[SUGGESTION] A long windows update, for whoever decided that stuns should shred skuttle resistances.

iPrawn··3 votes·1,286 views

I have played over 30 jungle Karthus games without taking a single early rift skuttler.

Because some genius decided that stuns should shred off 50 armor and 50 magic resist from it, and in case that wasn't enough, the stun also lasts twice as long on it as well. And Karthus, among others, doesn't so happen to have a stun in his kit.

What's really mind blowing is that stuns in general are already OP. So it really makes so much sense doesn't it, that stuns should give you random and unneeded advantages such as the ability to kill the skuttler much faster?

For Karthus in particular, I would have to chase it from one end of the river and all the way back, before it dies. But on Evelynn with a charm onto it, the thing dies literally before the charm even wears off. That's because her charm already lasts 2x longer on jungle mobs, but then it lasts even another 2x longer on skuttle because of this stupid mechanic. So add to that the -50 AR and MR shred, and it dies to her by the time her charm even wears off, so she can literally move on and finish killing her next camp, before Karthus even finishes his skuttle. That puts her a whole camp ahead of him.

Can we stop adding stupid mechanics like this to the game? You know, like random buffs to stuns, that totally didn't need it?

4 Comments

Tahminatrix 1 votes

50 armor and mr is a bit much but there really isn't a whole lot that you can also use your stun on in river, if a champion has power allocated to having a stun they are going to need to milk as much of it as they can in order to do camps (Like preventing themselves from taking damage against blue / red / gromp.)

In this case, since scuttler doesn't do any damage there is none to avoid so riot made it easier to kill, although probably a bit too much easier.

J4 Ulted Mexico1 votes

In my honest opinion, Karthus jungle is a bit toxic so anything that keeps him from doing too well is a-okay in my book. Removing the resistance debuff would indirectly buff junglers with worse cc and I think that would be a bad idea; they're trading that cc or better clears and/or ganks. The resistance debuff also is a nice nod to a lot of junglers who have worse clears and less sustain like J4 and Sej and I just don't think that's the move.

macspam1 votes

I thought the resistance debuff applied whenever scuttle is CC which means karthus slow should apply it too right?

Done251 votes

The armor/mr break is so that hard CC tank champions with low damage like Rammus/Maokia/Sejuani, don't take 1000 billion years to kill the scuttle.

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