Let's talk about minion collision
So I'll try to keep in my rage, but minion collision is litteraly the worst thing in the entire game for me, except that it seems completely useless to me it's also really annoying and has killed me quite a lot of times. I know there are items and champion passives that take away unit collision, but I don't care about that. The only thing minion collision does is make you stuck between two minions because the game doesn't know how to comprehend a few little minions standing in your way, when you're trying to run away or chase someone but there's a minion wave in the way, you'll just keep trying to get past it left-right-left-right-left-right just pretty much stopping you in your path for a second or two. When you're pushing a turret and you want to fall back because you are getting ganked, it's not going to happen because YOUR mage minions have formed a solid wall making you have to walk around them giving the jungler a few more seconds to kill you while you're under their turret. There's not really a lot to add to this but I just wanted to get this off my mind.
P.S I'm not English, so I hope everything is understandable.
EDIT: I didn't know they were going to patch the path finding (It's about time...), so that will probably change a lot. This might actually fix the whole issue I have. But we will see...
EDIT 2: I'm only talking about walking into minions, not skillshots hitting minions...
top as
and i killed him by slapping him to death because HIS OWN MINIONS blocked him into me and he couldn't do anything about it.
Passives?