Hypercarries should pay for their late game power
Azir Yasuo Vayne Tristana
These are considered among some people to be "Hypercarries" champions designed to become unstoppable beasts late game that can effectively almost 1 v 5 a team
But you would expect with champions with that level of power they would be useless against more early game centric champions, like your Caits your Lees your LBs but typically they do just fine, they can comfortably stay even with those kinds of champions and scale into the late game and destroy, so why is it hypercarries are more often able to handle their early game? lets remember that "Hypertanks" (Your Maokais, Nauts, Ali after the nerfs) rarely if ever win their lane or cause much impact in the jungle but come late game are practically unkillable and bring the threat of consistent heavy CC, why is it Hypertanks have got the whole "Weak early game, monstrous late game" concept down but Hypercarries don't?
In an even match up a Hypercarry should lose early game to the early game based champions but that isn't the case, Azir has enough power early game get a few easy kills, Tristana has insane safety with her W and ult plus pushing power with her E passive and good luck catching a Yasuo or Vayne, what is more irritating is they have shown the Hypercarry concept working correctly with Kog'maw combining lack of mobility with low range unless he uses his W or ult but with terrifying late game shred and siege power or Nasus turning into a raid boss but only if he can farm up Q stacks, and yet nowadays most Hypercarries are strong enough early game to be worth picking, so what's the point of picking anything else outside of being a comfort pick?
Could they change things about Hypercarries? absolutely the simplest being a massive alteration to their base stats and Growth per level, make their base stats be weaker then an early or mid game carry and simply give them enough growth per level to surpass them in the late game, suddenly you have the choice of picking an Early game carry for a quick win A more all round pick with a Mid game carry taking a big risk with a Hypercarry who will be able to decimate the enemy team should they get to the late game, Like how a Nasus do.
?
She a pretty reasonable hypercarry. Bad at farming. Mana gated. Easy to bully out of lane. But oh god if she makes it to even 4 items you better be ready for some toxic BS.

all work as intended, which is why we never see them (in lane at least, poppy jungle seems to be the new "afk farm and wonder why all the lanes lost to enemy shaco" for people who can't jungle, I legit saw someone start longsword on her in ranked).
basically can't lose to him.
)
Tristana just got reworked. give the balance team time. Also, she can't 1v5 either.
Nope.