What if there were a way to bring Machine Gun Kog back without breaking the game?
Enter Q remake.
-Passive attack speed removed -Cooldown is now equal to the cooldown of Kog's basic attack plus 4/3/2/1/0 seconds -Is now a 650 range targeted spell rather than a skillshot, requiring Kog to get close(er) to utilize it -Deals base magic damage and applies OnHit effects -Shreds (percentage) or (flat value) resistance (whichever is greater) for 4 seconds. Resist shred stacks, however the percentile shred stacks multiplicative with itself -Mana cost adjusted as needed
So Kog could still pull off his double OnHit deal, however he would need to be in average Marksmen range to do it, would need BOTH his Q and W maxed to get the most out of it, would be paying mana for every shot rather than popping W and murdering half the enemy team, and restricting the double attack speed effect to a targeted spell rather than an OnHit buff means he can't abuse it with Hurricane, restricting this punishing effect to a single target.
As an added bonus, this would give Koggy potent resist shredding to bring to the table. That would afford him the niche of 'damage amp Marksmen', which is somewhat lacking at the moment. The buff to his W would probably need to be reverted for this to work, but I still maintain that buffing Kog's W damage was a terrible idea.
