Whats LoL's unhealthiest mechanic?
I think %HP true damage is pretty unfair. You cannot itemize agaisnt it either. Post your thoughts on League's most unhealthy "mechanic".
EDIT I love the responses XD
I think %HP true damage is pretty unfair. You cannot itemize agaisnt it either. Post your thoughts on League's most unhealthy "mechanic".
EDIT I love the responses XD
Lol's unhealthiest mechanic is that the entire game's design centers around one class (Marksmen). Everything is about defending and protecting them, and if you don't have one your ability to take objectives is drastically handicapped.
Lol's unhealthiest mechanic is that the entire game's design centers around one class (Marksmen). Everything is about defending and protecting them, and if you don't have one your ability to take objectives is drastically handicapped.
You are actually mostly right. It is quite annoying how just about every game, your team has to snuggle and babysit your marksman or you lose massive damage potential. "Oh pooper scoopers, we lost the ADC! Fall back!"
"Monsters can be made to fear...."
[{quoted}](name=Fat Bastard GOD,realm=NA,application-id=3ErqAdtq,discussion-id=40h3vBZJ,comment-id=00060000,timestamp=2016-01-27T00:37:51.844+0000)
You are actually mostly right. It is quite annoying how just about every game, your team has to snuggle and babysit your marksman or you lose massive damage potential. "Oh pooper scoopers, we lost the ADC! Fall back!"
"Monsters can be made to fear...."
It's not so much a "mechanic" as design... it's a MOBA. Bottom line, the goal is to knock down buildings (towers & inhibs) until you knock down the biggest one (Nexus). Basically the one win condition, besides the enemy team surrendering because they feel they can no longer win and it's only a matter of time until you defeat them, is to take down that building first.
It goes without saying that the class that deals large amount of damage through their auto-attack would become the center point of the game, as they are the more apt to take down structures quickly (as opposed to tanks and most AP champions) and safely (as opposed to melee AD).
[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=40h3vBZJ,comment-id=000600000000,timestamp=2016-01-27T01:48:59.266+0000)
It's not so much a "mechanic" as design... it's a MOBA. Bottom line, the goal is to knock down buildings (towers & inhibs) until you knock down the biggest one (Nexus). Basically the one win condition, besides the enemy team surrendering because they feel they can no longer win and it's only a matter of time until you defeat them, is to take down that building first.
It goes without saying that the class that deals large amount of damage through their auto-attack would become the center point of the game, as they are the more apt to take down structures quickly (as opposed to tanks and most AP champions) and safely (as opposed to melee AD).
Yeah. You are completely right. It's just a tad annoying that the ADC is basically the powerhouse.
the new minion mechanics. and essence reavers "here, get cdr cap and infinite mana sustain for building the same stats youre building anyways".
cdr is the defining multiplicative stat of casters. marksmen shouldnt have access to it, unless theyre sacrificing an item slot that could be used for attack speed and crit, to get it. it should be auto attack multipliers or spell multipliers. not both in one build. and certainly not 30% off one item.
the old essence reaver was fine, because it was a dedicated caster item. the new essence reaver is cancer.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=40h3vBZJ,comment-id=0000,timestamp=2016-01-27T00:15:34.084+0000)
the new minion mechanics. and essence reavers "here, get cdr cap for building the same stats you build anyways"
Nah, its crit in general. theres a reason dodge was introduced in the first place...
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=40h3vBZJ,comment-id=0000,timestamp=2016-01-27T00:15:34.084+0000)
the new minion mechanics. and essence reavers "here, get cdr cap and infinite mana sustain for building the same stats you build anyways".
cdr is the defining multiplicative stat of casters. marksmen shouldnt have access to it, unless theyre sacrificing an item slot that could be used for attack speed and crit, to get it. it should be auto attack multipliers or spell multipliers. not both in one build. and certainly not 30% off one item.
the old essence reaver was fine, because it was a dedicated caster item. the new essence reaver is cancer.
"My thoughts exactly"
Balance team
Vladimir.
The new champion select ban system. first pick is countered every single game, and losing our bans we cant ban our hard counters anymore. it isnt even logical. not to mention we dont know what pick we are until the game starts, so we cant take the hit and go support.
Riot's logic was that the first couple picks can help secure champs your planned teamcomp needs. Consider asking to secure a pick and trade with someone lower down.
that doesn't make the counter any less counter-able. if you first-pick an adc, theyll counter it. first-pick a support? they can build their comp against it botlane.. it still doesn't address the larger issue.
Malz full kit.
%maxhealth and true damage in general. Why even? We have armor and magic reduction, and we have %currenthealth from BotRK and Liandry's, I get a few %maxhealths here and there for tanks and the like to have a little bit of damage for lane but past that I just don't get it. Combined... well, I don't even know why Riot introduced it. They might as well have sent all tank mains a "fuck you" card.
tanks have to have something that can shut them down. otherwise it would be league of tanks.
tanks have to have something that can shut them down. otherwise it would be league of tanks.
They wouldn't if they were actually tanks and fighters. But instead Rito added tons of %maxhealth and true damage(and both), and gave tanks and fighters tons of damage. If they were made right tanks would be initiate, uninitiate, peel, lockdown and isolation, etc., and fighters would be running through the lines dealing small amounts of consistent damage and being almost unkillable.
They essentially removed tanks and fighters and instead just made them a little more survivable.
Crit
forced CC/movement on allies

Fuck. You. And your entire existence.
and Thunderlords keystone
Entire thread is wrong.
It's a tossup between ward hopping, and resets.
Kalista's passive. Basically cancer/whatever disease, curse, scourge, bane you can think of, in its purest and evilest form. Not necessarily OP against every champion, but disgustingly unhealthy.
If I had to give my honest opinion on this topic it would have to be Suppress/Silence/Knockup. Suppress because it can only be countered by QSS, not even cleanse works against it meaning that until you are able to get a QSS there is absolutely nothing you can do vs it. Silence because all the champions except Soraka, that have a silence do shit loads of damage and you can't act while they have you silences. And knockups because there is no counter to knockups. Nothing reduces the knockup time
If I had to give my honest opinion on this topic it would have to be Suppress/Silence/Knockup. Suppress because it can only be countered by QSS, not even cleanse works against it meaning that until you are able to get a QSS there is absolutely nothing you can do vs it. Silence because all the champions except Soraka, that have a silence do shit loads of damage and you can't act while they have you silences. And knockups because there is no counter to knockups. Nothing reduces the knockup time
most suppresses involve a channel, most silences are AoE/skillshots (bar Fiddle's), most knock ups are skillshot based and as a trade off last shorter than other hard CCs
Fizz's E
Any sort of undying or invulnerability(including untargetable).
Untargets....i dont mind Elise's since she cant move with it, doesn't do damage, and you want to use it as fast as possible so you can dash sooner. Unlike fizz, yi, vlad etc. who do damage, can move, and become untargetable.
lets be honest zed is the real cancer here. untargetable, free execute after the duration, and he has a free escape.
disable the free ghost on his ult and i wouldnt even mind. the free escape makes his ult somewhat uncounterable.
Zed's untarget is an ultimate, has counterplay (such as QSS, Zonyas, dodging Q, cc'ing him after ult,etc.), his untarget is .5 seconds long, and its self doesn't do damage. His W isn't a free escape, it gives him predictable movements, and is his only escape with a long cooldown and is very necesarry to get any poke off. He can be CC lockdowned so easilly. He could use a nerf maybe, although imo hes pretty healthy right now. Riven, Garen, and Darius... their execute ults are idiotic. Especially Garen and Darius's which are "no skill point and click abilities".
fiora
this whole season
every juggernaut
lee
Unlimited resets is hands down the worst. Let champs get 1 reset and then it goes on CD for 10-30 seconds.
Whatever most annoys the person answering.
"Unhealthy" and "toxic" gameplay has devolved into saying people use when they don't like something and are trying not to sound like they're whining.