State of the Game - An Analysis

Avios1··6 votes·440 views

Hello everyone, I am Avios1, A League player sitting at gold, who has played since Season 2. I have had a lot of experience throughout my League career, and I feel as if I should write a post about the state of the game. Anyways, onto the post!




In Leauge of Legends, this game is about Strategic victories across a map known as Summoner's Rift. A magical battleground where teams of 5 people face each other, with the goal of destroying the enemy Nexus. With a wide range of Items and Champions, strange Strategies appear everywhere, allowing people to make an unlikely victory through Splitpushing, Sieging, or a good ol' Teamfight. But something has been lacking in this game right now. Games seem.... Unfun. I may be speaking for myself, but its a Stomp-or-be-Stomped game style right now. With Assasains running Rampant across the Rift, Snowballing their way to victory, there seems to be no real strategy, other than to deal damage and deal a lot of damage. With the introduction of Preseason masteries, people like Leblanc, Zed, and Rengar, have been thriving, but no one knows exactly why this is happening. Why don't we take a closer look?

Thunderlord's Decree

One of the new masteries introduced in the Preseason of Season 6, Thunderlord's Decree has added a nice spike in Early-game power for Assasains, where they are usually not the strongest. (Being they are stronger mid-game than early or late). But now, Thunderlord's Decree has added, with the Description (Paraphrased) being: "Hitting an enemy champion with a spell or basic attack 3 times in a row will deal 10-180 (30% bonus AD + 10% bonus AP) magic damage in an area around the target. Cannot be activated more than once every 20 seconds.

With the introduction of this mastery, Assassins have been able to deal extra damage that they wouldn't have had early-on, allowing the said assassin to be able to kill enemies earlier than they would normally be able to. With the kill potential added by Thunderlord's Decree, snowballing has become dominant in most games, where Dealing damage is the key strategy, and nothing else matters. Every role is now taking this mastery, with the average count being 5 per game, there is no real strategic ability applied in games.

AP Items

With the introduction of the Preseason and the ADC overhaul, prices have been vastly increased, causing most Mages and AP wielders to buy item 3092, due to it being cheaper than most AP items, giving CDR, and a nice gold for hitting a champion every 10 seconds. it allows AP casters to be able to catch up in items when Assassins are rampant, it is even harder to get gold when you have to go into a teamfight or even farm, with the fear of being blown up by someone like Rengar, focusing on hitting Champions for gold allows their gold problems to dwindle somewhat. but with the huge gold costs, there is little Mage's can do unless they farm for late-game, which is a rare encounter right now.


Game Details

With the game length being around 17-30 minutes per game, Late-game is a rarity right now, with Snow-balling being the main strategy in the game. The Turrets were nerfed with something that they had a job of doing, which is Protecting the Nexus. With their nerf to the Armor and Magic Resist, it has been easy to take down turrets at 10 minutes, which is providing Assassins more room to do their job, but a little too well. there is no real secure place in the game other than the Fountain, which isn't very effective for the team if you were to sit at the Fountain. The new minions system could have been needed back then, but with the current changes afflicting the game right now, it just makes the game harder to make a comeback, which leads to surrendering, which leads to unfun games.


(Possibly) Problematic Champions

Rengar, The Pridestalker - Known as the Kitty-with-cheese-stealth, the Pridestalker enjoys ulting and then blowing up the enemy carry, but tends to make the game very snowball, with him being able to stack up 5 Ferocity, activate Q twice, jump on an enemy while activating Hydra, W and E at the same time as his Q goes off, the burst is extremely high, killing almost anybody. With him in the game, someone is guaranteed to die. fast.

LeeSin, The Blind Monk - Mr. LC$BIGPLAY$, (I'm a bit biased against him) he can fit into any comp, anytime, anywhere. with high scalings and low cooldowns, he is able to single-target burst or AoE cripple the enemy. with a shield, and built-in sustain, he is the best jungler that can be played in any meta. (Yes, he was still played during the Cinderhulk meta.)

Yasuo, The Unforgiven - Although being a Feast or Famine champion, his Windwall doesn't make the most of sense, blocking every projectile that goes through it (Some exceptions, though). That's my only concern tbh.

As my overview of the State of the Game, I believe that it is too snowball-y, that Assassins are too overtuned and the game is too short, less comebacks, and not as fun. There needs to be some Strategic victories, more comeback-styles, and more DIVERSITY. I am not just talking about champion diversity, I am talking about Mastery Diversity, Runes, Summoner's Spells, and more. This is my 2 cents, so hope you guys can appreciate it.

NOTE: If you are going to post a comment, please be reasonable and use logic. Don't be a Keyboard warrior please.

There is no TL;DR here, please read the whole post before commenting.

Good luck on the Rift!

9 Comments

Dukues3 votes

Very similar league career as you. I thought maybe I am just getting tired of the game since I have been playing it a lot even through preseason. I am starting to get sick of all the assassins and snowball games. I am a little biased as I thrive in playing tankier jungles and immobile mid mages. Guess well see I know I have a lot of stuff going on in my personal life so maybe its that I am getting super busy that I no longer really care about season 6 starting.

Avios11 votes

And that is sort of my position, but I don't have much of a personal life right now.

I'm only 15.

Earl Eulrich3 votes

you forgot to include several things:

vision: there´s not enough greenward-vision - and the other vision tools need protection, so that we´re back to an incredible snowbally vision-game, where the team with the advantage can protect their own blue/pinkwards and destroy those of their opponent to work with way superior vision...which is one of the main reasons for snowballing right now.

ad-itemization: with crit as the absolute most important factor for dmg, which also dirly needs 2-3items to scale up and then dissalows for armor-pen early on in the process carries are more snowbally then ever, because they can´t deal with anything tanky if they fall behind for half an hour, while they twoshot everything if they get a lead and are ahead with their spikes.

masteries: are just really not offring much choice...the only thing you want is the cookie-cutter keystone for your champ and everything else is just fillers.

there´s just soo much wrong in a game that had been alright just a few patches ago...and all Riot has to say on that is "things are trending in a good direction" (http://na.leagueoflegends.com/en/news/game-updates/gameplay/state-season-preseason-progress), that´s just slapping players in the face.

Khell DarkWolf1 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=4E70Etgg,comment-id=0002,timestamp=2016-01-18T21:07:05.516+0000)

you forgot to include several things:

vision: there´s not enough greenward-vision - and the other vision tools need protection, so that we´re back to an incredible snowbally vision-game, where the team with the advantage can protect their own blue/pinkwards and destroy those of their opponent to work with way superior vision...which is one of the main reasons for snowballing right now.

ad-itemization: with crit as the absolute most important factor for dmg, which also dirly needs 2-3items to scale up and then dissalows for armor-pen early on in the process carries are more snowbally then ever, because they can´t deal with anything tanky if they fall behind for half an hour, while they twoshot everything if they get a lead and are ahead with their spikes.

masteries: are just really not offring much choice...the only thing you want is the cookie-cutter keystone for your champ and everything else is just fillers.

there´s just soo much wrong in a game that had been alright just a few patches ago...and all Riot has to say on that is "things are trending in a good direction" (http://na.leagueoflegends.com/en/news/game-updates/gameplay/state-season-preseason-progress), that´s just slapping players in the face.

You forgot the removal of flat Armor/MR and other defensive goodies that got removed from the defensive tree.

Less resistances and health = High damage thrives = snowball faster

SarnessaSvelia1 votes

Hai, im a gold player, i've been playing since season 1, i dont see the game unfun or bad, you just need to stop being so pessimistic and look at the bright side of life

Yuri By Mail1 votes

Platinum+ ranked puts Leblanc below 50%.

Stop complaining about what is annoying, but not mathematically broken. Facing the median Leblanc means you're actually MORE likely to win than lose.

http://champion.gg/champion/Leblanc/Middle

Avios12 votes

I was just putting her there as an example, as I could not think of anyone else at the time.

Yuri By Mail1 votes

No, you put it there because it's free le upboats to complain about assassins, no matter their winrate.

Avios13 votes

You seem to be very aggressive right now. I would like to suggest some Yoga classes.

Joking aside, she is just a good example of an assassin right now, I really have nothing against her, just used her as an example.

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