Riots balance team's Issues Summed up...
Their issue is their unwillingness to do what is necessary even if it pisses off the community. It started back in 2014, possibly sooner, but this is the earliest I can find where they blatantly ignore an issue. https://i.imgur.com/4jfzIfM.jpg[/img}
There you have it, we wanted to make changes, but we didn't want to piss off players. Instead we decided to piss off a bunch of other players by not making the changes that were necessary for the game. (Or at least that is how I read it)
Whats this, jungler damage/clear speed is too high, which is causing them to clear jungle too fast, giving them too much exp, which allows them to be ganking too soon. Better just change scuttle crab to make junglers fight each other instead of laners early in the game.
Whats this, mages are clearing minions too well, and then not being interactive because they don't want to feed kills? Better change their base mana, and mana regen to force them to be more active, instead of encouraging fights by lowering the risk of fighting.
Whats this, there are a few champions in a class that doesn't actually offically exist anymore under-preforming? (Bruisers) Better make conqueror rune, that makes the game have issues where armor no longer really exists vs certain champions.
Whats this, adc's are dealing too much damage? Better have an early game shift away from crit marksmen and let on hit marksmen take over, because its the crit, and not the fact that we completely removed the old rune system which was allowing players to customize vs different types of threats. All hail our damage over lords.
Whats this, Supports deal too much damage? Better make enchanter supports better through items like ardent censer, and bonus shielding, only to not reduce it because its actually really op. And then instead of just reducing their power start discussing things like shield breaking items, because rather than balancing a class we need to change these other classes to handle the class that we just over powered.
Whats this, Adc's are abusing another item that was designed for melee champions? Better nerf the fucking item, because we wouldn't want to hurt the adc's feelings by making another melee only, or having a "If melee" type passive. Only took a few seasons on the stereks gauge to finally be fixed...
Seriously they need to stop chasing their tails on this one and just nerf OP champions/items instead of trying to change the game around that champion/item not seeing any nerfs.