[SUGGESTION] A long windows update, for whoever decided that stuns should shred skuttle resistances.
I have played over 30 jungle Karthus games without taking a single early rift skuttler.
Because some genius decided that stuns should shred off 50 armor and 50 magic resist from it, and in case that wasn't enough, the stun also lasts twice as long on it as well. And Karthus, among others, doesn't so happen to have a stun in his kit.
What's really mind blowing is that stuns in general are already OP. So it really makes so much sense doesn't it, that stuns should give you random and unneeded advantages such as the ability to kill the skuttler much faster?
For Karthus in particular, I would have to chase it from one end of the river and all the way back, before it dies. But on Evelynn with a charm onto it, the thing dies literally before the charm even wears off. That's because her charm already lasts 2x longer on jungle mobs, but then it lasts even another 2x longer on skuttle because of this stupid mechanic. So add to that the -50 AR and MR shred, and it dies to her by the time her charm even wears off, so she can literally move on and finish killing her next camp, before Karthus even finishes his skuttle. That puts her a whole camp ahead of him.
Can we stop adding stupid mechanics like this to the game? You know, like random buffs to stuns, that totally didn't need it?