Auto attack based fighters have a imbalance between being very simple/easy and very high damage

39041022DEL1··1 votes·1,154 views

League has unique champs all having there own unique abilities, but Champs like tryndamere, yi, aatrox, and so on don't. These champions can go head on to team fights and without the right cc on them they can just take out almost everyone or close to everyone and stay in battle without worrying about abilities going on cooldown and doing absurd amount of damage. Marksmen don't apply here because that's what a marksmen is. They also can do absurd damage but they are balanced because they are squishy and can be easily picked off and requiring better mechanics because of that reason and because their sustain is mostly from peels and items. Tryndamere has his ult, AAtrox has his passive and his stupid w sustain, Jax's counter attack and so on. The fact that they only have to worry about mainly auto attacking and also having a dam GA every fight for some of them while doing stupid high damage in everyone face. Zed also does high amount of stupid damage but even he has to get out of team fights right away after using his ult or something, Unless, the enemy team decides to not bother with zed at all. The fact that the auto attack based fighters are so simple to use, have amazingly high sustain, be tanky and be everyone faces, and are mostly based on autos. they don't have to worry about missing a ability on someone. they can just keep chasing and wreck with autos because they have all the sustain in the world. They require next to no skill and have no problem going head in first to a fight. Might as well go play runescape because the pvp in runescape is what reminds me of these champions. Then there is gnar whose autos are annoying as hell. He does health based damage and gets movement speed and has a jump making him a pest. even though he is hard as hell to catch Sometimes going after him is not the best idea either because he is going to transform and rip apart your butt hole. If we are going to have Auto based champs then there needs to be a balance. They can't just go in battles and do whatever the hell they want. Yasuo is a great example. He is a auto based champ with his crit passive but he doesn't have any good sustain besides his shield and unless he gets life steal items. He can be picked off easily and requires great mechanics to play and to get in range for his autos. There shouldn't be a champion that is so hard to kill and is very easy to play while doing amazingly high damage.

Specially when they start split pushing...... goddammit.....

12 Comments

TehNACHO2 votes

So to sum up, you don't know how to deal with melee carries.

39041022DEL11 votes

So to sum up, you don't know how to deal with melee carries.

i have a feeling you didn't understand the sentence "Auto attack based fighters have a imbalance between being very simple/easy and very high damage"

TehNACHO2 votes

This really does not look like anything but you complaining. Your ending note really doesn't help in that regard, for example. Splitpushing has nothing to do with mechanical ability regardless of the champion, the fact you're complaining about it highlights to me that this post has nothing to actually do with the skill melee carries require to operate.

39041022DEL11 votes

This really does not look like anything but you complaining. Your ending note really doesn't help in that regard, for example. Splitpushing has nothing to do with mechanical ability regardless of the champion, the fact you're complaining about it highlights to me that this post has nothing to actually do with the skill melee carries require to operate.

Are you here to discuss? Cuz i believe thats the whole point of these forums.

Kuroi862 votes

The champs you listed, are pretty much fodder for every other champ in the game until they either: 1. become really fed thanks to ganks or 2. hit the late game when they are meant to be relevant. Their balance comes in two forms: 1. they are melee and have limited gap closing ability which makes them kitable for the most part. 2. Their early game is pretty atrocious.

39041022DEL11 votes

The champs you listed, are pretty much fodder for every other champ in the game until they either: 1. become really fed thanks to ganks or 2. hit the late game when they are meant to be relevant. Their balance comes in two forms: 1. they are melee and have limited gap closing ability which makes them kitable for the most part. 2. Their early game is pretty atrocious.

But see there gap closing sometimes can be enough. Like i stated above unless they get cc'd right they tend to be in everyone face. Aatrox jump, and specially yi's q which is on point target. Now i understand that these champs tend to fall off if not farmed well. A lot of times these champs still comeback late game because games unusably go up to late game. The problem is when they do get farmed well. They can be hell in a team fight and them being so simple to play. They can be quite a nuisance

Kuroi861 votes

But that is the point of a carry. If you make them ability reliant, they become either a bruiser or assassin. An ADC is based around auto attacks, this is why they scale so poorly early yet so powerfully late.

And lets face it, until they get their third or fourth item, in your face is exactly where they don't want to be unless you play a ranged ADC. Bruisers, tanks, assassins and mages will all blow them up early on.

Meep Man1 votes

The main difference between these guys is melee and ranged. Melee is a severe disadvantage.

Rebonack1 votes

I'm going to be level with you here, dude.

Champions in League really aren't that complicated. None of them are.

Nausicäa 1 votes

Wall of text, please learn to use paragraphs, more people might actually read what u wrote

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