-People improve around you, meaning your skill must improve faster.
-Matchmaking isn't necessarily "rigged"
What may make matchmaking seem rigged:
-Your disposition going into them. Some of these players are so "soft" that just talking in champ select tilts them. If you attempt to build a team that will win, most teammates will have an opposition view, question your credentials, and this is all timed, so it results in a lot of team problems before the game even begins.
-Your disposition in the game. If you are playing with average players within their own elo, and you are better than them, generally you will lose more games simply by critiquing and crying and typing, than the choices you make that are mechanically correct. Most "average" players will generally begin making choices to inherently force a loss to punish you, because they already know they aren't going anywhere.
-Expecting smurfs at every corner. Some games do indeed have smurfs, but they generally average out as 50% on your team and 50% on the other. However, the SIGNIFICANT effect smurfs have on climbing is a Placebo; If a low elo player sees a good play that happens fast, and calculated by someone consistently snowballing, they begin seeing that person as a smurf. In reality..... they're usually a one trick whose win rate reflects the win rate of their 1 champion, rather than a well rounded player. Players losing to a one trick or smurf, generally give up games far more often than if they felt they were even keeled with the other team. Learn to be the person who wins versus smurfs, one tricks, and then focus their team around them.
-Never learning the important lesson that the game is more about objectives than kills.
Simplest terms: If you never split push during a drake, or during a 4 man wipe, or apply pressure when your team died when playing a champ that can do so, recall instead trying to save something, you're wasting time, probably not accomplishing your goal, and you gave up pressure. You will win less games than your expected average.
Ways that are NOT your fault that you cannot climb:
-50% Win Rate MMR in reality is due to your most RECENT MMR. If you were 70%, but then went on a 30% streak, that drove you down to 50%, In reality your MMR may reflect a win rate like 40%, because your most recent games are more important than your first several games at 70%.
-Riot repeatedly tries to change ranked every season. At least three seasons have resulted in MMR/Rank displacement that permanently scarred accounts that didn't play within certain parameters those seasons.
Dynamic Queue Season 6: They actually reset everything 3 weeks into the season, and adopted a placement MMR counter which was more harsh, and people who were Gold III in many cases dropped to Silver II, got horrible players in their second placements, and lost 3 weeks off their season of progress.
Runes Reworked Season 8: Many runes got through in an initial form that were biased in power and only rewarded players playing them. They heavily skewed from tankiness, and players who played tanks, or some mages actually had their champ balance thrown into losing territory overnight due to balance, not skill.
Positional Ranking Season 9: Gave option to play MMR differently depending on if you played one role or played fill. Rounded players both progressed slower, and began ranking five different roles as different ranks. Unfortunately, the fine print on this season gave Riot the right to suspend Positional Ranking, they did, and they did so without considering how they had punished "Fill" players through their rank consolidation.
For example, even though I was Silver II on this account in 3 roles, I was only B I in 2 roles I didn't play much. With a 52% Win rate overall (65%+ in my 3 main roles) I was suddenly vaulted from a Silver I/Gold V MMR in my 3 main roles, way back to a Bronze I MMR. This meant the difference between my Rank and my MMR was automatically 4 ranks difference.
[img]https://i.imgur.com/jqFxp98.png[/img]
No Joke.
I went from earning 21 LP for a win as "Fill" and -17 for a Loss, to gaining 9-10 LP for a win, and -23 LP for a loss.
In other words, to prevent demoting, I suddenly had to maintain a 70% Win Rate! I couldn't, and I'm still struggling to recover that MMR, and my teams have gotten worse over time, as they have all tilted for various reasons (some because of this positional change). I Actually slipped from a 70% Win account to a 49% Win Account because of this Positional Ranking change.
[img]https://i.imgur.com/s63jwJ9.png[/img]
I'm back to 50% after switching to two trick Jungling, but omfg..... even after 454 games, (About double what I had before the revert) I'm barely getting 14-15 LP for a win, and -20 LP for a loss. At Silver.
All because Riot took away the system they themselves championed.
I Was 70% Win rate in my first 140 games. If I had just played one role, I would have been easily high Gold. But because I played fill, all my games got erased, and my MMR was murdered.
When I was 52%, I had a friend who literally caused 3 of my losses via disconnect/bugsplat/business calls, who was 51%, getting friggin 32 LP a win, because unlike me, He only played 95% Jungle, and 5% Adc. Guess what? He stopped playing ranked after he got back to Gold V.