I mean, there's a huge difference between
This champion requires you to press buttons in the right order at the right time, and their "OP SICK COMBOS NERF CHAMP IMMEDIATELY" are very difficult to pull off (think
,
,
)
and
This champion requires a lot of decision making but is mechanically very easy to play at an acceptable level (think
,
,
)
I think it's important to clarify that difference. I mean, this game is massive and how you play a champion varies greatly depending upon your lane or jungle matchup and your/your enemy's team composition.
I think the a very easy to understand example of this is
. Think of her kit:
Q. Move ball do damage
W. Press button do damage do cc LOL XD
E. Press button shield ally
R. Press button instant engage, nuke, disengage
These abilities are pretty easy to understand and sound simple compared to some kits. And even though it's a simple kit in concept, it's very easy to fuck up and look like a total scrub (how many times has that try hard Ori on your team missed her ulti? Yeah... Horror stories) However, we see this champion consistently represented in the highest level of play for her versatility. I believe she has 2 major areas of versatility which top Orianna players take advantage of.
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You can choose a starting item build/starting spell (usually between Q and E) to adjust to any bad matchup or botched level ones. We've seen extremely diverse starting spell choices from Ori's depending on her matchup.
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She can fulfill several roles. One second she's a nuker, the next she's a utility carry, the next she's your teams initiator.
All this from fairly simple abilities!
I can do the same thing with
:
Q. OMG do massive damage every second
W. Hmmm.... can't decide if I want to imprison someone or just do damage.... Why not both?
E. LOL nice MR, I'll take it. (let's be honest, this also helps my Q go on cooldown earlier).
R. Move fast, aoe damage on all your abilities, spell vamp? I mean, this spell alone has so many uses.
All of Ryze's abilities are point and click, no skill shots required. However a good Ryze, knows which combo to use in which situation, plus his decievingly short range on Q, W cause you to stutter step and fuck up your range often. I can't count the amount of times I've missed hitting a crucial Q or W because I stutter-stepped while attempting to cast the spell. Ryze also has some REALLY crappy matchups who can straight up abuse you due to the limitations on your early game. I think there are two huge discriminators in determining a good Ryze from a "I just played the tutorial and this champion has all easy abilities" (Ryze was the first champion I ever played, and led me into his trap because he seems so simple, WARNING: DO NOT RECOMMEND AS A STARTER CHAMP). Anyway:
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Determining which order to cast your spells in is _extremely _ important. For instance, it's very tempting to open with W -> Q. A quick look at Ryze's passive says, "don't open with anything besides Q, always cast Q first". However, sometimes you're not going to be in range for a Q -> W -> Q combo, so you have to start W -> Q. What about the classic noob spotting combo. Q -> W -> E -> R -> Q. I can't tell you how many times I've seen people cast this combo. Yeah, I hit all my spells without aiming, YAY! But I completely underutilized one of Ryze's core mechanics, weaving Q between spells. Proper utilization of Ryze's passive leads to FAR more effective damage and utility output than spamming your crap the second the fight begins.
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Ryze has too many build paths to list them out. Chances are, if an item has mana or ability power it might be useful to you. There are so many ways to build Ryze and understanding them is crucial to playing him well.
Anyway, end rant.
TL;DR: There are champs in this game that are easier to execute a combo with than some other champions. This does not make them any easier to play.