Why do we have late game Hypercarries who are early game turret busters?
Doesn't this mechanic allow them to circumvent their own weakness of the early game by allowing them to snowball a global gold advantage and get them into item / power spikes quicker?
Or to put it in other words.. Jinx/Tristy. They are late game monsters that you want to shut down early and try to prevent them from scaling. So doesn't allowing them to get early gold more easily than other carries, though their amazing tower pushing seem counter intuitive to their counterplay of 'Don't let them get early gold to scale with'?
(I've always felt there was a problem when a champion was able to counterplay THEIR OWN counterplay, or am I crazy?)