An appropriate Yasuo windwall nerf
I think we can all agree on one thing, Yasuo is not a fun champ to lane against. He is a lane bully and a late game monster, and on top of it he is not gated by mana or energy. As frustrating as he is we aren't going to get him gutted or put into the dirt by some of the nerfs proposed because they are unreasonable. One of my main frustrations with him is his wind wall. As someone who plays a lot of ranged spell casters this is something that infuriates me to no end. Many times you can perfectly predict what he is going to do and send out a stun, or your jungler casts a cocoon and just a millisecond before it hits him his wind wall comes out. Because it originates from the center of his model, it will block everything from where he is to the max range. I am proposing making it so the wind wall STARTS at the max range instead of it coming from the center of his model. This means that those well timed cc can actually hit him when he doesn't wind wall in time. It also makes sure that he can't just purge any projectile near him. This will allow players to be able to punish him with well timed cc and punish Yasou players who don't think about how to use wind wall properly. What do you think?