Evelynn Rework, Skirmisher Assassin

Tiniest Turtle··4 votes·1,988 views

No damage, mana cost, or cooldown values here. Just concepts and main mechanics. This Eve is entirely AP based, no more AD scalings. According to the Gaming Curios video I watched, Riot wanted to make Eve more like an assassin, and more single target based. I tried guys. Only read the non italicized parts if you don't care about the theory behind the skills.

Passive: Widow's Kiss (Blade's End, but with more commitment) Focusing your attacks on an enemy champion marks them. After a few seconds of Evelynn not having dealt damage to the marked enemy, the mark triggers to deal magic damage equal to a percentage of the target's missing health. Swapping focus will transfer the mark, leaving its previous bearer unaffected. Enemies damaged by Widow's Kiss cannot be marked again until out of combat with Evelynn for at least 8 seconds.

"Focusing" would be calculated specially like how Camille's passive works. Basically from out of combat the first person you deal damage to is focused, and after that prioritizing anyone hit by single target abilities, followed by the person hit by the most consecutive Q casts, followed by the person you've been auto attacking the most recently. Visually the mark would be a kind of lipstick mark that smooches when the mark triggers. This passive's counter play is to prevent Eve from attacking you, and reengage once the mark procs. Widow's Kiss is meant to be a finishing tick of damage after Evelynn has unloaded a full combo. Since her Q has a low cooldown, she can chase you to keep refreshing the mark until it would be lethal. If you can make it go off before she can get you low, she won't be able to apply it to you if you reengage. This means a big loss for Eve.

Q: Hate Spike (Same thing, but more machine gun) Fire a line of spikes in the direction of the cursor, dealing magic damage to all enemies hit.

While stealthed, Evelynn stores charges of Hate Spike up to 6, falling off quickly a short while after leaving stealth. Holding down Q rapidly fires off all charges of Hate Spike over 2 seconds, but with each dealing reduced damage.

Essentially the same thing, but with a tacked on mechanic to work with the new combat rotation. Firing off a full reservoir of Hate Spikes deals a fair chunk of damage if you can hit all of them. That's easier said than done unless you have some slows or stuns to help you out. Or if you can track movement well. Due to the loss of AD scaling and likely minor AP scaling adjustments, the sustained damage of this skill dropped for more burst. It still is a good source of sustained damage though.


W: Shadow Walk (Wraith from Dead by Daylight) Toggle On: Evelynn is very briefly slowed and, after a brief moment, will become perpetually invisible the next time she leaves the detection range of enemy champions. While attempting to stealth, Evelynn may reactivate Shadow Walk to cancel the attempt and immediately regain use of attacks and abilities. While invisible, and toggling into or out of invisibility, Evelynn cannot use her attacks or abilities. Control Wards and turrets will still reveal Evelynn. Taking damage or cc from an enemy champion while in detection range of any enemy champion will automatically toggle Shadow Walk off.

Toggle Off: Evelynn becomes visible and, after a moment, is very briefly slowed, and regains use of her attacks and abilities. While transitioning out of stealth Evelynn may reactivate Shadow Walk to cancel the attempt and immediately return her to invisibility once she leaves the detection range of enemy champions.

This is the big deal of new Eve. A toggled stealth that's not only stealth, but modified invisibility. The only true benefit to this is that, while in combat, she can walk right past enemies instead of awkwardly micromanaging her positioning. New assassins are being designed with the idea of a burst window. New Evelynn has the toggle cast time in place of this. After getting a kill there's a period of extreme vulnerability before Eve can re-stealth to get away. When leaving stealth to enter a fight, this also holds true. Evelynn will have to be very careful about when and where she decides to reveal herself. This toggle will only have a short cooldown, cementing her style as both the perma-stealth and skirmisher assassin. She'll be trying to leave stealth for a full combo, likely not killing you, then trying to stealth and stalk you until her Q charges up again to finish the job. She'll rely on repeated trading. Sustained damage in the form of occasional chunks. In between her popping up and trying to pop you, you'll have generous opportunities to dodge her Q damage, waste her passive, and punish her if she isn't careful while stealthed or stealthing.


E: Ravage (no more attack speed for you, but no more movement speed for them) Deliver a crippling strike to the target enemy, dealing magic damage and slowing them for 2.5 seconds. Automatically applies Widow's Kiss.

Implications and use are the easiest to understand. The cast range is a bit less than your Q now since you don't want to be auto attacking immediately after using it, and because it has more to do with your Q now. Basically you pop out of stealth, run a little bit into cast range, chunk em and slow em to land your Q barrage, maybe land a few more Q's for good measure and begin to stealth out once you think your passive will finish the job. This automatically applies the Widow's Kiss too, which due to the way focusing is calculated only matters for switching targets.


R: I have no idea I'm really not sure what to put here. Her kit already seems complete to me. I can't imagine how else to meaningfully add to the playstyle I've set up. Ultimates are supposed to be ultimate after all. I feel like it would have to be a utility ultimate, since she already has enough damage on her kit. Maybe some form of mobility? What do you guys think?

8 Comments

Frostarian2 votes

good stuff upvoted

Tiniest Turtle1 votes

{quoted}

good stuff upvoted

Thanks, man! I tried not to change her overall feel too drastically. She'll still pop out of stealth, nuke you, and spam Q. The difference is that after you hide in stealth a bit the combo happens quicker and you can BM knowing Widow's Kiss is gonna give them the sassiest death of their life.

Karn Bishop2 votes

Not a fan of this especially W, to have her W that way would require her to have massively awesome base hp mr and armor to be even remotely effective. In fact W adds so much weaknesses while keeping current weaknesses that no eve main would level W and i can see you must think this is true at a subconscious level given you forcefully tied her Q to W because you know nobody would use the new W.

Q is another issue all together, so it rapidly vanishes outside of stealth AND can completely miss? and the only way i can get it back is by activating a mini zhonyas ability that does not make me invulnerable, takes away all my other ability's, slows me and worse yet doesn't start charging Q until the full thing is casted?

The new passive is also incredibly clunky and switches to someone else the moment i hit anyone else? So if i dive the right target burst them to the point where they will die from passive but then i need my slow from E to not die to the incoming roaming mid or jungler i just straight up lose out on all my hard work? what if Q accidentially hit the tank with the last tick? what then? screwed again?

The only thing i get from this is that you either A: hate eve as a champion and want her to die in a corner, B: it is just poorly thought out with little thought given to the mechanics side of things, C: you dont really play eve at all so you think this would be a good idea based on your 3 bloodmoon aram mode games.

In short the only thing these changes would do is destroy her because she would need to be so overloaded damage wise in order to do anything and when that overloaded with dps she would be pick or ban until nerfed into the gutter and chucked into the dumpster.

I know riot is going to rework eve but if they ever consider such a bad kit then there would not be any champion known as eve she would be back to her old status of pick eve and get reported for intentionally trolling and griefing.

Tiniest Turtle1 votes

[{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=4k7kJZg2,comment-id=0002,timestamp=2017-02-11T14:13:14.605+0000)

Not a fan of this especially W, to have her W that way would require her to have massively awesome base hp mr and armor to be even remotely effective. In fact W adds so much weaknesses while keeping current weaknesses that no eve main would level W and i can see you must think this is true at a subconscious level given you forcefully tied her Q to W because you know nobody would use the new W.

Q is another issue all together, so it rapidly vanishes outside of stealth AND can completely miss? and the only way i can get it back is by activating a mini zhonyas ability that does not make me invulnerable, takes away all my other ability's, slows me and worse yet doesn't start charging Q until the full thing is casted?

The new passive is also incredibly clunky and switches to someone else the moment i hit anyone else? So if i dive the right target burst them to the point where they will die from passive but then i need my slow from E to not die to the incoming roaming mid or jungler i just straight up lose out on all my hard work? what if Q accidentially hit the tank with the last tick? what then? screwed again?

The only thing i get from this is that you either A: hate eve as a champion and want her to die in a corner, B: it is just poorly thought out with little thought given to the mechanics side of things, C: you dont really play eve at all so you think this would be a good idea based on your 3 bloodmoon aram mode games.

In short the only thing these changes would do is destroy her because she would need to be so overloaded damage wise in order to do anything and when that overloaded with dps she would be pick or ban until nerfed into the gutter and chucked into the dumpster.

I know riot is going to rework eve but if they ever consider such a bad kit then there would not be any champion known as eve she would be back to her old status of pick eve and get reported for intentionally trolling and griefing.

On W, the slow would be like, 15% for 0.1 seconds and can be removed easily. It was just supposed to give people an opportunity to make some distance between Eve when leaving stealth, or get into range to prevent her from escaping for free. The no cast/attacking period would honestly be like 0.75 - 1 second to prevent her from bursting out of stealth with no warning at all and killing you. Ill remove the reveal on hit thing if you're too close as well as the no stealth aloud until you get out of range. Those were all there mostly because I didn't know if people would consider free in combat stealth too strong. I think these changes would make her escape a bit too easy though. Maybe hard cc would interrupt the attempt to stealth? Or she could just have a reliable escape with W seeing as how she won't be able to come back and kill you from stealth. Does that sound better?

On Q, The live version can miss. This version has identical projectile speed and doesn't interrupt movement or have a cast time, which is identical to her live Q. Only mechanical differences are it fires towards cursor and can store charges. So long as your cursor is where they are it'll hit almost 100% of the time, no worries. A round of Q's does as much, maybe more damage than her E, and would ideally be easy to hit, especially with the slow. This is the reason why charges aren't permanently retained when she leaves stealth. They fall off after like 6 seconds so you have time to perform your combo.

On passive, It doesn't swap targets the second you do. It'll be coded to prioritize the person you've been attacking the most/did the most damage to recently. Ideally it'll always be on who you're focusing and your E allows you to choose. It swaps targets because this Eve is supposed to be single target based. If she can tack it on someone and go kill someone else it defeats the purpose. The required no damage period is a blessing and a curse. It allows you to keep it on them while attacking until you know it'll kill them. It also allows her to already be in the midst of escaping when she gets the kill. This makes her more safe as she doesn't have to spend as much time fighting. I'm also thinking that I'll make it so that Evelyn's passive visually indicates if it'll kill the target, and not be able to be swapped off of them/immediately kill them when swapped off if this is the case. What are your thoughts on these changes?

Thanks for your critisizm. I realize I was too hard on her stealth, and you also called my attention to the lack of a reason to level W. Do you think simply having the mana cost go down is enough, or should it have a passive that also increases the rate at which she stores Q charges? Maybe from like 20% Q cooldown reduction while in stealth to 60?

Karn Bishop1 votes

Your version of Q will never work no matter how fast it comes off of CD in stealth, the current Q is allowed to be outran simply because you can spam it forever and being able to run to safety is a counter balance to it, your changes basically keep this weakness, adds a new CD stealth dependent weakness and also frontloads all of her DPS into Q so she either hits it and they die or they flash / have riven like skills and dodge out of range and then you die because they now know you cannot defend yourself anymore.

W is a slow cleanse for a reason on her current kit iteration because she absolutely needs it to pull off even half of what she manages to do currently and the only thing your kit changes do is make her more binary and heavily condition based so that you either play perfectly or you feed and go 0/20/0.

Heck the only thing i even like on this theory crafted kit is the new passive and even that would need work and would still be not fitting with her theme at all.

Regardless i expect eve's new passive will still be a form of permanent stealth because the red working on her has already confirmed that her unique mechanic of constant invisibility will stay and she will be balanced around it with unique mechanics.

Tiniest Turtle1 votes

[{quoted}](name=Karn Bishop,realm=NA,application-id=3ErqAdtq,discussion-id=4k7kJZg2,comment-id=000200000000,timestamp=2017-02-13T00:36:22.881+0000)

Your version of Q will never work no matter how fast it comes off of CD in stealth, the current Q is allowed to be outran simply because you can spam it forever and being able to run to safety is a counter balance to it, your changes basically keep this weakness, adds a new CD stealth dependent weakness and also frontloads all of her DPS into Q so she either hits it and they die or they flash / have riven like skills and dodge out of range and then you die because they now know you cannot defend yourself anymore.

W is a slow cleanse for a reason on her current kit iteration because she absolutely needs it to pull off even half of what she manages to do currently and the only thing your kit changes do is make her more binary and heavily condition based so that you either play perfectly or you feed and go 0/20/0.

Heck the only thing i even like on this theory crafted kit is the new passive and even that would need work and would still be not fitting with her theme at all.

Regardless i expect eve's new passive will still be a form of permanent stealth because the red working on her has already confirmed that her unique mechanic of constant invisibility will stay and she will be balanced around it with unique mechanics.

On Q: I think you're assuming Riot's reasoning behind balance here unless you've talked to them about it. I've never seen Eve's Q outran. You'd have to have a huge speed up or dash to get out of the way of it. The charge system wouldn't make it reliant on W. It functions the same and the damage would ideally only be a notch worse over time to offset the burst she gains, and burst is what assassin's want. I wouldn't say her damage is entirely front loaded. Her passive would be a chunk, and the idea behind her in combat stealth is that she can continually pursue a target. The idea is that the combo rotation is like an assassin, but doesn't do enough damage in one go to get a kill unless they're low. Instead Eve unloads a combo and stealths to do it again a while later.

On Second Paragraph: I'd argue that current Eve is equally, if not more binary. R, W if they slow you/to get into range, E, Q and aa until they die, use E off cooldown, use W when necessary. I think new this kit offers more variety in how you fight. The burst combo is the same, but the new passive and W offer the risky option of sticking to a target until Q will kill them for the sake of efficiency, or try to stealth and finish the job later. I'm working on a change to her passive that allows marks that would do lethal damage to exist when she swaps 'focus.' So instead of a reset she can swap targets to try to get her mark on as many people as she can. What condition do you mean when you say she's more condition based? That she stuck in stealth for a while? That she hits her Q barrage? I think you'd already be approaching a fight from stealth anyways, and she has E to help with the landing Q. E and passive are large chunks of damage, and can't be dodged. Q being able to be dodged is the thing that makes the bridge from E to certain death from passive somewhat shaky. Letting go of the Q key stops the barrage too, and saves charges for when you Q again. So you could fake out a dash by only shooting one off.

What work do you want to see done on her passive? The current idea with the changes Im planning is still based around who you've been attacking the most recently. The mark still lasts until a brief window of letting up on damage. Swapping your focus will still move the mark over with no effect to its previous bearer, but here's where the changes come in. Firstly, I would make it so that the mark visually changes to indicate that the damage would be fatal, and 'fatal' marks can't be removed/exist independently of her non lethal one. So you can prioritize one guy until the mark would kill him and immediately move on before he dies, putting more marks on people. You could go around tagging all the low health enemies and get one on everyone potentially. What's her theme for you? To me she's a supernatural assassin with an affinity for stealth and a femme fatale motif. My thoughts behind the current passive was to give her that clean kill/feeling of superiority. She'll strike you down in a flash and be out of sight before you know what hit you, succumbing to her kiss of death moments later. She doesn't even need to finish the job. The kill will be clean, and she'll be gone. The name is just a play on her title of "The Widowmaker." If you meant gameplay theme, I intentionally shifted that around to make her feel like more of an assassin instead of her current tendency to build tanky and chase you down with Q until you die.

I made her stealth an active ability because I wanted the player to have a more direct interaction with it. Stealth is such a key element of Evelynn's identity and I wanted control over it to be entirely in the player's hands instead of something that ticks on whenever you leave combat. If it does remain on her passive, I hope they find a way to make it more active.

Still, thanks for the criticism.

Succubús GF1 votes

I actually really like this idea as a level 7 eve, it feels healthier, also for ult, I feel like it is nice the way it is, gives a shield and a nice slow for utility

Tiniest Turtle1 votes

[{quoted}](name=Afk Warding,realm=NA,application-id=3ErqAdtq,discussion-id=4k7kJZg2,comment-id=0001,timestamp=2017-02-11T08:55:44.210+0000)

I actually really like this idea as a level 7 eve, it feels healthier, also for ult, I feel like it is nice the way it is, gives a shield and a nice slow for utility

Thank you! I do like her current ult, but I think Riot wants it changed. Like I mentioned they want to make her more single target based. I think that better fits the assassin theme anyways, since they're supposed to be picking off squishies. I feel her current ult on top of this would give too much movement based CC, aoe power, % health damage, and tankiness. I don't think a shield for over 1.k would be ideal for a character that's supposed to be fragile and based around picking off targets and then running away for cooldowns. She wouldn't have use for the shield except as a tool for running away, since with this kit she won't have the tools to continue a fight. I was thinking maybe some sort of mobility that resets her combo if she gets a takedown with it. So it would give her the ability to continue fighting.

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