A simple buff to Thornmail.
Now applies Grevious wounds for 1.5 seconds when target attacks you. This is largely because lifesteal shuts Thornmail down hard.
Now applies Grevious wounds for 1.5 seconds when target attacks you. This is largely because lifesteal shuts Thornmail down hard.
Thornmail doesn't need a buff.
I would rather see Thorn return ALL sources of physical damage.
Because watching Zed blow himself up on the Tank would be hilarious.
I would rather see Thorn return ALL sources of physical damage.
Because watching Zed blow himself up on the Tank would be hilarious.
Yeah I like watching someone do that in Dota 2
Except for the time I did that while playing Phantom assassin.
4.5 times damage crit blew me up
The only time I buy Thornmail is when an AD aspected character is fed beyond all reason and belief.
interesting idea
Perhaps if thronmail had an active say
For the next 3 seconds anyone who attacks the owner of the thornmail will have grevous wounds applied for 3 seconds
This would make it something that is not always over bearing but would allow for a tank to be something that a carry regrets attacking for a time.
That's why I made it an extremely short duration. The intention is that the healing gained from lifesteal against a target with thornmail is halved.
That's why I made it an extremely short duration. The intention is that the healing gained from lifesteal against a target with thornmail is halved.
Well it shouldn't be something that applies every time someone attacks then every time though
That is why I am saying an active would be iverall better on it since you use it right as you go into a fight.
Thornmail: You take half damage from physical damage and the attacker takes 30% damage, pre mitigation, on autoattacks back as magic damage.
200 armor vs 500 AD + 100% crit (not really realistic but makes the math easier): you take 333 damage per attack, they take 300. With 20% lifesteal, they take 233 damage.
300 armor vs 500 AD + 100% crit : You take 250 damage per attack, they take 300. With 20% lifesteal, they take 250.
Vs Last Whisper
130 armor, you take 435 damage per attack, they take 300. With 20% lifesteal, they take 213.
195 armor, you take 339 damage per attack, they take 300. With 20% lifesteal, they take 232.
You'd need ridiculously high amounts of lifesteal to actually counter thornmail. Even if a carry had 100 MR (Requiring them to get 70 MR from items/runes/masteries), they'd still need 32.6 lifesteal and last whisper just to stay even with 200 armor.
[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=3W3LHZIy,comment-id=0003,timestamp=2015-01-19T19:11:30.492+0000)
Thornmail: You take half damage from physical damage and the attacker takes 30% damage, pre mitigation, on autoattacks back as magic damage.
200 armor vs 500 AD + 100% crit (not really realistic but makes the math easier): you take 333 damage per attack, they take 300. With 20% lifesteal, they take 233 damage.
300 armor vs 500 AD + 100% crit : You take 250 damage per attack, they take 300. With 20% lifesteal, they take 250.
Vs Last Whisper
130 armor, you take 435 damage per attack, they take 300. With 20% lifesteal, they take 213.
195 armor, you take 339 damage per attack, they take 300. With 20% lifesteal, they take 232.
You'd need ridiculously high amounts of lifesteal to actually counter thornmail. Even if a carry had 100 MR (Requiring them to get 70 MR from items/runes/masteries), they'd still need 32.6 lifesteal and last whisper just to stay even with 200 armor.
Well there is also the MR factor since 100 MR makes that 15% magic damge taken down from 30%