to Tank Karma (not by much, if even), otherwise they are useless buffs.

EDIT: Also, she's losing base mana from 1-18, her mana regen early on will be +3, but by late game it'll be less. As far as I've known she's had zero problems with mana early on, especially with changes to Doran's ring being +5/5 she never runs into mana problems in early game, like most mages she runs into problems late game so this overall is just another nerf. What's the use of early game buffs when her problems aren't early game? She falls off right around mid game.

M00ndanc37/6/2018, 9:25:15 PM6 votes

As of right now the only way I play Karma is by going glacial augment with domination second for ingenious hunter. I usually builditem 3905 item 3048 item 3504 item 1001 item 3030 item 3107 my objective isn't to kill its just to be as as annoying as possible.

Attticus Finch7/6/2018, 10:47:55 PM5 votes

Literally nothing you're asking for can be accomplished with just numbers changes, which is all Riot can do right now with VGUs and new heroes taking up most of their resources.

They've already stated that she's in line for a rework, so why are you whining? That she's receiving buffs at all is miraculous considering how absolutely bullshit her kit is to play against already.

Backup4now7/7/2018, 3:48:36 AM3 votes

That character seems to be the one Riot takes out all of their frustration and anger on. Poorly designed, not satisfying to play as, with, or against, no current identity besides "annoying generic poke and spammy bonkers shields" and never gets any love from Riot. It's such a shit character that I believe the only people that play her are old dedicated mains, players that used to like the shield-bomb mechanic, and players that only use her for her stats.

She needs a complete overhaul pronto, or at least some reverting to what people used to enjoy about her; these basic numbers changes are not only insulting, but they're also pointless. If any of the characters I actually enjoyed got fucked over as hard as karma, I'd probably just quit the game.

flibitydoo7/7/2018, 6:40:39 AM2 votes

I feel like they learned from the aatrox rework one thing:

don't make the champion actually good and viable before you delete them otherwise people will be mad

so they've chosen to keep her down until they can re-delete her again

Unstoppable Monk7/7/2018, 10:05:35 AM2 votes

I have never gotten the vocal minority of players that constantly whine about Karma, when rework Karma is perfectly fine.

jocomotion7/9/2018, 1:00:16 AM1 votes

Honestly I’m fine with Rito taking these buffs slow. They have a terrible track record of giving Karma fair buffs

There was this one. Ability cooldown reduction increased to 2 / 3 / 4 seconds from 2 / 2.5 / 3. Basic attack cooldown reduction increased to 1 / 1.5 / 2 seconds from 1 / 1.25 / 1.5.

Which sounded like a good skill check on paper, until you realize only 2/4 of her spells actually interact with her passive, and at max rank Karma could spam Ult-E’s basically whenever E was off cooldown. (Them there’s tank Karma)

Before that there was this one Base shield strength increased to 30 / 100 / 170 / 240 from 30 / 90 / 150 / 210. AP ratio increased to 60% AP from 30% AP

And that was the buff that gave Karma her high play rate, and made her a such abusive support thanks to the fact that her new shield wasn’t trash.

There where other buffs of course but all of them where bug fixes or corresponded to bug gameplay updates (runes, mage update, etc...)

If riot’s going to bandaid buff her I HOPE they’re careful, because while I don’t believe Karma is volitile, I think she easily could be.

Kaìju7/7/2018, 1:39:42 PM1 votes

Karma can't be overbuffed because when she is she's cancer. Her R Q is designed not to he able to miss if you aim it properly and it does a fuck ton of damage, her W can't be broken if she's faster than you, and she has a team wide shield and speed boost, which is basically a mini Sivir R. Karma gets gutted because she is so aggravating to play against because of how much she has. Let's look at what she really has in her kit.

Q, poke/wave clear mininuke. W, CC/healing. E, shield and move speed/for the whole team. R, low cooldown for an R.

Karma is stupid strong when she's ahead and buffing her only makes it more pronounced, so if they buff her prepare to never get to play her as she's perma banned.

Koechophe7/8/2018, 5:19:35 AM1 votes

Yeah, I think that taking early damage from Karma is honestly the last thing anyone wanted. Giving her -5 mana cost on her shield isn't going to compensate, nor is a bit of armor or extra range on the explosion of the Q (which does not make it easier to land, btw, just helps with killing minions)

Larriet7/7/2018, 7:31:04 AM1 votes

It's been stated that they're planning actual kits changes, not just "simple number buffs", so buffing her to viability now & then buffing her functionality would mean they'd need nerfs at that point. So they're going to give just a little so they have more room to buff her when they do larger work. That's what I'd assume, anyway; although that means she'll be weaker for a bit longer, that also means they can "go wild" with the upcoming changes, so to speak.