Why the hell was giving Fizz a massive amount of early game burst even considered
I don't understand this power creep. This is the exact same reason you're being forced to nerf Talon, this isn't healthy design.
I don't understand this power creep. This is the exact same reason you're being forced to nerf Talon, this isn't healthy design.
If you're talking about his W, it does take time. Time = counterplay
What earlygame burst? You AFKing like a scarecrow and letting him get his delayed W off for free?
no it is not why they nerfed Talon, he excels in melee match-ups and his Q was absurd, the ONLY nerf teyve made was an early-game Q nerf scales exactly the same into mid-late game, the other damage reduction for him came in from lethality scale-downs and that was accross the board not specifically aimed at Talon however he still has more than enough damage to assonate and is having no trouble at all he's just not as top-lane focused anymore though is still VERY powerful there.
what is your definition of early game burst ? fizz doesn't really have it and you can position and wave manage so he Cannot Q to you without taking a turret shot + dodge his very slow W animation, the shark is also dodge-able unless he lands it point blank, which he shouldn't do anyway.
Because he falls off late game / is an assassin.
It's what assassins do; kill you early and snowball. Shut them down and they're useless in teamfights mid/late game unless your carries are completely clueless and caught out.
Aren't assassins supposed to burst hard early?
theres some broken characters definetly but its all about balance i guess and good match ups