Discussion on tanks.

GigglesO··1 votes·380 views

So for anyone that doesn't know tanks have been a problem for a while. Now I think that this video has a lot of good points about tanks and why they haven't been on the scene. What I don't think that the video covers is the fact that we don't have to give more damage of utility to make them viable. We just have to allow them to be tougher, so that they can stay alive longer in fights. Very few tanks can live longer than even 4~5 seconds in the current meta.

1 Comments

Kuroi861 votes

Five seconds still beats the 1.5 that the ADC would last. If I had to say what changes tanks could use, one would be better means of farming. One awesome thing about a tank like Cho'Gath is his Vorpal Spikes, the bonus on hit damage and AoE makes it very easy for him to last hit and shove wave hard. Malphite has some of this with his Brutal Strikes, though it doesn't scale quite as well and is actually good to take some AD on your runes/masteries in order to make csing a lot easier.

The second thing I'd give them is slightly better scaling for mid/late game. Heck, that could be solved any number of ways. Adjust defensive masteries to add on one or two points to the % masteries available to tanks. Drop a +5% total health onto warmogs armor. Add 10% damage reduction/bonus health or some form of resistance increase onto tank kits.

^^^Pick one, any one, just one and it would be a SIZABLE buff to the tank class as a whole.

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