On removing Bandit.
> We’ve got changes today that remove the Bandit mechanic (both the gold on minion death and gold on attack) from the support item chains. We’re simplifying the support items, pushing more gold into the skill expressive minigames, and hopefully reducing poaching of the items.
From Fearless
Why? What the hell? What minigames? There is no skill involved in anything in the Enchanter role for example or a Mage-as-Support role, in terms of interacting with items.
As an example, one of the main skill requirements for someone like Janna was that you went into basic attack range and commited to basic attacking the opponent in order to rack up a few hundred extra gold per every game. It takes skill and has a lot of risk involved in many matchups (i remember you increased her basic attack range though for some reason even though she never needed it. Correct me if wrong).
Bandit is something that as far as i can remember, triggers on basic attacks. In what Season wasn't a Support hitting you with basic attacks not under threat? Please explain.