[{quoted}](name=Its Spongebob,realm=NA,application-id=3ErqAdtq,discussion-id=4NA6BjY6,comment-id=000000000000000000010000,timestamp=2015-04-28T13:34:35.272+0000)
yeah I love azir, but I would argue that xerath is a hypercarry. He has a very easy to hit, very long range, spammable nuke (.75 ap ratio). He doesn't need the peel that azir has, because he outranges azir. I understand that azir's tower clearing power was oppressive, and I feel like that was the only part about him that needed to be adjusted. I just don't agree with riot's reasoning for nerfing him.
Eh, even when I've got five kills in lane and 150 cs, I still find it really hard to carry like a fed riven or vayne. You'll do really well and be an absolute terror, especially in teamfights, but he just doesn't have the hp sustain, durability, mobility or sustained damage to hypercarry.
As a benchmark, I think a hypercarry should be able to 1v3 when fed: akali, vayne, riven, Katarina, nasus, Draven etc. are a few examples. I just can't think of a scenario where Xerath could realistically pull that off.
E+W their heaviest damage dealer(adc or mage), W probably hits one other person. Q finishes off the damage dealer and hits the second person again, won't kill them though. At this point only the ult is off CD: blow that to kill the second person if he's not a tank, drop any remaining casts of it on the third. Now you're against one guy with all your skills on CD. They ought to be able to kill a 100% defenseless Xerath.