Auto attack based fighters have a imbalance between being very simple/easy and very high damage
League has unique champs all having there own unique abilities, but Champs like tryndamere, yi, aatrox, and so on don't. These champions can go head on to team fights and without the right cc on them they can just take out almost everyone or close to everyone and stay in battle without worrying about abilities going on cooldown and doing absurd amount of damage. Marksmen don't apply here because that's what a marksmen is. They also can do absurd damage but they are balanced because they are squishy and can be easily picked off and requiring better mechanics because of that reason and because their sustain is mostly from peels and items. Tryndamere has his ult, AAtrox has his passive and his stupid w sustain, Jax's counter attack and so on. The fact that they only have to worry about mainly auto attacking and also having a dam GA every fight for some of them while doing stupid high damage in everyone face. Zed also does high amount of stupid damage but even he has to get out of team fights right away after using his ult or something, Unless, the enemy team decides to not bother with zed at all. The fact that the auto attack based fighters are so simple to use, have amazingly high sustain, be tanky and be everyone faces, and are mostly based on autos. they don't have to worry about missing a ability on someone. they can just keep chasing and wreck with autos because they have all the sustain in the world. They require next to no skill and have no problem going head in first to a fight. Might as well go play runescape because the pvp in runescape is what reminds me of these champions. Then there is gnar whose autos are annoying as hell. He does health based damage and gets movement speed and has a jump making him a pest. even though he is hard as hell to catch Sometimes going after him is not the best idea either because he is going to transform and rip apart your butt hole. If we are going to have Auto based champs then there needs to be a balance. They can't just go in battles and do whatever the hell they want. Yasuo is a great example. He is a auto based champ with his crit passive but he doesn't have any good sustain besides his shield and unless he gets life steal items. He can be picked off easily and requires great mechanics to play and to get in range for his autos. There shouldn't be a champion that is so hard to kill and is very easy to play while doing amazingly high damage.
Specially when they start split pushing...... goddammit.....