Why is every single game I'm in so horribly one-sided?

Gengar··13 votes·1,201 views

EVERY single game this month has been such a stomp... It's so unfun. By 25 minutes only one team has a turret while the other has absolutely 0. Also the kills for the stomping team is usually x7 the other. What happened to this game -_-

11 Comments

KING ATTILA2 votes

Season 6 sucks balls.

Stephenizgod1 votes

Its very snowbally right now, but basically all you need to do when you are behind is not die and get 1-2 Zz'rot Portals + a Banner, they won't be able to end. You just wait until Death Timers are huge then wait for 1 mistake and punish them with everything you have. Push Mid and win. This is how every loss goes when I am ahead, one of my teammates get cocky and tries some outrageously stupid move that ends up costing us the game. The other losses are just stomps, most of my wins are stomps too, but i do have several comebacks.

GlockHammer1 votes

{quoted}

Its very snowbally right now, but basically all you need to do when you are behind is not die and get 1-2 Zz'rot Portals + a Banner, they won't be able to end. You just wait until Death Timers are huge then wait for 1 mistake and punish them with everything you have. Push Mid and win. This is how every loss goes when I am ahead, one of my teammates get cocky and tries some outrageously stupid move that ends up costing us the game. The other losses are just stomps, most of my wins are stomps too, but i do have several comebacks.

Not gonna complain about OPness, but it seems really unfair to me that a team can stall so easely with ZZ/banner as they can oppress with it when ahead.

SpookyNeedle1 votes

I love your name, it's Kat's best skin

PeachsProperty1 votes

That is how this season is. there is 1 side dominating other dying.

hopefully mage rework later on changes this :/

Mister Support1 votes

Fun fact, because of the massive changes to the season the method of stalling the game has also changed. When you're behind, simply making a pick here and there won't be enough to get you a chance to catch back up. Working around minions and turrets is what will bring people back from behind, because the more turrets you get the harder your minions will push which will put pressure on the map as well as get your team some global gold.

Also, I highly doubt the difference in kills is typically a factor of seven, maybe 1.5.

Provengreil1 votes

Except that those minion waves don't push right for you anymore because THEIR minions are strong. A winning team almost never has to tend to waves anymore, they all slow push

Akeydel1 votes

I was in a game with you earlier. All you did was complain about every game being one-sided from minute 1. Perhaps, playing one of the most feast-or-famine champs in the game(Katarina) you simply feel the impact more than others.

Gengar1 votes

{quoted}

I was in a game with you earlier. All you did was complain about every game being one-sided from minute 1. Perhaps, playing one of the most feast-or-famine champs in the game(Katarina) you simply feel the impact more than others.

"All"? I said it once. Also I don't play Katarina every game. Even when I win in a stomp it's not fun. The game before ours together, I said one complaint in chat as well. http://i.imgur.com/QUnqTpH.png
All inhibs were down before 25 minutes.

I also came and posted this thread right after my Fiddlesticks game.

LordGeovanni1 votes

riot wants a fast paced game and many players give up so they try less to come back

DrCyanide1 votes

Low Silver right now, my problem is how long deathtimers are. Lets be honest, Bronze/Silver games are a brawl, and the team with the most kills think they're winning. The way to win while behind is to keep the enemy team fighting, score an ace when death timers are long enough you get an AFK notice for dying, and push the Nexus.

That said... you do have to keep your own team from being aced while ahead...

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