The ranked system is working fine in regards to "streaks".

ømg··4 votes·710 views

Say you're some Silver III (S3) player on a win streak. You keep playing to climb, hopefully to G5. How can you demonstrate that you deserve to climb if average skill of your opponents and allies remain the same? Hint: you can't. If you can consistently win games (in theory just by winning over 50% of them) with worse players on your team, you've demonstrated that you do not belong at your current rank, but higher. Same goes for consistently winning games with better players on the opposing team. Say you're S3 on a 15 game win streak. It doesn't matter if some of your allies are S5 versus S1 enemies or some allies are S3 versus G5 enemies - some of your allies are expected to lose. Why? Because with your current MMR, Riot thinks you're able to win games and make up for your team's deficiencies. That is in fact what you've been doing for many games now. To test to see whether you deserve to continue climbing, they need to either pair you with allies who are worse or pit you against players who are better, or some combination of the two. I see a lot of people crying about how some of their team mates they get are worse when they're on win streaks. You'd be crying just the same if the enemies were all better than you for being on a win streak.

Individual games do not have to be fair. Say you're S3 and the rest of your team is S5. The opponent's team is also ranked the same - 1 S3 player and 4 S5 players. If you're mid and stomp the opposing S5 player as you SHOULD, it shouldn't be surprise to you that your S5 top lost to their S3 top. Now since you're the highest rank player on your team, you should aim to out carry their highest ranked player. So even if you're 10-0, the enemy S3 player might go 15-0. Now how do you figure that you "deserve" to win, and therefore the enemy S3 player "deserves" to lose? If you think you "deserve" to win, then this game isn't for you. In fact team games aren't for you - go play Street Fighter where you can 1v1 and not worry about 4 other allies to perform well.

For those of you who think that Riot will only gives you bad allies instead of giving you better opponents (I've seen people make this claim in a certain mass-upvoted thread recently), you can look at high elo smurf accounts to see that is completely untrue: https://na.op.gg/summoner/userName=neaceplank+soloq If you go to games 4-5 days ago, you will see that he was G5 vs low Plat players, i.e. against better opponents. As he continues to climb, matchmaking is not suddenly throwing in G5 allies versus P5 enemies. His allies are P3, his enemies are P3.

There are some things that should be improved on for matchmaking. Streaks making your games harder to win/lose is not one of them. Overall, it is working as intended. Now stop complaining about useless things and try to actually get better. There's so much free content out there for improving. If you're S5 after 200 games, it's not your luck, your bad team mates, Riot's faulty matchmaking, etc. It's you and you deserve to remain S5 until you get better/worse.

11 Comments

Sometimes Akali1 votes

Well said.

Fed by Snu Snu1 votes

That's fine, but streaks are supposed to be an outlier, not a rule.

And most of the time you find yourself in a big streak (winning or losing) instead of 2-3 wins -> 1 lose, 2 wins -> 2 loses, 1 win -> 2 loses etc, etc, which is a more in line statistical average.

ømg1 votes

[{quoted}](name=Fed by Snu Snu,realm=EUNE,application-id=3ErqAdtq,discussion-id=4clMETyX,comment-id=0001,timestamp=2017-05-01T11:01:25.277+0000)

That's fine, but streaks are supposed to be an outlier, not a rule.

And most of the time you find yourself in a big streak (winning or losing) instead of 2-3 wins -> 1 lose, 2 wins -> 2 loses, 1 win -> 2 loses etc, etc, which is a more in line statistical average.

  • Games still depend on luck and is not entirely based around your skill. You could have carried game 1 and 2, then got lucky and got hard carried by your team in game 3 after inting in your lane.
  • Win/loss streaks are in part influenced by the results from last game. For example: tilting or feeling confident. If you're tilted from losing your first game, then tilted from losing your second game, you're probably going to be even more tilted going into your third game if you're just queuing back to back like most people do.
  • It would make sense that a single win/loss does not immediately signal to Riot to match you against better/worse players. I have a feeling it takes a few wins or losses for Riot to adjust matchmaking for you. If that is the case, then ranked is naturally streaky and is the rule rather than the exception.
Fed by Snu Snu1 votes

{quoted}

  • Games still depend on luck and is not entirely based around your skill. You could have carried game 1 and 2, then got lucky and got hard carried by your team in game 3 after inting in your lane.
  • Win/loss streaks are in part influenced by the results from last game. For example: tilting or feeling confident. If you're tilted from losing your first game, then tilted from losing your second game, you're probably going to be even more tilted going into your third game if you're just queuing back to back like most people do.
  • It would make sense that a single win/loss does not immediately signal to Riot to match you against better/worse players. I have a feeling it takes a few wins or losses for Riot to adjust matchmaking for you. If that is the case, then ranked is naturally streaky and is the rule rather than the exception.

None of those justify such big streaks and your first point is somewhat incompatible with the second.

Also, not everyone is an angsty teenager who goes on a rampage after two losses and this tilting argument has become more of a self-conditioning at this point than a natural turn of events.

ømg1 votes

[{quoted}](name=Fed by Snu Snu,realm=EUNE,application-id=3ErqAdtq,discussion-id=4clMETyX,comment-id=000100000000,timestamp=2017-05-01T11:26:23.044+0000)

None of those justify such big streaks and your first point is somewhat incompatible with the second.

Also, not everyone is an angsty teenager who goes on a rampage after two losses and this tilting argument has become more of a self-conditioning at this point than a natural turn of events.

No, these are all plausible reasons as to why you might see "large" streaks. My first point isn't incompatible with the second. Mentioning that there is still luck involved and that the game is not entirely under your control is not incompatible with the idea that your previous games can influence your next game. Explain how they're incompatible?

Also, not everyone takes a break after losing due to AFKs so that they're easily not irritable and tempted to flame their team for making mistakes. Sure, the second point is more along the lines of self-conditioning, but self-conditioning is often ignored in LoL. The whole idea of toxicity is that it spreads from one game to the next. You don't need to be an angsty team or some 5'6 alpha male1 to succumb to toxicity.

Fed by Snu Snu1 votes

{quoted}

No, these are all plausible reasons as to why you might see "large" streaks. My first point isn't incompatible with the second. Mentioning that there is still lucky involved and that the game is not entirely under your control is not incompatible with the idea that your previous games can influence your next game. Explain how they're incompatible?

Also, not everyone takes a break after losing due to AFKs so that they're easily not irritable and tempted to flame their team for making mistakes. Sure, the second point is more along the lines of self-conditioning, but self-conditioning is often ignored in LoL. The whole idea of toxicity is that it spreads from one game to the next. You don't need to be an angsty team or some 5'6 alpha male to succumb to toxicity.

They are incompatible, because if both apply at the same time then your core premise is nullified and big streaks become an outlier exactly due to the unpredictable nature of the game. So we get back to how the norm should be small streaks of 2-3 games of the same outcome and not 7-8 ones.

Also, you don't need to take a break. You just need to have a good mentality. A person can let the previous game influence the next one. It's not a statistical argument and you can't paint a whole community as such in order to promote how this explains streaks. It is also, once again, incompatible with your previous argument, because even a tilted teenager would have good chances of being carried. So it's not a deterministic value either.

Mecha MaIphite3 votes

Firstly, they are not incompatible; you didn't really explain why. Win and loss streaks can both be explained by random chance, as well as being tilted. They don't "cancel each other out" in any way. Moreover, having the random factor does not, by any means, make large streaks an outlier. True randomness is bound to have patterns that don't appear random. If anything, the lack of large win and loss streaks would indicate that Riot is purposefully counteracting this effect through "simulated randomness".

And while it's true that losing a game doesn't automatically tilt you, you have to admit that there are cases in which people become tilted and keep playing; not everyone has the same kind of mentality toward this game. Therefore, tilt and confidence can have a pretty significant impact on win and loss streaks.

Fed by Snu Snu2 votes

[{quoted}](name=Mecha MaIphite,realm=NA,application-id=3ErqAdtq,discussion-id=4clMETyX,comment-id=000100000000000000000000,timestamp=2017-05-01T12:02:05.340+0000)

Firstly, they are not incompatible; you didn't really explain why. Win and loss streaks can both be explained by random chance, as well as being tilted. They don't "cancel each other out" in any way. Moreover, having the random factor does not, by any means, make large streaks an outlier. True randomness is bound to have patterns that don't appear random. If anything, the lack of large win and loss streaks would indicate that Riot is purposefully counteracting this effect through "simulated randomness".

And while it's true that losing a game doesn't automatically tilt you, you have to admit that there are cases in which people become tilted and keep playing; not everyone has the same kind of mentality toward this game. Therefore, tilt and confidence can have a pretty significant impact on win and loss streaks.

I have to explain why having more parameters, especially ones beyond the user's control, diminishes the probability of streaks?

Dunno, maybe because no matter how frustrated or happy you are it doesn't change your chances of rolling a 1 on a dice 10 times. (where rolling a 1 is never getting good enough teammates to provide a victory despite a lackluster performance)

Likewise for the opposite outcome.

Mecha MaIphite2 votes

I have to explain why having more parameters, especially ones beyond the user's control, diminishes the probability of streaks?

Well, yes. Random chance is likely to cause some win and loss streaks, and a player's shift in mentality as caused by their previous games actively causes them.

Dunno, maybe because no matter how frustrated or happy you are it doesn't change your chances of rolling a 6 on a dice 10 times.

You're right that getting a good or bad team is luck, but as you said, mentality is independent of that and has its own effects. If I'm super tilted, I might have to roll a 7 or 8 for my team so they can carry me through my poor play. If I'm confident, on the other hand, I might roll a 3 or 4 and get a bad team, but turn the game by playing really well.

ømg1 votes

[{quoted}](name=Fed by Snu Snu,realm=EUNE,application-id=3ErqAdtq,discussion-id=4clMETyX,comment-id=00010000000000000000,timestamp=2017-05-01T11:57:03.199+0000) Also, you don't need to take a break. You just need to have a good mentality. A person can let the previous game influence the next one. It's not a statistical argument.

What do you mean it's not a statistical argument? I'm saying that games are not independent events. The realization of one game's results affects the probability distribution of the others. To let one game not affect the next game at all is pretty unreasonable, especially if you had an undesired outcome.

They are incompatible, because if both apply at the same time then your core premise is nullified and big streaks become an outlier exactly due to the unpredictable nature of the game.

Chance of a game being beyond your control << Chance of a game being in your control. When a game is outside of your control, it can very tilting, for example: you were supposed to win a game, but you get a d/c so you lose instead.

And it's really hard to be making any (formal) statistical arguments. How we do draw the line between a game that is not in your control versus one that is so that we can better define the chance of a game being under one's control? Down 5 towers outside of your lane? Allied jungler missing 2 smites on Baron? Allies down 4k gold total? None of us have access to the data - we're not even able to confirm whether or not big streaks happen more often than not.

Dukues1 votes

Its because mmr in this game is a joke and Riot even admits to putting people on losing streaks with people on winning streaks. People aren't mad about playing higher mmr players their pissed because they have to play verse higher mmr players while playing with a boosted animal on a 10 game losing streak on their team.

I have played this game for many years. I know the system, I know what your saying. But honestly.... if you have played for awhile you know their mmr calculations are suspect. Your right in theory, but in reality their system is just garbage. Stop sugar coating it. Yes... if you are good enough to rank up eventually you will but you are going to have to deal with beyond piles of shit to get there. Why? Because they prioritize matching making times over quality and their mmr system is outdated. The system is meant to make players climb over time to force them to keep playing. It's fine if you want to spend months climbing but if you are someone who just wants to play some even matched competitive games regardless of your rank you are in for a disappointing time.

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