Hypothetical: Nashor's OnHit damage now works on towers
Do any Mages start filing the Farmer lane position?
Do any Mages start filing the Farmer lane position?
Apparently Ziggs is starting to take the marksman position in some challenger games. Not AD Ziggs either, standard mage Ziggs.
I hope Riot lets this happen, or better yet, supports this. We may actually have a meta where marksmen are optional.
What a beautiful thing that would be.
He fills the standard "tower pusher" role even better than most marksmen, at the expense of reliable damage, but you can make up for that with a different mid lane pick. Honestly, it'd be pretty awesome if Ziggs bot comes into meta. So long as it's not because he can stall games out to 40+ minutes consistently again, but if it's not in the mid lane we should be good there.
I've gone bot lane Veigar. Nashor's Tooth, Lich Bane, then full standard AP items. He has his own peel and has good range on his Q for last hitting. Takes towers very quickly too.
gimme gimme gimme, Please let me chunk a tower for an extra 300 damage per hit.
Oh, if you want to do that as
just stack all game and build a
. Farm minions under turret with your Q and then hit the tower.
[{quoted}](name=Legacy Hydralpha,realm=NA,application-id=3ErqAdtq,discussion-id=4Mqu2b0y,comment-id=00090000,timestamp=2016-12-30T23:21:27.975+0000)
Oh, if you want to do that as
just stack all game and build a
. Farm minions under turret with your Q and then hit the tower.
yeah but combine that with a nashors that could work on towers. Veigar would put ziggs to shame.
licks lips
Mages can already push towers absurdly strong:
And we have several that scale well too:
off of the top of my head
I'm going to be that guy Azir, Kayle, and Teemo are all mage/marskman hybrids (i'm sorry but I want to say this before someone else does just ignore me)
Actually Azir is a marksman/mage hybrid if order matters :^)
Azir's soldiers no longer can attack turrets.
irrelevant. He still pushes towers extremely well.
no.
because first of all, adc who stack more attack speed can still take turrets much faster. there is also the issue of adc having additional turret shredding abilities in their kits.
second, it still doesnt solve the problem of mages as level depending champions gimping themselves by duo laning and sharing xp.
if you want mages and generally level dependent champions being able to duo lane, it would require changes to the support itemization.
items like
would require not only to increase the income of gold, but also xp. basically support itemization would have to allow duo lanes not to fall behind in gold and xp compared to solo lanes.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=4Mqu2b0y,comment-id=0001,timestamp=2016-12-30T16:26:59.443+0000)
no.
because first of all, adc who stack attack speed still get more out of on-hit damage than mages. they can apply it more often per second.
second, it still doesnt solve the problem of mages as level depending champions gimping themselves by duo laning and sharing xp.
if you want mages and generally level dependent champions being able to duo lane, it would reuire changes to the support itemization.
items like
would require not only to share gold, but also xp. basically support itemization would have to allow duo lanes not to fall behind in gold and xp compared to solo lanes.
I'm aware of the XP troubles. Marksmen like levels too, they just aren't gimped quite as much by the disadvantage as a Mage or a Fighter might be. I'm with you on addressing the XP deficit. When the Jungler was about on par with the duo lane in terms of XP gain, it wasn't as much of an issue. But now that bot is free food for everyone else things are a mess.
More and more I'm thinking Dominion had the right idea when it comes to taking objectives and levels. Put every role on equal footing and allow players to build team-comps rather than constraining creativity with to resource flow.
Not necessarily. But Kayle approves.
I'm probably wrong but I always thought that it did proc nashors on tower. The damage number that pops up when hitting towers is purple with nashors. Not sure though
Not sure if Nashor's works on structures, but the damage number is purple because your attacks on turrets are converted to magic damage and scale with AP (rather than bonus AD) if you have more AP than bonus AD.
Ziggs and Azir would have a helluva time killing mid tower.
they can already destroy towers so quickly
+nashor will push faster than an adc
the reason they go mid is because they're better mid to GANK, they have a powerfull roaming
ADC are picked 100% of the time botlane not because of sieging but because ADC+support>any class+support in laning phase, no one can lane against this duo
when did they ever not fill this position
By farmer position, I think they mean the bot lane.
Wait it didn't?
Why?
Most on-hit effects don't apply to towers, with the Sheen item line being the exception. Just imagine Blade of the Ruined King shredding towers with its %HP damage.
Mages already can deal great damage to towers between the ap-scaleing vs towers and lichbane, and we have some like ziggs that do extreme damage to towers. The issue is not only towers. Marksmen generally have the stronger early lane if a support protects them from all-ins, as theri main damage isn't gated by cd/mana and they have rather easy acces to sustain if needed, and they still have by far the highest dps come to lategame, while haveing highest sustain exept maybe for some draintanks. They don't only take towers fast, they also burn through tanks faster than anyone else, have overall massive damage vs champs, take neutral objectives really fast and with BT they have enough sustain to solo even elder dragon without really loosing live.
No, because the large majority still scale primarily with levels due to a large amount of their power being in abilities' numbers, rather than their effects.
Ziggs is only viable bot because he has strong pushing power, has a passive that chunks towers, and his W that executes towers, as well as a lot of zoning power to prevent ganks/dives.
what about wits end or rageblade?
Max W
+
= Tower Destroyer Ivern :P
use to be able too play ADC even, and fairly competently. Yet because his W,E,R did too much damage, they decided to give him a new coat of paint, reconfigure all of his pieces, and put him back together with duct tape. Total overkill, and such a poor solution.