So why the Vi "adjustment" was a nerf really needed? Patch 6.17
Alright, clearly I am not a pro, but even I can see the numbers Riot has put out. As a long time Vi player It's upsetting to see minor "doesn't do much" buffs, and then a nerf to her late game.
Getting 2 charges of Excessive Force is nice. However if you aren't asleep you can simply press e quickly after your first camp and have it start charging as you walk to your second camp. While its not fully charged when you reach your second camp a good portion of it is charged. So I like to call this buff the "Why bother but its nice I guess" buff. It is without a doubt an increase in power now that I have one charge a few seconds early the first time I get the skill.
Meh.
Let's move on to the Blast shield. 2 Seconds down. Nice, clean, I like it. Pretty nice and I can't wait to see how it affects my clears.
Now the nerf. Cause you know with Vi you can never just give her something without taking it away, she isnt Lee "LC$Bigplays" Sin.
The knock up is .7 at all ranks, early yeah you get a slight bump in displacement, but at later levels its down.
What the hell.
I mean love tap buffs are nice so you don't over buff my Vi and then gut her, but did you really have to lower her late game? I mean yeah professional play and all but she isn't even played, and I don't think these changes be enough.
Remember the good old times when Jarvan and Vi were the only two junglers that could jungle? I do. I also remember her having her move speed lowered, her Ult gutted, and once they fixed things they never compensated her back. It was never her fault that the jungle was to tough, but she got the nerf hammer anyway. :\
Anyways I suppose I can't be to upset, with these changes I don't see them nerfing Vi for awhile again, I hope.