Soooooooo about some of the runes

jocomotion··2 votes·467 views

Riot. Good job. It's been a few months now after Runes reforged dropped and I gotta say I'm impressed how well you guys did. Sure there where some minor hiccups like Aery doing more damage than Comet in most games, and Aftershocks....existence but overall you guys are doing really well at fixing, nerfing, buffing, and replacing respective runes. That being said, I'd like to talk about some things that in my opinion should be on your to-do list in the new runes system. To make certain runes more accessible and other runes less accessible.

1: 4 Keystone masteries per page

  • For those of you who don't know, Riot wants to have each page eventually have four keystone masteries rather than the three we currently have on every page at the moment I'm writing this (minus precision with the new conqueror). This isn't me reminding riot, just me telling them some of the things I'd like in the fourth rune on each page.
  • A viable tank-bruiser option in the resolve tree. We've got grasp, but I'll get to why that rune sucks overall a bit later.
  • A battle mage keystone in sorcery. Something that rewards dealing Damage that isn't Aery, which is supposed to be the supportive keystone anyway.
  • An activatable inspiration keystone. Admitably this is more personal since I love the inspiration tree.

2: Keystone reworks

  • Grasp, Phase Rush, and Glacial Augment need major changes. A lot of times they're pretty underwhelming, and on the champions that they are good on they're too powerful. TahmKench is an example of a champion who can use all three despite the fact that all three are considered to be really weak. Honestly I'd give glacial augments slow to Grasp when it procs and just create a whole new keystone for Inspiration, but Riot will probably surprise me and make something even better.

3: Minor keystone replacements/changes

  • Keystones that are too niche: Overheal, Waterwalking, Minion Dematerializer, Hexflash
  • Keystones that are barely used: Nullifying orb, Ghost poro, approach velocity
  • Keystones that are too bland (IMO): Cheap shot, Taste of blood, Scorch, Absolute focus

10 Comments

DW Diana2 votes

Scorch needs to scale with ap to be viable after level 6, cheapshot is only viable with items (frozen mallet, rylias). Would love to see some effort on these.

C9 Squeeky 1 votes

Hmm I'll see if I can think of something. I've been trying to come up with brand new runes but reworking some existing runes would be a nice challenge.

I agree Scorch is underwhelming post 6, even if it is supposed to be a minor rune. Even if it's a small ratio like 5% (per tick?) would make it so much better.

DW Diana1 votes

{quoted}

Hmm I'll see if I can think of something. I've been trying to come up with brand new runes but reworking some existing runes would be a nice challenge.

I agree Scorch is underwhelming post 6, even if it is supposed to be a minor rune. Even if it's a small ratio like 5% (per tick?) would make it so much better.

That would make it more viable. Also the 20 second cd is a bit much when compared to a lot of other runes, but it would definitely need to be shorter cd (4 seconds like cheapshot) OR increased damage as you described. Both together would be op.

Drakath20022 votes

I've actually posted a whole new tree and posted it on the concept boards, but I can see many of the runes there fit well in the trees we have, maybe give them a look and tell me what you think?

C9 Squeeky 2 votes

I'll take a look at it and give my thoughts tomorrow!

C9 Squeeky 2 votes

I think there is a place for niche runes so long as they are useful. Nobody to my knowledge takes Approach Velocity; that's TOO niche. I like having options, even if they are somewhat unpopular or overlooked.

  • Nullifying Orb item 3112 : What if it acted like Galio's W passive, giving you a magic damage shield after not taking (magic) damage for an extended duration (45-60s maybe?)...or rather the shield kicks in when you first receive magic damage, instead of proccing only as a life saver when you go below 30% HP? As it is, it's basically a weaker item 3155 passive. I barely feel the effect of Null Orb. It's too weak. Having it receive the first instance of damage would open up players to go for aggressive trades, like Kassadin with Q. Counterplay is to proc the shield like Yasuo or Bone Plating, and THEN go in when it's on CD. Also, should the orb give an adaptive shield instead of magic shield (similar to Camille passive)?

  • Taste of BloodVladimir : What if it was a drain, like Grasp, where it damages and heals for the amount of damage dealt? Right now it only heals and I don't think adding damage would be too much because both the flat & ratios are pretty minimal.

  • Scorch summoner 14 : Should it have AP scaling (Lord Loki1987's idea) and/or should scorch be procc'ed multiple times on DoTs?

  • Ghost Poro summoner 31 : Pings on all allies' minimap (old wolf smite but only brush range, not jg quadrant) whenever it spots an enemy; terrifies enemies (Causing them to flee) when they walk inside of the brush before it leaves. Basically a Shaco box but without the damage and pings minimap. The SFX of the ping can be a poro doing a scary ghost "boo" or something.

  • Minion Dematerializer summoner 11 : --> Promotion item 3060 : Transforms an ally minion into a siege (cannon) minion. 3 charges. Can't be used in the first 300s. 60s CD. Cannot be buffed by Baron/Banner. Grants +25% bonus damage to objectives, and 25% reduced damage taken from all sources (excluding True dmg). Cannot be used when minion has received turret damage. Grants enemy champion normal siege minion gold when last-hit. Should it be able to be used on cannons for bonus dmg/DR as well? Should it ONLY be able to be used on Cannon minions?

jocomotion2 votes

I like the idea for nullifying orb acting like a Galio passive rather than an passive ability that only works while low. (I mean as long as the shield doesn’t regenerate) However, I’m not sure I like the idea of it working the moment you take magic damage because you may not be getting the full effect of the shield then. It could be worked like a Camille passive that procs when hit by a spell of either AD or AP damage though. THEN I feel like that would be worth it even if you don’t get the full shield.

I think taste of bloods problem is flat healing rarely gets noticed when it’s in such small increments. To be honest I’m not sure if adding damage would make the keystone more or less noticeable (maybe with some ability effects). I think it would help if that was added

Rather than give scorch an AP scaling I propose we make it more powerful when used by certain champions. It could be similar to old death fire touch to give champions who deal consists damage with abilities (weather they build AP/AD or not) a rune to grant them more damage over time.

I like your idea but I’ve got one too. Reduce the ghost Porto’s range, but when it does spot an enemy the Poro follows the enemy for 5-15 seconds. The idea is basically to reward players for deep warding in the enemy jungle in each age for vision on the jungler. Wouldn’t see through camouflage or invisible though to add counterplay, the porro should also have a set movespeed so champions like Warwick or Rammus could outrun it as it tries to catch up.

Honestly idk what to do with Minion Dematerializer to make it more appealing, but I think it should stay as the “waveclear rune” since some champions heavily rely on it to have any chance of pushing waves in the early game. Getting rid of the waveclear aspect would make it more widely used, but would hurt some champions too much by turning it into a pushing rune instead. (Though I do like the idea). I suppose it could give a passive where for the first 10 minutes of the game you deal bonus damage to minions and reduced damage to champions then after ten minutes you deal even more bonus damage to minions and drop the champion reduction.

My ideas a bit more bland but I could see more champs using that version than the current dematerializer.

Absolute focus: my main beef with this rune is that it’s a flat Buff unless you get poked out or all-ined. I want it to be more available for anyone to take, not just long range champs who are hard to damage/reach. I liked your previous idea of it granting % bonus damage every few seconds when an ability is used on an enemy champion. That way it’d still be strong in long range champs but usable on shorter ranged ones too.

Cheap shot: it’s Talon old mercy passive but low true damage and only works once every few seconds, I think it should be a true damage execute that doesn’t scale with AD or AP, but instead deals up to double damage depending on how low the champion is. Instead of working only on movement impaired targets I’d have it only proc after a few seconds in champion combat (so it doesn’t proc at the beginning of a fight but somewhere in the middle)

C9 Squeeky 1 votes

Ooh I like your Ghost Poro idea. The chasing, in a way, "haunts" them like a true ghost :P

Idk how to fix Scorch tbh. Sounds like it should work like the Madness passive from Guise/Liandry but that would make those items moot then. Should it perhaps offer some mPen in some way? Receive bonus damage if hit by the same ability? Like, you know how Zoe shows a summ spell/active item next to her health bar? Maybe every ability you use could also have their own icon on the enemy health bar "marking" them for that abliity only. Only thing I don't like is the clutter and what if you do an entire rotation of spells. You would have to hit them with 1 abililty, wait for it to come off CD, then use that same ability again for bonus dmg (perhaps penetrated dmg). Doesn't sound terrible as Scorch is probably meant to be used for poke champs (or just periodic dmg) but eh I know it sounds clunky.

I agree that Absolute Focus pretty much only works for long range champs that's essentially always on until poked/all-in. The only "Focus" is staying above 70% max HP.

That could also work for Cheap Shot, unless you wanted my Keen Eye rune to be a reworked version of it.

Also, on my 1st thread, someone commented their own new rune/keystone ideas if you're interested in reading them.

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/2mp7vW2V-new-runes-concepts?comment=000100000000

C9 Squeeky 1 votes

Thank you for posting this. I myself love the new Runes Reforged and love designing new runes and improving existing ones (come check out my Rune Concept threads). Let's put our heads together and make RR even better :)

jocomotion1 votes

Sure, I've never really tried thinking of new rune Ideas tbh, but I think I'm fairly adept at understanding the game enough to try and take a stab at it.

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