Good job Riot, you broke Kog
Turns out shaving off a little bit of power late game while massively buffing a champion's early and mid game tends to make them too powerful.
Who would have imagined that?
So here's the deal.
Don't lower Kog's base attack speed. That will do nothing more than further cement him as an early/mid game dominate champion. This is the exact opposite direction you guys should be taking if you want Kog to be a late game hyper-scaler. You have also made his Q absolutely worthless. The most successful builds are maxing it dead last without even bothering to drop a single utility point in it.
So.
Here's what you do.
Remove the passive attack speed.
Completely.
Maybe fold some of it back into into Kog's attack speed per level. Because Kog should be getting that attack speed by level 18, not level 9.
Add a new passive to Kog's Q that applies a stacking %resist shred OnHit. Make the Q active add a whole bunch of stacks at once. This helps with Kog's identity as a tank shredder and gives him a compelling reason to level his Q.
Revert Kog's W back to total AD scaling. Then EITHER give it a small amount of flat base damage that scales with skill level OR make W's duration increase slightly with skill level. Either effect would let Kog players feel good about leveling their W.
Then increase the level 1 slow on his E a bit and smooth out the scaling. Kog players should be able to make a compelling choice between more resist shred and more slow.
There.
Now you have a champ that's weak early game and scales into a monster rather than the all-devouring terrorhorror Kog is right now.
You can upgrade anything first because people wont give a single fuck what you do, they wouldn't know the difference anyhow.
at least feels like he can. Improve his heals with E max, his damage and aoe with Q max, and the frequency of his single-target peel and combo initiation with W max.
depending on where and how you're playing him. Trust me, I'm a blob main.
can be one with depending on the way he builds. I;ve seen some high ranked players max Q of ap ez mid for farming and easier sheen procs instead of W for damage
:
Depending on whether you want your farming tool (Q) up more often or your AoE stun (W) more often
Q for slow, E for trades
Q for CC, W for damage/healing
E for damages, W for shields
Q for massive damage, W for sustain, E for shield
can make any of her skills work. Okay, Q is iffy, but it's kinda good if you end up in a lot of situations where you have a hard time resetting the CD (especially if you expect a lot of jungle fights or extended chasing), W is her most common max, but it mostly benefits her if she goes for a lot of extended trades, E is good for matchups where you expect quick trades or have to play defensively, it's also good for cheesing squishies (and incidentally, it seems to perform slightly better than W max overall).