So SIon is a good support for the following:
Passive: If he dies, he can still attack the enemy who are probably trying to get the adc now and getting hit for free. (Higher elo will take the kill and drop back a bit unless 3v2 or something.) If you really want to be ballsy and your ADC is okay with being alone for 30 seconds to minute. Go to opposing enemy buff. (Opposite of whatever the enemy jungler starts) And take the camp. Will you die? Yes it will execute you but you can still kill it and secure the buff for yourself. Also setting the enemy jungle behind.
Q:A slow if not charged enough, knock up if charged. After slowing an enemy with your E it is fairly easy to get close enough for a full charge. You can also charge it in brushes and the enemy can't see it unless warded.
W: Health scaling shield/nuke. This also works quite nicely with Relic shield and the proc for execute. You get health for killing and you adc still gets cash flow. You also get additional stacks for kills and assists. Free health which makes items like
nice since it scales with % health now.
E: With just 1 point in it (more raises the mana cost) you have a dependable poke tool. If you shout at the minion and it hits the enemy they get slowed. If you hit the enemy, they are slowed and reduced armor.
Ult: Either can be used to chain cc after a successful Q or used to return to lane if your ADC is in trouble after you roamed or based. (Get close enough so you can still potentially hit the enemy if they don't run at the bell toll.) Or if an engage went bad andd now you need to run you can use it to escape.
Questions?
[slayer-pantheon-thumbs]