Why hasn't someone made Ardent Censor and activatable item yet?

XxxLumberJackxxX··4 votes·340 views

Seems the easiest way to stop it from being broken

7 Comments

Winterwings2 votes

I've said this once, and i'll say it again... Enchanters already have a abundance of Active Items at their disposal... item 3107 item 3190 item 3222 item 3069 item 3092 - item 2049 item 2045 item 2302 item 2301 (A choice of one, depending on playstyle) - Hell you can even build item 3157 sometimes since it's sorta affordable now, and has all the stats Enchanters want and that juicy safety net active...

I won't go into how building said items can easily overcap CDR here...

Besides, making item 3504 a Active Item wouldn't really weed out the core issue with it, which is that the passive is basically a "invisible stat stick slapped onto every heal/shield that benefits Marksmen the best", unless they drastically changed what the item does, making the active justifiably powerful based off its cooldown.

Shadòw1 votes

cause then it would actually take some sort of skill, something Riot is trying the hardest to move away from when it comes to enchanters.

hhaavviikk1 votes

and how exactly would that work? it would just be used the instant it comes off cooldown, unless it has a very long cooldown in which case the item will become garbage

Karn Bishop1 votes

Thats the idea, ardent deserves to be garbage given how badly its warping the game, getting games without ardent abusers on your team is a guaranteed loss 95% the time now and i am sick of it, the item needs the feral flare treatment and why shouldnt it get that treatment? gets a special protection because its an adc enhancing item?

RainXBlade1 votes

If Riot were to make Ardent an active item, I'd also suggest nerfing the numbers on the item, but give it a cooldown of along 90-120 seconds and the duration of the buff and active be reduced to along 5-6 seconds. This is so that enchanters have a window of power, but it's not a simple stat-stick that they can just put on their ADC that's on-the-go.

The Last Ballad1 votes

So basically...

Stats it gives down, buff uptime gutted(going from capable of 100% to 90-120 seconds in between buffs would be gutted), effect stats down...

At this point why not just remove the item. We all know what happens to something when you remove a large chunk of power from literally everything that people buy the item for(case study:item 3116). Not to mention, item actives are supposed to be more powerful than item passives, at the cost of being unable to utilize it as often. Making it an active and removing said actives power is a stupid way to go.

RainXBlade1 votes

What would you do? 'Cause simple number cutting's not gonna fix an item like Ardent if you ask me.

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