AP Fighters Are Missing a Lot
AP Fighters lack many items that their counterparts AD Fighters have. Some of the items that are included; Black Cleaver, Trinity Force, Sterak’s Gage, and Maw of Malmortious. Sustain Items are also lacking, but IMO that is the down side to AP Fighters no sustain items.
New Items Whip (Placeholder name)
Build: Ruby Crystal + Amplifying Tome + 365 gold
Ability Power - 30 Health - 250 Unique Passive - RAGE: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on ranged champions.
Liandry’s Torment (Reworked)
Build: Oblivion Orb + Kindlegem + 1000 gold
Ability Power - 45 Health - 450 Cooldown Reduction - 10% Unique Passive - Abilities apply stacks of TORMENT which applies Magic Resist Shred that lasts 2 seconds (5/10/20/30%) shred for each ability cast. TORMENT duration resets whenever magic damage is dealt by the owner of Liandry’s Torment. DoT effects only can stack once per cast. Abilities like Rumble Q and Ult can stack once per second
Wit’s End (Reworked)
Build: Whip + Sheen + Recurve Bow + 333 gold
Ability Power - 35 Health - 300 Mana - 250 Attack Speed - 30% Cooldown Reduction - 10% Unique Passive - RAGE: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on ranged champions. Unique Passive - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals (200% base AD) on-hit bonus magic damage (1.5 second cooldown). Unique Passive - +25 bonus on-hit magic damage
?????? (Melee Only)
Build: Seeker’s Armgaurd + Blasting Wand + 700 gold
Ability Power - 75 Armor - 50 Unique Passive - LIFELINE: If you would take physical damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 - 280 (based on level) physical damage for 5 seconds (90 second cooldown).
Moonflair Spellblade (Reworked) (Melee Only)
Build: Catalyst of Aeons + Amplifying Tome + Amplifying Tome + 730 gold
Ability Power - 60 Health - 300 Mana - 300 Unique Passive - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second. Unique Passive - TENACITY: Reduces the duration of all crowd control effects by 35% (except for Suppression, Stasis, and Displacements)
Tank/Mage Abuse Tanks would for sure abuse some of these items that I have created. I personally believe this is dew to the laziness of Riots way to balance tank damage. They just made them scale with ability power and deal magic damage because it is less optimal for tankier champions to get. The way to fix this is by changing some of the tanks to deal physical damage and don’t abuse Black Cleaver. The solution for the rest of the tanks is for Riot to change their scalings and have less AP scaling and more Health scaling.
Mages are dealt with by having some items with very low AP and some items that are Melee Only.
Kits AP Fighters lack damage when they don’t build full AP. This is extremely problematic for them. This could be dealt with by adding other scalings to their kits. I believe if AP Fighters would have a few Health scalings and these new Items they would be a very unique and strong class. The last thing I would like to see be added to a few of their kits is sustain (healing) in their kit.
Edit: Are there things I missed in your opinion? Let me know, and what do you guys agree or disagree with?
is an assassin lol. you can pretend she isnt all you want lol
and
, although he has a lot of CC, so more like a tank
and
are VERY good.
is decent if they have an AP threat.
which isn't something u want your front line to be doing, because by the time you come out of it in any teamfight .. u will no longer have a team to protect.
rework they step his Q from procing both on hit AND spell effective we can get our 30 AP back on 
15 penetration only,
shred 30 magic resist only and is only useful on aa based champions, and
has no defensive stats it is awful to purchase on fighters. Imagine if AD Fighters had to build
or
instead of building
or using conqueror.
[sg-syndra]
plus all the ap items that exist in the game can be used by them. I am not seeing your point of them missing anything. The last mage item rework made them so much stronger, if anything ap assassins need real items genuine items for them. They are the only class that doesn't actually have items for themselves.
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banshee is the only good mr item for mages. Most mages can be doing near true dmg with just